local S = minetest.get_translator("mcl_flowers") local mod_screwdriver = minetest.get_modpath("screwdriver") ~= nil -- Simple flower template local smallflowerlongdesc = S("This is a small flower. Small flowers are mainly used for dye production and can also be potted.") local plant_usage_help = S("It can only be placed on a block on which it would also survive.") local get_palette_color_from_pos = function(pos) local biome_data = minetest.get_biome_data(pos) local index = 0 if biome_data then local biome = biome_data.biome local biome_name = minetest.get_biome_name(biome) local reg_biome = minetest.registered_biomes[biome_name] if reg_biome then index = reg_biome._mcl_palette_index end end return index end -- on_place function for flowers local on_place_flower = mcl_util.generate_on_place_plant_function(function(pos, node, itemstack) local below = {x=pos.x, y=pos.y-1, z=pos.z} local soil_node = minetest.get_node_or_nil(below) if not soil_node then return false end local has_palette = minetest.registered_nodes[itemstack:get_name()].palette ~= nil local colorize if has_palette then colorize = get_palette_color_from_pos(pos) end if not colorize then colorize = 0 end --[[ Placement requirements: * Dirt or grass block * If not flower, also allowed on podzol and coarse dirt * Light level >= 8 at any time or exposed to sunlight at day ]] local light_night = minetest.get_node_light(pos, 0.0) local light_day = minetest.get_node_light(pos, 0.5) local light_ok = false if (light_night and light_night >= 8) or (light_day and light_day >= minetest.LIGHT_MAX) then light_ok = true end local is_flower = minetest.get_item_group(itemstack:get_name(), "flower") == 1 local ok = (soil_node.name == "mcl_core:dirt" or minetest.get_item_group(soil_node.name, "grass_block") == 1 or (not is_flower and (soil_node.name == "mcl_core:coarse_dirt" or soil_node.name == "mcl_core:podzol" or soil_node.name == "mcl_core:podzol_snow"))) and light_ok return ok, colorize end) local function add_simple_flower(name, desc, image, simple_selection_box) minetest.register_node("mcl_flowers:"..name, { description = desc, _doc_items_longdesc = smallflowerlongdesc, _doc_items_usagehelp = plant_usage_help, drawtype = "plantlike", waving = 1, tiles = { image..".png" }, inventory_image = image..".png", wield_image = image..".png", sunlight_propagates = true, paramtype = "light", walkable = false, stack_max = 64, groups = {dig_immediate=3,flammable=2,fire_encouragement=60,fire_flammability=100,plant=1,flower=1,place_flowerlike=1,non_mycelium_plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), node_placement_prediction = "", on_place = on_place_flower, selection_box = { type = "fixed", fixed = simple_selection_box, }, }) end add_simple_flower("poppy", S("Poppy"), "mcl_flowers_poppy", { -5/16, -0.5, -5/16, 5/16, 5/16, 5/16 }) add_simple_flower("dandelion", S("Dandelion"), "flowers_dandelion_yellow", { -4/16, -0.5, -4/16, 4/16, 3/16, 4/16 }) add_simple_flower("oxeye_daisy", S("Oxeye Daisy"), "mcl_flowers_oxeye_daisy", { -4/16, -0.5, -4/16, 4/16, 4/16, 4/16 }) add_simple_flower("tulip_orange", S("Orange Tulip"), "flowers_tulip", { -3/16, -0.5, -3/16, 3/16, 5/16, 3/16 }) add_simple_flower("tulip_pink", S("Pink Tulip"), "mcl_flowers_tulip_pink", { -3/16, -0.5, -3/16, 3/16, 5/16, 3/16 }) add_simple_flower("tulip_red", S("Red Tulip"), "mcl_flowers_tulip_red", { -3/16, -0.5, -3/16, 3/16, 6/16, 3/16 }) add_simple_flower("tulip_white", S("White Tulip"), "mcl_flowers_tulip_white", { -3/16, -0.5, -3/16, 3/16, 4/16, 3/16 }) add_simple_flower("allium", S("Allium"), "mcl_flowers_allium", { -3/16, -0.5, -3/16, 3/16, 6/16, 3/16 }) add_simple_flower("azure_bluet", S("Azure Bluet"), "mcl_flowers_azure_bluet", { -5/16, -0.5, -5/16, 5/16, 3/16, 5/16 }) add_simple_flower("blue_orchid", S("Blue Orchid"), "mcl_flowers_blue_orchid", { -5/16, -0.5, -5/16, 5/16, 7/16, 5/16 }) local wheat_seed_drop = { max_items = 1, items = { { items = {'mcl_farming:wheat_seeds'}, rarity = 8, }, } } local fortune_wheat_seed_drop = { discrete_uniform_distribution = true, items = {"mcl_farming:wheat_seeds"}, chance = 1 / 8, min_count = 1, max_count = 1, factor = 2, overwrite = true, } -- CHECKME: How does tall grass behave when pushed by a piston? --- Tall Grass --- local def_tallgrass = { description = S("Tall Grass"), drawtype = "plantlike", _doc_items_longdesc = S("Tall grass is a small plant which often occurs on the surface of grasslands. It can be harvested for wheat seeds. By using bone meal, tall grass can be turned into double tallgrass which is two blocks high."), _doc_items_usagehelp = plant_usage_help, _doc_items_hidden = false, waving = 1, tiles = {"mcl_flowers_tallgrass.png"}, inventory_image = "mcl_flowers_tallgrass_inv.png", wield_image = "mcl_flowers_tallgrass_inv.png", selection_box = { type = "fixed", fixed = {{ -6/16, -8/16, -6/16, 6/16, 4/16, 6/16 }}, }, paramtype = "light", paramtype2 = "color", palette = "mcl_core_palette_grass.png", sunlight_propagates = true, walkable = false, buildable_to = true, is_ground_content = true, groups = {handy=1,shearsy=1, flammable=3,fire_encouragement=60,fire_flammability=100,attached_node=1,plant=1,place_flowerlike=2,non_mycelium_plant=1,dig_by_water=1,destroy_by_lava_flow=1,deco_block=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), drop = wheat_seed_drop, _mcl_shears_drop = true, _mcl_fortune_drop = fortune_wheat_seed_drop, node_placement_prediction = "", on_place = on_place_flower, _mcl_blast_resistance = 0, _mcl_hardness = 0, } minetest.register_node("mcl_flowers:tallgrass", def_tallgrass) --- Fern --- -- The fern is very similar to tall grass, so we can copy a lot from it. local def_fern = table.copy(def_tallgrass) def_fern.description = S("Fern") def_fern._doc_items_longdesc = S("Ferns are small plants which occur naturally in jungles and taigas. They can be harvested for wheat seeds. By using bone meal, a fern can be turned into a large fern which is two blocks high.") def_fern.tiles = { "mcl_flowers_fern.png" } def_fern.inventory_image = "mcl_flowers_fern_inv.png" def_fern.wield_image = "mcl_flowers_fern_inv.png" def_fern.selection_box = { type = "fixed", fixed = { -6/16, -0.5, -6/16, 6/16, 5/16, 6/16 }, } minetest.register_node("mcl_flowers:fern", def_fern) local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, shears_drop, is_flower, grass_color, fortune_drop) if not inv_img then inv_img = top_img end local usagehelp, noncreative, create_entry, paramtype2, palette if is_flower == nil then is_flower = true end local bottom_groups = {flammable=2,fire_encouragement=60,fire_flammability=100, non_mycelium_plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1, plant=1,double_plant=1,deco_block=1,not_in_creative_inventory=noncreative} if is_flower then bottom_groups.flower = 1 bottom_groups.place_flowerlike = 1 bottom_groups.dig_immediate = 3 else bottom_groups.place_flowerlike = 2 bottom_groups.handy = 1 bottom_groups.shearsy = 1 end if grass_color then paramtype2 = "color" palette = "mcl_core_palette_grass.png" end if longdesc == nil then noncreative = 1 create_entry = false end -- Drop itself by default local drop_bottom, drop_top if not drop then drop_top = "mcl_flowers:"..name else drop_top = drop drop_bottom = drop end minetest.register_node("mcl_flowers:"..name, { description = desc, _doc_items_create_entry = create_entry, _doc_items_longdesc = longdesc, _doc_items_usagehelp = plant_usage_help, drawtype = "plantlike", tiles = { bottom_img }, inventory_image = inv_img, wield_image = inv_img, sunlight_propagates = true, paramtype = "light", paramtype2 = paramtype2, palette = palette, walkable = false, buildable_to = true, drop = drop_bottom, _mcl_shears_drop = shears_drop, _mcl_fortune_drop = fortune_drop, node_placement_prediction = "", selection_box = { type = "fixed", fixed = { -selbox_radius, -0.5, -selbox_radius, selbox_radius, 0.5, selbox_radius }, }, on_place = function(itemstack, placer, pointed_thing) -- We can only place on nodes if pointed_thing.type ~= "node" then return end local itemstring = "mcl_flowers:"..name -- Call on_rightclick if the pointed node defines it local node = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end -- Check for a floor and a space of 1×2×1 local ptu_node = minetest.get_node(pointed_thing.under) local bottom if not minetest.registered_nodes[ptu_node.name] then return itemstack end if minetest.registered_nodes[ptu_node.name].buildable_to then bottom = pointed_thing.under else bottom = pointed_thing.above end if not minetest.registered_nodes[minetest.get_node(bottom).name] then return itemstack end local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z } local bottom_buildable = minetest.registered_nodes[minetest.get_node(bottom).name].buildable_to local top_buildable = minetest.registered_nodes[minetest.get_node(top).name].buildable_to local floor = minetest.get_node({x=bottom.x, y=bottom.y-1, z=bottom.z}) if not minetest.registered_nodes[floor.name] then return itemstack end local light_night = minetest.get_node_light(bottom, 0.0) local light_day = minetest.get_node_light(bottom, 0.5) local light_ok = false if (light_night and light_night >= 8) or (light_day and light_day >= minetest.LIGHT_MAX) then light_ok = true end -- Placement rules: -- * Allowed on dirt or grass block -- * If not a flower, also allowed on podzol and coarse dirt -- * Only with light level >= 8 -- * Only if two enough space if (floor.name == "mcl_core:dirt" or minetest.get_item_group(floor.name, "grass_block") == 1 or (not is_flower and (floor.name == "mcl_core:coarse_dirt" or floor.name == "mcl_core:podzol" or floor.name == "mcl_core:podzol_snow"))) and bottom_buildable and top_buildable and light_ok then local param2 if grass_color then param2 = get_palette_color_from_pos(bottom) end -- Success! We can now place the flower minetest.sound_play(minetest.registered_nodes[itemstring].sounds.place, {pos = bottom, gain=1}, true) minetest.set_node(bottom, {name=itemstring, param2=param2}) minetest.set_node(top, {name=itemstring.."_top", param2=param2}) if not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:take_item() end end return itemstack end, after_destruct = function(pos, oldnode) -- Remove top half of flower (if it exists) local bottom = pos local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z } if minetest.get_node(bottom).name ~= "mcl_flowers:"..name and minetest.get_node(top).name == "mcl_flowers:"..name.."_top" then minetest.remove_node(top) end end, groups = bottom_groups, sounds = mcl_sounds.node_sound_leaves_defaults(), }) local top_groups = table.copy(bottom_groups) top_groups.not_in_creative_inventory=1 top_groups.double_plant=2 top_groups.attached_node=nil -- Top minetest.register_node("mcl_flowers:"..name.."_top", { description = desc.." " .. S("(Top Part)"), _doc_items_create_entry = false, drawtype = "plantlike", tiles = { top_img }, sunlight_propagates = true, paramtype = "light", paramtype2 = paramtype2, palette = palette, walkable = false, buildable_to = true, selection_box = { type = "fixed", fixed = { -selbox_radius, -0.5, -selbox_radius, selbox_radius, selbox_top_height, selbox_radius }, }, drop = drop_top, _mcl_shears_drop = shears_drop, _mcl_fortune_drop = fortune_drop, after_destruct = function(pos, oldnode) -- Remove bottom half of flower (if it exists) local top = pos local bottom = { x = top.x, y = top.y - 1, z = top.z } if minetest.get_node(top).name ~= "mcl_flowers:"..name.."_top" and minetest.get_node(bottom).name == "mcl_flowers:"..name then minetest.remove_node(bottom) end end, groups = top_groups, sounds = mcl_sounds.node_sound_leaves_defaults(), }) if minetest.get_modpath("doc") and longdesc then doc.add_entry_alias("nodes", "mcl_flowers:"..name, "nodes", "mcl_flowers:"..name.."_top") -- If no longdesc, help alias must be added manually end end add_large_plant("peony", S("Peony"), S("A peony is a large plant which occupies two blocks. It is mainly used in dye production."), "mcl_flowers_double_plant_paeonia_bottom.png", "mcl_flowers_double_plant_paeonia_top.png", nil, 5/16, 6/16) add_large_plant("rose_bush", S("Rose Bush"), S("A rose bush is a large plant which occupies two blocks. It is safe to touch it. Rose bushes are mainly used in dye production."), "mcl_flowers_double_plant_rose_bottom.png", "mcl_flowers_double_plant_rose_top.png", nil, 5/16, 1/16) add_large_plant("lilac", S("Lilac"), S("A lilac is a large plant which occupies two blocks. It is mainly used in dye production."), "mcl_flowers_double_plant_syringa_bottom.png", "mcl_flowers_double_plant_syringa_top.png", nil, 5/16, 6/16) -- TODO: Make the sunflower face East. Requires a mesh for the top node. add_large_plant("sunflower", S("Sunflower"), S("A sunflower is a large plant which occupies two blocks. It is mainly used in dye production."), "mcl_flowers_double_plant_sunflower_bottom.png", "mcl_flowers_double_plant_sunflower_top.png^mcl_flowers_double_plant_sunflower_front.png", "mcl_flowers_double_plant_sunflower_front.png", 6/16, 6/16) local longdesc_grass = S("Double tallgrass a variant of tall grass and occupies two blocks. It can be harvested for wheat seeds.") local longdesc_fern = S("Large fern is a variant of fern and occupies two blocks. It can be harvested for wheat seeds.") add_large_plant("double_grass", S("Double Tallgrass"), longdesc_grass, "mcl_flowers_double_plant_grass_bottom.png", "mcl_flowers_double_plant_grass_top.png", "mcl_flowers_double_plant_grass_inv.png", 6/16, 4/16, wheat_seed_drop, {"mcl_flowers:tallgrass 2"}, false, true, nil, fortune_wheat_seed_drop) add_large_plant("double_fern", S("Large Fern"), longdesc_fern, "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", "mcl_flowers_double_plant_fern_inv.png", 5/16, 5/16, wheat_seed_drop, {"mcl_flowers:fern 2"}, false, true, nil, fortune_wheat_seed_drop) minetest.register_abm({ label = "Pop out flowers", nodenames = {"group:flower"}, interval = 12, chance = 2, action = function(pos, node) -- Ignore the upper part of double plants if minetest.get_item_group(node.name, "double_plant") == 2 then return end local below = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z}) if not below then return end -- Pop out flower if not on dirt, grass block or too low brightness if (below.name ~= "mcl_core:dirt" and minetest.get_item_group(below.name, "grass_block") ~= 1) or (minetest.get_node_light(pos, 0.5) < 8) then minetest.dig_node(pos) return end end, }) local on_rotate if mod_screwdriver then on_rotate = screwdriver.rotate_simple end -- Lily Pad minetest.register_node("mcl_flowers:waterlily", { description = S("Lily Pad"), _doc_items_longdesc = S("A lily pad is a flat plant block which can be walked on. They can be placed on water sources, ice and frosted ice."), drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"flowers_waterlily.png", "flowers_waterlily.png^[transformFY"}, inventory_image = "flowers_waterlily.png", wield_image = "flowers_waterlily.png", liquids_pointable = true, walkable = true, sunlight_propagates = true, groups = {dig_immediate = 3, plant=1, dig_by_water = 1,destroy_by_lava_flow=1, dig_by_piston = 1, deco_block=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), node_placement_prediction = "", node_box = { type = "fixed", fixed = {-0.5, -31/64, -0.5, 0.5, -15/32, 0.5} }, selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16} }, on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.above local node = minetest.get_node(pointed_thing.under) local nodename = node.name local def = minetest.registered_nodes[nodename] local node_above = minetest.get_node(pointed_thing.above).name local def_above = minetest.registered_nodes[node_above] local player_name = placer:get_player_name() if def then -- Use pointed node's on_rightclick function first, if present if placer and not placer:get_player_control().sneak then if def and def.on_rightclick then return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end if (pointed_thing.under.x == pointed_thing.above.x and pointed_thing.under.z == pointed_thing.above.z) and ((def.liquidtype == "source" and minetest.get_item_group(nodename, "water") > 0) or (nodename == "mcl_core:ice") or (minetest.get_item_group(nodename, "frosted_ice") > 0)) and (def_above.buildable_to and minetest.get_item_group(node_above, "liquid") == 0) then if not minetest.is_protected(pos, player_name) then minetest.set_node(pos, {name = "mcl_flowers:waterlily", param2 = math.random(0, 3)}) local idef = itemstack:get_definition() if idef.sounds and idef.sounds.place then minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1}, true) end if not minetest.is_creative_enabled(player_name) then itemstack:take_item() end else minetest.record_protection_violation(pos, player_name) end end end return itemstack end, on_rotate = on_rotate, }) -- Legacy support minetest.register_alias("mcl_core:tallgrass", "mcl_flowers:tallgrass") -- mcimport support: re-adds missing double_plant tops in mcimported worlds. local mg_name = minetest.get_mapgen_setting("mg_name") local mod_mcimport = minetest.get_modpath("mcimport") ~= nil local fix_doubleplants = minetest.settings:get_bool("fix_doubleplants", true) if mod_mcimport and mg_name == "singlenode" and fix_doubleplants == true then local flowernames = { "peony", "rose_bush", "lilac", "sunflower", "double_fern", "double_grass" } for c=1, 6 do local flowername = flowernames[c] end minetest.register_lbm({ label = "Add double plant tops.", name = "mcl_flowers:double_plant_topper", run_at_every_load = true, nodenames = { "mcl_flowers:peony", "mcl_flowers:rose_bush", "mcl_flowers:lilac", "mcl_flowers:sunflower", "mcl_flowers:double_fern", "mcl_flowers:double_grass" }, action = function(pos, node) for c=1, 6 do local flowername = flowernames[c] local bottom = pos local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z } if node.name == "mcl_flowers:"..flowername then minetest.set_node(top, {name = "mcl_flowers:"..flowername.."_top"}) end end end, }) end