-- -- Aliases for map generator outputs -- mcl_mapgen_core = {} minetest.register_alias("mapgen_air", "air") minetest.register_alias("mapgen_stone", "mcl_core:stone") minetest.register_alias("mapgen_tree", "mcl_core:tree") minetest.register_alias("mapgen_leaves", "mcl_core:leaves") minetest.register_alias("mapgen_jungletree", "mcl_core:jungletree") minetest.register_alias("mapgen_jungleleaves", "mcl_core:jungleleaves") minetest.register_alias("mapgen_pine_tree", "mcl_core:darktree") minetest.register_alias("mapgen_pine_needles", "mcl_core:darkleaves") minetest.register_alias("mapgen_apple", "mcl_core:leaves") minetest.register_alias("mapgen_water_source", "mcl_core:water_source") minetest.register_alias("mapgen_dirt", "mcl_core:dirt") minetest.register_alias("mapgen_dirt_with_grass", "mcl_core:dirt_with_grass") minetest.register_alias("mapgen_dirt_with_snow", "mcl_core:dirt_with_snow") minetest.register_alias("mapgen_sand", "mcl_core:sand") minetest.register_alias("mapgen_gravel", "mcl_core:gravel") minetest.register_alias("mapgen_clay", "mcl_core:clay") minetest.register_alias("mapgen_lava_source", "mcl_core:lava_source") minetest.register_alias("mapgen_cobble", "mcl_core:cobble") minetest.register_alias("mapgen_mossycobble", "mcl_core:mossycobble") minetest.register_alias("mapgen_junglegrass", "mcl_core:tallgrass") minetest.register_alias("mapgen_stone_with_coal", "mcl_core:stone_with_coal") minetest.register_alias("mapgen_stone_with_iron", "mcl_core:stone_with_iron") minetest.register_alias("mapgen_desert_sand", "mcl_core:sand") minetest.register_alias("mapgen_desert_stone", "mcl_core:sandstone") minetest.register_alias("mapgen_sandstone", "mcl_core:sandstone") minetest.register_alias("mapgen_river_water_source", "mcl_core:water_source") minetest.register_alias("mapgen_snow", "mcl_core:snow") minetest.register_alias("mapgen_snowblock", "mcl_core:snowblock") minetest.register_alias("mapgen_ice", "mcl_core:ice") minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") minetest.register_alias("mapgen_sandstonebrick", "mcl_core:sandstonesmooth") minetest.register_alias("mapgen_stair_sandstonebrick", "stairs:stair_sandstone") -- -- Ore generation -- -- Gravel minetest.register_ore({ ore_type = "blob", ore = "mcl_core:gravel", wherein = {"mcl_core:stone"}, clust_scarcity = 14*14*14, clust_num_ores = 33, clust_size = 5, y_min = -90, y_max = 90, }) -- -- Coal -- minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:stone_with_coal", wherein = "mcl_core:stone", clust_scarcity = 500, clust_num_ores = 5, clust_size = 3, y_min = 13, y_max = 31000, }) minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:stone_with_coal", wherein = "mcl_core:stone", clust_scarcity = 500, clust_num_ores = 8, clust_size = 3, y_min = 12, y_max = -12, }) minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:stone_with_coal", wherein = "mcl_core:stone", clust_scarcity = 1000, clust_num_ores = 6, clust_size = 3, y_min = -11, y_max = 64, }) minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:stone_with_coal", wherein = "mcl_core:stone", clust_scarcity = 5000, clust_num_ores = 4, clust_size = 2, y_min = 65, y_max = 67, }) -- -- Iron -- minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:stone_with_iron", wherein = "mcl_core:stone", clust_scarcity = 830, clust_num_ores = 5, clust_size = 3, y_min = -127, y_max = -10, }) minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:stone_with_iron", wherein = "mcl_core:stone", clust_scarcity = 1660, clust_num_ores = 3, clust_size = 2, y_min = -9, y_max = 1, }) -- -- Gold -- minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:stone_with_gold", wherein = "mcl_core:stone", clust_scarcity = 5000, clust_num_ores = 5, clust_size = 3, y_min = -59, y_max = -35, }) minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:stone_with_gold", wherein = "mcl_core:stone", clust_scarcity = 10000, clust_num_ores = 3, clust_size = 2, y_min = -35, y_max = -33, }) -- -- Diamond -- minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:stone_with_diamond", wherein = "mcl_core:stone", clust_scarcity = 10000, clust_num_ores = 4, clust_size = 3, y_min = -59, y_max = -48, }) minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:stone_with_diamond", wherein = "mcl_core:stone", clust_scarcity = 5000, clust_num_ores = 2, clust_size = 2, y_min = -59, y_max = -48, }) minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:stone_with_diamond", wherein = "mcl_core:stone", clust_scarcity = 10000, clust_num_ores = 8, clust_size = 3, y_min = -55, y_max = -52, }) -- -- Redstone -- minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:stone_with_redstone", wherein = "mcl_core:stone", clust_scarcity = 10000, clust_num_ores = 5, clust_size = 3, y_min = -59, y_max = -48, }) minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:stone_with_redstone", wherein = "mcl_core:stone", clust_scarcity = 10000, clust_num_ores = 10, clust_size = 4, y_min = -59, y_max = -48, }) -- -- Emerald -- minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:stone_with_emerald", wherein = "mcl_core:stone", clust_scarcity = 10000, clust_num_ores = 1, clust_size = 2, y_min = -59, y_max = -35, }) minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:stone_with_emerald", wherein = "mcl_core:stone", clust_scarcity = 50000, clust_num_ores = 3, clust_size = 2, y_min = -59, y_max = -35, }) -- -- Lapis Lazuli -- minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:stone_with_lapis", wherein = "mcl_core:stone", clust_scarcity = 10000, clust_num_ores = 7, clust_size = 4, y_min = -50, y_max = -46, }) minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:stone_with_lapis", wherein = "mcl_core:stone", clust_scarcity = 10000, clust_num_ores = 5, clust_size = 4, y_min = -59, y_max = -50, }) local function register_mgv6_decorations() minetest.clear_registered_decorations() -- Sugar canes minetest.register_decoration({ deco_type = "simple", place_on = {"mcl_core:dirt_with_grass"}, sidelen = 16, noise_params = { offset = -0.3, scale = 0.7, spread = {x = 100, y = 100, z = 100}, seed = 2, octaves = 3, persist = 0.7 }, y_min = 1, y_max = 1, decoration = "mcl_core:reeds", height = 2, height_max = 4, spawn_by = "mcl_core:water_source", num_spawn_by = 1, }) -- Cacti minetest.register_decoration({ deco_type = "simple", place_on = {"mcl_core:sand", "mcl_core:redsand"}, sidelen = 16, noise_params = { offset = -0.012, scale = 0.024, spread = {x = 100, y = 100, z = 100}, seed = 257, octaves = 3, persist = 0.6 }, y_min = 3, y_max = 30, decoration = "mcl_core:cactus", height = 1, height_max = 3, }) -- Tall grasses minetest.register_decoration({ deco_type = "simple", place_on = {"mcl_core:dirt_with_grass"}, sidelen = 8, noise_params = { offset = 0, scale = 0.05, spread = {x = 50, y = 50, z = 50}, seed = 420, octaves = 2, persist = 0.6 }, y_min = 1, y_max = 30, decoration = "mcl_core:tallgrass", }) -- Dead bushes minetest.register_decoration({ deco_type = "simple", place_on = {"mcl_core:sand", "mcl_core:redsand", "mcl_core:podzol", "mcl_core:coarse_dirt", "mcl_colorblocks:hardened_clay"}, sidelen = 16, noise_params = { offset = 0, scale = 0.035, spread = {x = 100, y = 100, z = 100}, seed = 1972, octaves = 3, persist = 0.6 }, y_min = 3, y_max = 50, decoration = "mcl_core:deadbush", }) end register_mgv6_decorations() minetest.register_on_generated(function(minp, maxp, seed) if maxp.y >= 2 and minp.y <= 0 then -- Generate clay -- Assume X and Z lengths are equal local divlen = 4 local divs = (maxp.x-minp.x)/divlen+1; for divx=0+1,divs-1-1 do for divz=0+1,divs-1-1 do local cx = minp.x + math.floor((divx+0.5)*divlen) local cz = minp.z + math.floor((divz+0.5)*divlen) if minetest.get_node({x=cx,y=1,z=cz}).name == "mcl_core:water_source" and minetest.get_node({x=cx,y=0,z=cz}).name == "mcl_core:sand" then local is_shallow = true local num_water_around = 0 if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "mcl_core:water_source" then num_water_around = num_water_around + 1 end if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "mcl_core:water_source" then num_water_around = num_water_around + 1 end if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "mcl_core:water_source" then num_water_around = num_water_around + 1 end if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "mcl_core:water_source" then num_water_around = num_water_around + 1 end if num_water_around >= 2 then is_shallow = false end if is_shallow then for x1=-divlen,divlen do for z1=-divlen,divlen do if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "mcl_core:sand" or minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "mcl_core:sandstone" then minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="mcl_core:clay"}) end end end end end end end -- Generate reeds local perlin1 = minetest.get_perlin(354, 3, 0.7, 100) -- Assume X and Z lengths are equal local divlen = 8 local divs = (maxp.x-minp.x)/divlen+1; for divx=0,divs-1 do for divz=0,divs-1 do local x0 = minp.x + math.floor((divx+0)*divlen) local z0 = minp.z + math.floor((divz+0)*divlen) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) -- Determine reeds amount from perlin noise local reeds_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20) -- Find random positions for reeds based on this random local pr = PseudoRandom(seed+1) for i=0,reeds_amount do local x = pr:next(x0, x1) local z = pr:next(z0, z1) local p = {x=x,y=1,z=z} if minetest.get_node(p).name == "mcl_core:sand" then if math.random(0,1000) == 1 then -- 0,12000 -- Spawn sand temple random_struct.call_struct(p,2) end end end end end -- Generate grass local perlin1 = minetest.get_perlin(329, 3, 0.6, 100) -- Assume X and Z lengths are equal local divlen = 5 local divs = (maxp.x-minp.x)/divlen+1; for divx=0,divs-1 do for divz=0,divs-1 do local x0 = minp.x + math.floor((divx+0)*divlen) local z0 = minp.z + math.floor((divz+0)*divlen) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) -- Determine grass amount from perlin noise local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 9) -- Find random positions for grass based on this random local pr = PseudoRandom(seed+1) for i=0,grass_amount do local x = pr:next(x0, x1) local z = pr:next(z0, z1) -- Find ground level (0...15) local ground_y = nil for y=30,0,-1 do if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then ground_y = y break end end if ground_y then local p = {x=x,y=ground_y+1,z=z} local nn = minetest.get_node(p).name -- Check if the node can be replaced if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then nn = minetest.get_node({x=x,y=ground_y,z=z}).name if nn == "mcl_core:dirt_with_grass" then if math.random(0,12000) == 1 then -- Spawn town -- TODO: Re-enable random_struct -- Towns often float around in air which doesn't look nice --random_struct.call_struct(p,1) end end end end end end end end end) local function replace(old, new, min, max) minetest.register_ore({ ore_type = "scatter", ore = new, wherein = old, clust_scarcity = 1, clust_num_ores = 1, clust_size = 1, y_min = min, y_max = max, }) end replace("air", "mcl_core:bedrock", -90, -80) replace("air", "mcl_core:lava_source", -80, -70) replace("mcl_core:stone", "mcl_core:bedrock", -90, -80) replace("mcl_core:gravel", "mcl_core:bedrock", -90, -80) replace("mcl_core:dirt", "mcl_core:bedrock", -90, -80) replace("mcl_core:sand", "mcl_core:bedrock", -90, -80) replace("mcl_core:cobble", "mcl_core:bedrock", -90, -80) replace("mcl_core:mossycobble", "mcl_core:bedrock", -90, -80) replace("stairs:stair_cobble", "mcl_core:bedrock", -90, -80) replace("mcl_core:lava_source", "mcl_core:bedrock", -90, -80) replace("mcl_core:lava_flowing", "mcl_core:bedrock", -90, -80) replace("mcl_core:water_source", "mcl_core:bedrock", -90, -80) replace("mcl_core:water_flowing", "mcl_core:bedrock", -90, -80) local function bedrock(old) minetest.register_ore({ ore_type = "scatter", ore = "mcl_core:bedrock", wherein = old, clust_scarcity = 5, clust_num_ores = 3, clust_size = 2, y_min = -64, y_max = -60, }) end bedrock("air") bedrock("mcl_core:stone") bedrock("mcl_core:gravel") bedrock("mcl_core:dirt") bedrock("mcl_core:sand") bedrock("mcl_core:cobble") bedrock("mcl_core:mossycobble") bedrock("stairs:stair_cobble") bedrock("mcl_core:lava_source") bedrock("mcl_core:lava_flowing") bedrock("mcl_core:water_source") bedrock("mcl_core:water_flowing")