--License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:bat", { type = "animal", spawn_class = "ambient", can_despawn = true, passive = true, hp_min = 6, hp_max = 6, collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25}, visual = "mesh", mesh = "mobs_mc_bat.b3d", textures = { {"mobs_mc_bat.png"}, }, visual_size = {x=1, y=1}, sounds = { random = "mobs_mc_bat_idle", damage = "mobs_mc_bat_hurt", death = "mobs_mc_bat_death", distance = 16, }, walk_velocity = 4.5, run_velocity = 6.0, -- TODO: Hang upside down animation = { stand_speed = 80, stand_start = 0, stand_end = 40, walk_speed = 80, walk_start = 0, walk_end = 40, run_speed = 80, run_start = 0, run_end = 40, die_speed = 60, die_start = 40, die_end = 80, die_loop = false, }, walk_chance = 100, fall_damage = 0, view_range = 16, fear_height = 0, jump = false, fly = true, makes_footstep_sound = false, }) -- Spawning --[[ If the game has been launched between the 20th of October and the 3rd of November system time, -- the maximum spawn light level is increased. ]] local date = os.date("*t") local maxlight if (date.month == 10 and date.day >= 20) or (date.month == 11 and date.day <= 3) then maxlight = 6 else maxlight = 3 end -- Spawn on solid blocks at or below Sea level and the selected light level mobs:spawn_specific("mobs_mc:bat", mobs_mc.spawn.solid, {"air"}, 0, maxlight, 20, 5000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-1) -- spawn eggs mobs:register_egg("mobs_mc:bat", S("Bat"), "mobs_mc_spawn_icon_bat.png", 0)