-- minetest/dye/init.lua -- To make recipes that will work with any dye ever made by anybody, define -- them based on groups. -- You can select any group of groups, based on your need for amount of colors. -- basecolor: 9, excolor: 17, unicolor: 89 -- -- Example of one shapeless recipe using a color group: -- Note: As this uses basecolor_*, you'd need 9 of these. -- minetest.register_craft({ -- type = "shapeless", -- output = ':item_yellow', -- recipe = {':item_no_color', 'group:basecolor_yellow'}, -- }) -- Other mods can use these for looping through available colors mcl_dye = {} local dye = {} dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"} dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"} -- Base color groups: -- - basecolor_white -- - basecolor_grey -- - basecolor_black -- - basecolor_red -- - basecolor_yellow -- - basecolor_green -- - basecolor_cyan -- - basecolor_blue -- - basecolor_magenta -- Extended color groups (* = equal to a base color): -- * excolor_white -- - excolor_lightgrey -- * excolor_grey -- - excolor_darkgrey -- * excolor_black -- * excolor_red -- - excolor_orange -- * excolor_yellow -- - excolor_lime -- * excolor_green -- - excolor_aqua -- * excolor_cyan -- - excolor_sky_blue -- * excolor_blue -- - excolor_violet -- * excolor_magenta -- - excolor_red_violet -- The whole unifieddyes palette as groups: -- - unicolor_ -- For the following, no white/grey/black is allowed: -- - unicolor_medium_ -- - unicolor_dark_ -- - unicolor_light_ -- - unicolor__s50 -- - unicolor_medium__s50 -- - unicolor_dark__s50 -- Local stuff local dyelocal = {} -- This collection of colors is partly a historic thing, partly something else. dyelocal.dyes = { {"white", "Bone Meal", {dye=1, craftitem=1, basecolor_white=1, excolor_white=1, unicolor_white=1}}, {"grey", "Light Grey Dye", {dye=1, craftitem=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}}, {"dark_grey", "Grey Dye", {dye=1, craftitem=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}}, {"black", "Ink Sac", {dye=1, craftitem=1, basecolor_black=1, excolor_black=1, unicolor_black=1}}, {"violet", "Purple Dye", {dye=1, craftitem=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}}, {"blue", "Lapis Lazuli", {dye=1, craftitem=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}}, {"lightblue", "Light Blue Dye", {dye=1, craftitem=1, basecolor_blue=1, excolor_blue=1, unicolor_light_blue=1}}, {"cyan", "Cyan Dye", {dye=1, craftitem=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}}, {"dark_green", "Cactus Green",{dye=1, craftitem=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}}, {"green", "Lime Dye", {dye=1, craftitem=1, basecolor_green=1, excolor_green=1, unicolor_green=1}}, {"yellow", "Dandelion Yellow", {dye=1, craftitem=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}}, {"brown", "Cocoa Beans", {dye=1, craftitem=1, basecolor_yellow=1, excolor_orange=1, unicolor_dark_orange=1}}, {"orange", "Orange Dye", {dye=1, craftitem=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}}, {"red", "Rose Red", {dye=1, craftitem=1, basecolor_red=1, excolor_red=1, unicolor_red=1}}, {"magenta", "Magenta Dye", {dye=1, craftitem=1, basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}}, {"pink", "Pink Dye", {dye=1, craftitem=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}}, } -- Define items for _, row in ipairs(dyelocal.dyes) do local name = row[1] -- White and brown dyes are defined explicitly below if name ~= "white" and name ~= "brown" then local description = row[2] local groups = row[3] local item_name = "mcl_dye:"..name local item_image = "dye_"..name..".png" minetest.register_craftitem(item_name, { inventory_image = item_image, description = description, _doc_items_longdesc = "This item is a dye which is used for dyeing and crafting.", _doc_items_usagehelp = "Rightclick on a sheep to dye its wool. Other things are dyed by crafting.", groups = groups, stack_max = 64, }) end end -- Bone Meal mcl_dye.apply_bone_meal = function(pointed_thing) -- TODO: Use biome-specific flowers local flowers_table = { "mcl_flowers:dandelion", "mcl_flowers:dandelion", "mcl_flowers:poppy", "mcl_flowers:blue_orchid", "mcl_flowers:oxeye_daisy", "mcl_flowers:tulip_orange", "mcl_flowers:tulip_red", "mcl_flowers:tulip_white", "mcl_flowers:tulip_pink", "mcl_flowers:allium", "mcl_flowers:azure_bluet", } pos = pointed_thing.under n = minetest.get_node(pos) if n.name == "" then return false end if minetest.get_item_group(n.name, "sapling") >= 1 then -- Saplings: 45% chance to advance growth stage if math.random(1,100) <= 45 then return mcl_core.grow_sapling(pos, n) end -- Wheat, Potato, Carrot, Pumpkin Stem, Melon Stem: Advance by 2-5 stages elseif string.find(n.name, "mcl_farming:wheat_") ~= nil then local stages = math.random(2, 5) return mcl_farming:grow_plant("plant_wheat", pos, n, stages) elseif string.find(n.name, "mcl_farming:potato_") ~= nil then local stages = math.random(2, 5) return mcl_farming:grow_plant("plant_potato", pos, n, stages) elseif string.find(n.name, "mcl_farming:carrot_") ~= nil then local stages = math.random(2, 5) return mcl_farming:grow_plant("plant_carrot", pos, n, stages) elseif string.find(n.name, "mcl_farming:pumpkin_") ~= nil then local stages = math.random(2, 5) return mcl_farming:grow_plant("plant_pumpkin_stem", pos, n, stages) elseif string.find(n.name, "mcl_farming:melontige_") ~= nil then local stages = math.random(2, 5) return mcl_farming:grow_plant("plant_melon_stem", pos, n, stages) elseif string.find(n.name, "mcl_farming:beetroot_") ~= nil then -- Beetroot: 75% chance to advance to next stage if math.random(1,100) <= 75 then return mcl_farming:grow_plant("plant_beetroot", pos, n) end elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then -- Cocoa: Advance by 1 stage mcl_cocoas.grow(pos) return true elseif n.name == "mcl_core:dirt_with_grass" or n.name == "mcl_core:dirt_with_grass_snow" then -- Grass Block: Generate tall grass and random flowers all over the place for i = -2, 2 do for j = -2, 2 do pos = pointed_thing.above pos = {x=pos.x+i, y=pos.y, z=pos.z+j} n = minetest.get_node(pos) n2 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) if n.name ~= "" and n.name == "air" and (n2.name == "mcl_core:dirt_with_grass" or n2.name == "mcl_core:dirt_with_grass_snow") then -- Randomly generate flowers, tall grass or nothing if math.random(1,100) <= 90 then -- 90% tall grass, 10% flower if math.random(1,100) <= 90 then minetest.add_node(pos, {name="mcl_core:tallgrass"}) else minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]}) end end end end end return true -- Double flowers: Drop corresponding item elseif n.name == "mcl_flowers:rose_bush" or n.name == "mcl_flowers:rose_bush_top" then minetest.add_item(pos, "mcl_flowers:rose_bush") return true elseif n.name == "mcl_flowers:peony" or n.name == "mcl_flowers:peony_top" then minetest.add_item(pos, "mcl_flowers:peony") return true elseif n.name == "mcl_flowers:lilac" or n.name == "mcl_flowers:lilac_top" then minetest.add_item(pos, "mcl_flowers:lilac") return true elseif n.name == "mcl_flowers:sunflower" or n.name == "mcl_flowers:sunflower_top" then minetest.add_item(pos, "mcl_flowers:sunflower") return true elseif n.name == "mcl_flowers:tallgrass" then -- Tall Grass: Grow into double tallgrass local toppos = { x=pos.x, y=pos.y+1, z=pos.z } local topnode = minetest.get_node(toppos) if minetest.registered_nodes[topnode.name].buildable_to then minetest.set_node(pos, { name = "mcl_flowers:double_grass" }) minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top" }) return true end elseif n.name == "mcl_flowers:fern" then -- Fern: Grow into large fern local toppos = { x=pos.x, y=pos.y+1, z=pos.z } local topnode = minetest.get_node(toppos) if minetest.registered_nodes[topnode.name].buildable_to then minetest.set_node(pos, { name = "mcl_flowers:double_fern" }) minetest.set_node(toppos, { name = "mcl_flowers:double_fern_top" }) return true end end return false end minetest.register_craftitem("mcl_dye:white", { inventory_image = "dye_white.png", description = "Bone Meal", _doc_items_longdesc = "Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.", _doc_items_usagehelp = "Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.", stack_max = 64, groups = dyelocal.dyes[1][3], on_place = function(itemstack, user, pointed_thing) -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) if user and not user:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack end end -- Use the bone meal on the ground if(mcl_dye.apply_bone_meal(pointed_thing) and not minetest.setting_getbool("creative_mode")) then itemstack:take_item() end return itemstack end, }) minetest.register_craftitem("mcl_dye:brown", { inventory_image = "dye_brown.png", _doc_items_longdesc = "Cocoa beans are a brown dye and can be used to plant cocoas.", _doc_items_usagehelp = "Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.", description = "Cocoa Beans", stack_max = 64, groups = dyelocal.dyes[4][3], on_place = function(itemstack, placer, pointed_thing) return mcl_cocoas.place(itemstack, placer, pointed_thing, "mcl_cocoas:cocoa_1") end, }) -- Dye mixing minetest.register_craft({ type = "shapeless", output = "mcl_dye:dark_grey 2", recipe = {"mcl_dye:black", "mcl_dye:white"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:lightblue 2", recipe = {"mcl_dye:blue", "mcl_dye:white"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:grey 3", recipe = {"mcl_dye:black", "mcl_dye:white", "mcl_dye:white"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:grey 2", recipe = {"mcl_dye:dark_grey", "mcl_dye:white"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:green 2", recipe = {"mcl_dye:dark_green", "mcl_dye:white"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:magenta 4", recipe = {"mcl_dye:blue", "mcl_dye:white", "mcl_dye:red", "mcl_dye:red"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:magenta 3", recipe = {"mcl_dye:pink", "mcl_dye:red", "mcl_dye:blue"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:magenta 2", recipe = {"mcl_dye:violet", "mcl_dye:pink"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:pink 2", recipe = {"mcl_dye:red", "mcl_dye:white"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:cyan 2", recipe = {"mcl_dye:blue", "mcl_dye:dark_green"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:violet 2", recipe = {"mcl_dye:blue", "mcl_dye:red"}, }) minetest.register_craft({ type = "shapeless", output = "mcl_dye:orange 2", recipe = {"mcl_dye:yellow", "mcl_dye:red"}, }) -- Dye creation minetest.register_craft({ output = "mcl_dye:yellow", recipe = {{"mcl_flowers:dandelion"}}, }) minetest.register_craft({ output = "mcl_dye:yellow 2", recipe = {{"mcl_flowers:sunflower"}}, }) minetest.register_craft({ output = "mcl_dye:lightblue", recipe = {{"mcl_flowers:blue_orchid"}}, }) minetest.register_craft({ output = "mcl_dye:grey", recipe = {{"mcl_flowers:azure_bluet"}}, }) minetest.register_craft({ output = "mcl_dye:grey", recipe = {{"mcl_flowers:oxeye_daisy"}}, }) minetest.register_craft({ output = "mcl_dye:grey", recipe = {{"mcl_flowers:tulip_white"}}, }) minetest.register_craft({ output = "mcl_dye:magenta", recipe = {{"mcl_flowers:allium"}}, }) minetest.register_craft({ output = "mcl_dye:magenta 2", recipe = {{"mcl_flowers:lilac"}}, }) minetest.register_craft({ output = "mcl_dye:orange", recipe = {{"mcl_flowers:tulip_orange"}}, }) minetest.register_craft({ output = "mcl_dye:pink", recipe = {{"mcl_flowers:tulip_pink"}}, }) minetest.register_craft({ output = "mcl_dye:pink 2", recipe = {{"mcl_flowers:peony"}}, }) minetest.register_craft({ output = "mcl_dye:red", recipe = {{"mcl_farming:beetroot_item"}}, }) minetest.register_craft({ output = "mcl_dye:red", recipe = {{"mcl_flowers:poppy"}}, }) minetest.register_craft({ output = "mcl_dye:red", recipe = {{"mcl_flowers:tulip_red"}}, }) minetest.register_craft({ output = "mcl_dye:red 2", recipe = {{"mcl_flowers:rose_bush"}}, }) minetest.register_craft({ type = "cooking", output = "mcl_dye:dark_green", recipe = "mcl_core:cactus", cooktime = 10, }) minetest.register_craft({ output = "mcl_dye:white 3", recipe = {{"mcl_mobitems:bone"}}, })