-- Minetest 0.4 mod: stairs -- See README.txt for licensing and other information. -- Global namespace for functions stairs = {} local function rotate_and_place(itemstack, placer, pointed_thing) local p0 = pointed_thing.under local p1 = pointed_thing.above local param2 = 0 local placer_pos = placer:getpos() if placer_pos then param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos)) end local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing) local fpos = finepos.y % 1 if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5) or (fpos < -0.5 and fpos > -0.999999999) then param2 = param2 + 20 if param2 == 21 then param2 = 23 elseif param2 == 23 then param2 = 21 end end return minetest.item_place(itemstack, placer, pointed_thing, param2) end -- Register stairs. -- Node will be called stairs:stair_ function stairs.register_stair(subname, recipeitem, groups, images, description, sounds, hardness) groups.stair = 1 groups.building_block = 1 minetest.register_node(":stairs:stair_" .. subname, { description = description, _doc_items_longdesc = "Stairs are useful to reach higher places by walking over them; jumping is not required. Placing stairs in a corner pattern will create corner stairs. Stairs placed on the ceiling will be placed upside down.", drawtype = "mesh", mesh = "stairs_stair.obj", tiles = images, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = false, is_ground_content = false, groups = groups, sounds = sounds, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5}, }, }, collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5}, }, }, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end return rotate_and_place(itemstack, placer, pointed_thing) end, _mcl_hardness = hardness, }) if recipeitem then minetest.register_craft({ output = 'stairs:stair_' .. subname .. ' 4', recipe = { {recipeitem, "", ""}, {recipeitem, recipeitem, ""}, {recipeitem, recipeitem, recipeitem}, }, }) -- Flipped recipe minetest.register_craft({ output = 'stairs:stair_' .. subname .. ' 4', recipe = { {"", "", recipeitem}, {"", recipeitem, recipeitem}, {recipeitem, recipeitem, recipeitem}, }, }) end end -- Slab facedir to placement 6d matching table local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4} -- Slab facedir when placing initial slab against other surface local slab_trans_dir_place = {[0] = 0, 20, 12, 16, 4, 8} -- Register slabs. -- Node will be called stairs:slab_ -- double_description, full_node: NEW arguments, not supported in Minetest Game -- double_description: If set, add a separate “double slab” node. The description is the name of this new node -- full_node: If set, this node is used when two nodes are placed on top of each other. Use this if recipeitem is a group function stairs.register_slab(subname, recipeitem, groups, images, description, sounds, hardness, double_description, full_node) groups.slab = 1 groups.building_block = 1 local longdesc = "Slabs are half as high as their full block counterparts. Slabs can be easily stepped on without needing to jump. They are useful to create long staircases and many other structures. Slabs placed on the ceiling of another block will be upside-down." if double_description then longdesc = longdesc .. " When a slab of this particular type is placed on another slab of the same type, a double slab is created." else longdesc = longdesc .. " When a slab of this particular type is placed on another slab of the same type, a new full block is created." end minetest.register_node(":stairs:slab_" .. subname, { description = description, _doc_items_longdesc = longdesc, drawtype = "nodebox", tiles = images, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = false, is_ground_content = false, groups = groups, sounds = sounds, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) local under = minetest.get_node(pointed_thing.under) local wield_item = itemstack:get_name() local creative_enabled = minetest.setting_getbool("creative_mode") if under and wield_item == under.name then -- place slab using under node orientation local dir = minetest.dir_to_facedir(vector.subtract( pointed_thing.above, pointed_thing.under), true) local p2 = under.param2 -- combine two slabs if possible if slab_trans_dir[math.floor(p2 / 4)] == dir and wield_item == under.name then if not recipeitem then return itemstack end local player_name = placer:get_player_name() if minetest.is_protected(pointed_thing.under, player_name) and not minetest.check_player_privs(placer, "protection_bypass") then minetest.record_protection_violation(pointed_thing.under, player_name) return end local newnode if full_node then newnode = full_node elseif double_description then newnode = "stairs:slab_"..subname.."_double" else newnode = recipeitem end minetest.set_node(pointed_thing.under, {name = newnode, param2 = p2}) if not creative_enabled then itemstack:take_item() end return itemstack end -- Placing a slab on an upside down slab should make it right-side up. if p2 >= 20 and dir == 8 then p2 = p2 - 20 -- same for the opposite case: slab below normal slab elseif p2 <= 3 and dir == 4 then p2 = p2 + 20 end -- else attempt to place node with proper param2 minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2) if not creative_enabled then itemstack:take_item() end return itemstack else return rotate_and_place(itemstack, placer, pointed_thing) end end, _mcl_hardness = hardness, }) -- Double slab node local dgroups = table.copy(groups) dgroups.not_in_creative_inventory = 1 if double_description then minetest.register_node(":stairs:slab_" .. subname .. "_double", { description = double_description, _doc_items_longdesc = "Double slabs are full blocks which are created by placing two slabs of the same kind on each other.", paramtype2 = "facedir", tiles = images, is_ground_content = false, groups = dgroups, sounds = sounds, drop = "stairs:slab_"..subname.." 2", _mcl_hardness = hardness, }) end if recipeitem then minetest.register_craft({ output = 'stairs:slab_' .. subname .. ' 6', recipe = { {recipeitem, recipeitem, recipeitem}, }, }) end end -- Stair/slab registration function. -- Nodes will be called stairs:{stair,slab}_ function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, hardness, double_description, full_node) stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds, hardness) stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds, hardness, double_description, full_node) end -- Very simple registration function -- Makes stair and slab out of a source node function stairs.register_stair_and_slab_simple(subname, sourcenode, desc_stair, desc_slab) local def = minetest.registered_nodes[sourcenode] local groups = {} -- Only allow a strict set of groups to be added to stairs and slabs for more predictable results local allowed_groups = { "dig_immediate", "handy", "pickaxey", "axey", "shovely", "shearsy", "shearsy_wool", "swordy", "swordy_wool" } for a=1, #allowed_groups do if def.groups[allowed_groups[a]] then groups[allowed_groups[a]] = def.groups[allowed_groups[a]] end end stairs.register_stair_and_slab(subname, sourcenode, groups, def.tiles, desc_stair, desc_slab, def.sounds, def._mcl_hardness) end -- Register all Minecraft stairs and slabs -- Note about hardness: For some reason, the hardness of slabs and stairs don't always match nicely, so that some -- slabs actually take slightly longer to be dug than their stair counterparts. -- Note sure if it is a good idea to preserve this oddity. stairs.register_stair("wood", "mcl_core:wood", {handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1}, {"default_wood.png"}, "Oak Wood Stairs", mcl_sounds.node_sound_wood_defaults(), 2) stairs.register_slab("wood", "mcl_core:wood", {handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1}, {"default_wood.png"}, "Oak Wood Slab", mcl_sounds.node_sound_wood_defaults(), 2) stairs.register_stair("junglewood", "mcl_core:junglewood", {handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1}, {"default_junglewood.png"}, "Jungle Wood Stairs", mcl_sounds.node_sound_wood_defaults(), 2) stairs.register_slab("junglewood", "mcl_core:junglewood", {handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1}, {"default_junglewood.png"}, "Jungle Wood Slab", mcl_sounds.node_sound_wood_defaults(), 2) stairs.register_stair("acaciawood", "mcl_core:acaciawood", {handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1}, {"default_acacia_wood.png"}, "Acacia Wood Stairs", mcl_sounds.node_sound_wood_defaults(), 2) stairs.register_slab("acaciawood", "mcl_core:acaciawood", {handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1}, {"default_acacia_wood.png"}, "Acacia Wood Slab", mcl_sounds.node_sound_wood_defaults(), 2) stairs.register_stair("sprucewood", "mcl_core:sprucewood", {handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1}, {"mcl_core_planks_spruce.png"}, "Spruce Wood Stairs", mcl_sounds.node_sound_wood_defaults(), 2) stairs.register_slab("sprucewood", "mcl_core:sprucewood", {handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1}, {"mcl_core_planks_spruce.png"}, "Spruce Wood Slab", mcl_sounds.node_sound_wood_defaults(), 2) stairs.register_stair("birchwood", "mcl_core:birchwood", {handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1}, {"mcl_core_planks_birch.png"}, "Birch Wood Stairs", mcl_sounds.node_sound_wood_defaults(), 2) stairs.register_slab("birchwood", "mcl_core:birchwood", {handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1}, {"mcl_core_planks_birch.png"}, "Birch Wood Slab", mcl_sounds.node_sound_wood_defaults(), 2) stairs.register_stair("darkwood", "mcl_core:darkwood", {handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1}, {"mcl_core_planks_big_oak.png"}, "Dark Oak Wood Stairs", mcl_sounds.node_sound_wood_defaults(), 2) stairs.register_slab("darkwood", "mcl_core:darkwood", {handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1}, {"mcl_core_planks_big_oak.png"}, "Dark Oak Wood Slab", mcl_sounds.node_sound_wood_defaults(), 2) stairs.register_slab("stone", "mcl_core:stone", {pickaxey=1, material_stone=1}, {"stairs_stone_slab_top.png", "stairs_stone_slab_top.png", "stairs_stone_slab_side.png"}, "Stone Slab", mcl_sounds.node_sound_stone_defaults(), 2, "Double Stone Slab") stairs.register_stair_and_slab_simple("cobble", "mcl_core:cobble", "Cobblestone Stairs", "Cobblestone Slab") stairs.register_stair_and_slab_simple("brick_block", "mcl_core:brick_block", "Brick Stairs", "Brick Slab") stairs.register_stair("sandstone", "group:sandstone", {pickaxey=1, material_stone=1}, {"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_normal.png"}, "Sandstone Stairs", mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_core:sandstone") stairs.register_slab("sandstone", "group:sandstone", {pickaxey=1, material_stone=1}, {"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_normal.png"}, "Sandstone Slab", mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_core:sandstone") stairs.register_stair("redsandstone", "group:redsandstone", {pickaxey=1, material_stone=1}, {"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_normal.png"}, "Red Sandstone Stairs", mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_core:redsandstone") stairs.register_slab("redsandstone", "group:redsandstone", {pickaxey=1, material_stone=1}, {"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_normal.png"}, "Red Sandstone Slab", mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_core:redsandstone") stairs.register_stair("stonebrick", "group:stonebrick", {pickaxey=1, material_stone=1}, {"default_stone_brick.png"}, "Stone Bricks Stairs", mcl_sounds.node_sound_stone_defaults(), 1.5, nil, "mcl_core:stonebrick") stairs.register_slab("stonebrick", "group:stonebrick", {pickaxey=1, material_stone=1}, {"default_stone_brick.png"}, "Stone Bricks Slab", mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_core:stonebrick") stairs.register_stair("quartzblock", "group:quartz_block", {pickaxey=1, material_stone=1}, {"mcl_nether_quartz_block_top.png", "mcl_nether_quartz_block_bottom.png", "mcl_nether_quartz_block_side.png"}, "Quartz Stairs", mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_nether:quartz_block") stairs.register_slab("quartzblock", "group:quartz_block", {pickaxey=1, material_stone=1}, {"mcl_nether_quartz_block_top.png", "mcl_nether_quartz_block_bottom.png", "mcl_nether_quartz_block_side.png"}, "Quartz Slab", mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_nether:quartz_block") stairs.register_stair_and_slab("nether_brick", "mcl_nether:nether_brick", {pickaxey=1, material_stone=1}, {"mcl_nether_nether_brick.png"}, "Nether Brick Stairs", "Nether Brick Slab", mcl_sounds.node_sound_stone_defaults(), 2) stairs.register_stair("purpur_block", "mcl_end:purpur_block", {pickaxey=1, material_stone=1}, {"mcl_end_purpur_block.png"}, "Purpur Stairs", mcl_sounds.node_sound_stone_defaults(), 1.5) stairs.register_slab("purpur_block", "mcl_end:purpur_block", {pickaxey=1, material_stone=1}, {"mcl_end_purpur_block.png"}, "Purpur Slab", mcl_sounds.node_sound_stone_defaults(), 2) minetest.register_craft({ output = 'mcl_core:sandstonecarved', recipe = { {'stairs:slab_sandstone'}, {'stairs:slab_sandstone'} } }) minetest.register_craft({ output = 'mcl_core:redsandstonecarved', recipe = { {'stairs:slab_redsandstone'}, {'stairs:slab_redsandstone'} } }) minetest.register_craft({ output = 'mcl_core:stonebrickcarved', recipe = { {'stairs:slab_stonebrick'}, {'stairs:slab_stonebrick'} } }) minetest.register_craft({ output = 'mcl_end:purpur_pillar', recipe = { {'stairs:slab_purpur_block'}, {'stairs:slab_purpur_block'} } }) -- Fuel minetest.register_craft({ type = "fuel", recipe = "group:wood_stairs", burntime = 15, }) minetest.register_craft({ type = "fuel", recipe = "group:wood_slab", -- Original burn time: 7.5 (PC edition) burntime = 8, })