--MESECON TORCHES local rotate_torch_rules = function (rules, param2) if param2 == 1 then return rules elseif param2 == 5 then return mesecon.rotate_rules_right(rules) elseif param2 == 2 then return mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules)) --180 degrees elseif param2 == 4 then return mesecon.rotate_rules_left(rules) elseif param2 == 0 then return rules else return rules end end local torch_get_output_rules = function(node) if node.param2 == 1 then return { { x = -1, y = 0, z = 0 }, { x = 1, y = 0, z = 0 }, { x = 0, y = 1, z = 0, spread = true }, { x = 0, y = 0, z = -1 }, { x = 0, y = 0, z = 1 }, } else return rotate_torch_rules({ { x = 1, y = 0, z = 0 }, { x = 0, y = -1, z = 0 }, { x = 0, y = 1, z = 0, spread = true }, { x = 0, y = 1, z = 0 }, { x = 0, y = 0, z = -1 }, { x = 0, y = 0, z = 1 }, }, node.param2) end end local torch_get_input_rules = function(node) if node.param2 == 1 then return {{x = 0, y = -1, z = 0 }} else return rotate_torch_rules({{ x = -1, y = 0, z = 0 }}, node.param2) end end local torch_action_on = function(pos, node) if node.name == "mesecons_torch:mesecon_torch_on" then minetest.set_node(pos, {name="mesecons_torch:mesecon_torch_off", param2=node.param2}) mesecon.receptor_off(pos, torch_get_output_rules(node)) elseif node.name == "mesecons_torch:mesecon_torch_on_wall" then minetest.set_node(pos, {name="mesecons_torch:mesecon_torch_off_wall", param2=node.param2}) mesecon.receptor_off(pos, torch_get_output_rules(node)) end end local torch_action_off = function(pos, node) if node.name == "mesecons_torch:mesecon_torch_off" then minetest.set_node(pos, {name="mesecons_torch:mesecon_torch_on", param2=node.param2}) mesecon.receptor_on(pos, torch_get_output_rules(node)) elseif node.name == "mesecons_torch:mesecon_torch_off_wall" then minetest.set_node(pos, {name="mesecons_torch:mesecon_torch_on_wall", param2=node.param2}) mesecon.receptor_on(pos, torch_get_output_rules(node)) end end minetest.register_craft({ output = 'mesecons_torch:mesecon_torch_on', recipe = { {"mesecons:redstone"}, {"mcl_core:stick"},} }) mcl_torches.register_torch("mesecon_torch_off", "Redstone Torch (off)", nil, nil, "jeija_torches_off.png", "mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj", {"jeija_torches_off.png"}, 0, {dig_immediate=3, dig_by_water=1, redstone_torch=2, not_in_creative_inventory=1}, mcl_sounds.node_sound_wood_defaults(), { mesecons = { receptor = { state = mesecon.state.off, rules = torch_get_output_rules, }, effector = { state = mesecon.state.on, rules = torch_get_input_rules, action_off = torch_action_off, }, }, drop = "mesecons_torch:mesecon_torch_on", _doc_items_create_entry = false, } ) mcl_torches.register_torch("mesecon_torch_on", "Redstone Torch", "Redstone torches are redstone components which invert the signal of surrounding redstone components. An active component will become inactive, and an inactive component will become active. Redstone torches can be used as a quick and easy way to send a redstone to a redstone trail.", [[Redstone torches can generally be placed at the side and on the top of full solid opaque blocks. The following exceptions apply: • Glass, fence, wall, hopper: Can only be placed on top • Upside-down slab/stair: Can only be placed on top • Soul sand, mob spawner: Placement possible • Glowstone and pistons: No placement possible]], "jeija_torches_on.png", "mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj", {"jeija_torches_on.png"}, 7, {dig_immediate=3, dig_by_water=1, redstone_torch=1}, mcl_sounds.node_sound_wood_defaults(), { mesecons = { receptor = { state = mesecon.state.on, rules = torch_get_output_rules }, effector = { state = mesecon.state.off, rules = torch_get_input_rules, action_on = torch_action_on, }, } } ) minetest.register_node("mesecons_torch:redstoneblock", { description = "Block of Redstone", _doc_items_longdesc = "A block of redstone permanently supplies redstone power to its surrounding blocks.", tiles = {"redstone_redstone_block.png"}, stack_max = 64, groups = {pickaxey=1}, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = false, mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.alldirs, }}, _mcl_blast_resistance = 30, _mcl_hardness = 5, }) minetest.register_craft({ output = "mesecons_torch:redstoneblock", recipe = { {'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'}, {'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'}, {'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'}, } }) minetest.register_craft({ output = 'mesecons:wire_00000000_off 9', recipe = { {'mesecons_torch:redstoneblock'}, } }) if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mesecons_torch:mesecon_torch_on", "nodes", "mesecons_torch:mesecon_torch_off") doc.add_entry_alias("nodes", "mesecons_torch:mesecon_torch_on", "nodes", "mesecons_torch:mesecon_torch_off_wall") end