mcl_throwing = {} dofile(minetest.get_modpath("mcl_throwing").."/arrow.lua") dofile(minetest.get_modpath("mcl_throwing").."/throwable.lua") local arrows = { ["mcl_throwing:arrow"] = "mcl_throwing:arrow_entity", } local GRAVITY = 9.81 mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage) local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item]) if power == nil then power = 19 end if damage == nil then damage = 3 end obj:setvelocity({x=dir.x*power, y=dir.y*power, z=dir.z*power}) obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3}) obj:setyaw(yaw-math.pi/2) local le = obj:get_luaentity() le._shooter = shooter le._damage = damage le._startpos = pos minetest.sound_play("mcl_throwing_bow_shoot", {pos=pos}) if shooter ~= nil then if obj:get_luaentity().player == "" then obj:get_luaentity().player = shooter end obj:get_luaentity().node = shooter:get_inventory():get_stack("main", 1):get_name() end return obj end local get_arrow = function(player) local inv = player:get_inventory() local arrow_stack, arrow_stack_id for i=1, inv:get_size("main") do local it = inv:get_stack("main", i) if not it:is_empty() and minetest.get_item_group(it:get_name(), "ammo_bow") ~= 0 then arrow_stack = it arrow_stack_id = i break end end return arrow_stack, arrow_stack_id end local player_shoot_arrow = function(itemstack, player, power, damage) local arrow_stack, arrow_stack_id = get_arrow(player) local arrow_itemstring if not minetest.setting_getbool("creative_mode") then if not arrow_stack then return false end arrow_itemstring = arrow_stack:get_name() arrow_stack:take_item() local inv = player:get_inventory() inv:set_stack("main", arrow_stack_id, arrow_stack) end local playerpos = player:getpos() local dir = player:get_look_dir() local yaw = player:get_look_horizontal() if not arrow_itemstring then arrow_itemstring = "mcl_throwing:arrow" end mcl_throwing.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage) return true end local powerup_function = function(nextbow) return function(itemstack, placer, pointed_thing) -- Use pointed node's on_rightclick function first, if present if pointed_thing.type == "node" then local node = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end end if get_arrow(placer) ~= nil then local wear = itemstack:get_wear() itemstack:replace(nextbow) itemstack:set_wear(wear) end return itemstack end end minetest.register_tool("mcl_throwing:bow", { description = "Bow", inventory_image = "mcl_throwing_bow.png", stack_max = 1, on_place = powerup_function("mcl_throwing:bow_0"), on_secondary_use = powerup_function("mcl_throwing:bow_0"), groups = {weapon=1,weapon_ranged=1}, }) minetest.register_tool("mcl_throwing:bow_0", { description = "Bow", _doc_items_create_entry = false, inventory_image = "mcl_throwing_bow_0.png", stack_max = 1, groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, on_place = powerup_function("mcl_throwing:bow_1"), on_secondary_use = powerup_function("mcl_throwing:bow_1"), on_use = function(itemstack, user, pointed_thing) local wear = itemstack:get_wear() itemstack:replace("mcl_throwing:bow") itemstack:set_wear(wear) if player_shoot_arrow(itemstack, user, 4, 1) then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/385) end end return itemstack end, }) minetest.register_tool("mcl_throwing:bow_1", { description = "Bow", _doc_items_create_entry = false, inventory_image = "mcl_throwing_bow_1.png", stack_max = 1, groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, on_place = powerup_function("mcl_throwing:bow_2"), on_secondary_use = powerup_function("mcl_throwing:bow_2"), on_use = function(itemstack, user, pointed_thing) local wear = itemstack:get_wear() itemstack:replace("mcl_throwing:bow") itemstack:set_wear(wear) if player_shoot_arrow(itemstack, user, 16, 2) then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/385) end end return itemstack end, }) minetest.register_tool("mcl_throwing:bow_2", { description = "Bow", _doc_items_create_entry = false, inventory_image = "mcl_throwing_bow_2.png", stack_max = 1, groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, on_use = function(itemstack, user, pointed_thing) local wear = itemstack:get_wear() itemstack:replace("mcl_throwing:bow") itemstack:set_wear(wear) local r = math.random(1,5) local damage -- Damage and range have been nerfed because the arrow charges very quickly -- TODO: Use Minecraft damage and range (9-10 @ ca. 53 m/s) if r == 1 then -- 20% chance to do more damage damage = 5 else damage = 4 end if player_shoot_arrow(itemstack, user, 26, damage) then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/385) end end return itemstack end, }) minetest.register_craft({ output = 'mcl_throwing:bow', recipe = { {'', 'mcl_core:stick', 'mcl_mobitems:string'}, {'mcl_core:stick', '', 'mcl_mobitems:string'}, {'', 'mcl_core:stick', 'mcl_mobitems:string'}, } }) minetest.register_craft({ output = 'mcl_throwing:bow', recipe = { {'mcl_mobitems:string', 'mcl_core:stick', ''}, {'mcl_mobitems:string', '', 'mcl_core:stick'}, {'mcl_mobitems:string', 'mcl_core:stick', ''}, } }) minetest.register_craft({ type = "fuel", recipe = "mcl_throwing:bow", burntime = 15, })