-- Global namespace for functions mcl_fire = {} local S = minetest.get_translator("mcl_fire") local N = function(s) return s end local spawn_smoke = function(pos) mcl_particles.add_node_particlespawner(pos, { amount = 0.1, time = 0, minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 }), maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 }), minvel = { x = 0, y = 0.5, z = 0 }, maxvel = { x = 0, y = 0.6, z = 0 }, minexptime = 2.0, maxexptime = 2.0, minsize = 3.0, maxsize = 4.0, texture = "mcl_particles_smoke_anim.png^[colorize:#000000:127", animation = { type = "vertical_frames", aspect_w = 8, aspect_h = 8, length = 2.1, }, }, "high") end -- -- Items -- -- Flame nodes -- Fire settings -- When enabled, fire destroys other blocks. local fire_enabled = minetest.settings:get_bool("enable_fire", true) -- Enable sound local flame_sound = minetest.settings:get_bool("flame_sound", true) -- Help texts local fire_help, eternal_fire_help if fire_enabled then fire_help = S("Fire is a damaging and destructive but short-lived kind of block. It will destroy and spread towards near flammable blocks, but fire will disappear when there is nothing to burn left. It will be extinguished by nearby water and rain. Fire can be destroyed safely by punching it, but it is hurtful if you stand directly in it. If a fire is started above netherrack or a magma block, it will immediately turn into an eternal fire.") else fire_help = S("Fire is a damaging but non-destructive short-lived kind of block. It will disappear when there is no flammable block around. Fire does not destroy blocks, at least not in this world. It will be extinguished by nearby water and rain. Fire can be destroyed safely by punching it, but it is hurtful if you stand directly in it. If a fire is started above netherrack or a magma block, it will immediately turn into an eternal fire.") end if fire_enabled then eternal_fire_help = S("Eternal fire is a damaging block that might create more fire. It will create fire around it when flammable blocks are nearby. Eternal fire can be extinguished by punches and nearby water blocks. Other than (normal) fire, eternal fire does not get extinguished on its own and also continues to burn under rain. Punching eternal fire is safe, but it hurts if you stand inside.") else eternal_fire_help = S("Eternal fire is a damaging block. Eternal fire can be extinguished by punches and nearby water blocks. Other than (normal) fire, eternal fire does not get extinguished on its own and also continues to burn under rain. Punching eternal fire is safe, but it hurts if you stand inside.") end local fire_death_messages = { N("@1 has been cooked crisp."), N("@1 felt the burn."), N("@1 died in the flames."), N("@1 died in a fire."), } local spawn_fire = function(pos, age) minetest.set_node(pos, {name="mcl_fire:fire", param2 = age}) minetest.check_single_for_falling({x=pos.x, y=pos.y+1, z=pos.z}) end local function fire_timer(pos) return minetest.get_node_timer(pos):start(math.random(30, 60)) end minetest.register_node("mcl_fire:fire", { description = S("Fire"), _doc_items_longdesc = fire_help, drawtype = "firelike", tiles = { { name = "fire_basic_flame_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1 }, }, }, inventory_image = "fire_basic_flame.png", paramtype = "light", light_source = minetest.LIGHT_MAX, walkable = false, buildable_to = true, sunlight_propagates = true, damage_per_second = 1, _mcl_node_death_message = fire_death_messages, groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1, destroys_items=1, set_on_fire=8}, floodable = true, on_flood = function(pos, oldnode, newnode) if minetest.get_item_group(newnode.name, "water") ~= 0 then minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true) end end, drop = "", sounds = {}, on_timer= function(pos) if not minetest.find_node_near(pos, 1, {"group:flammable"}) then minetest.remove_node(pos) return end -- Restart timer return true end, -- Turn into eternal fire on special blocks, light Nether portal (if possible), start burning timer on_construct = function(pos) local bpos = {x=pos.x, y=pos.y-1, z=pos.z} local under = minetest.get_node(bpos).name local dim = mcl_worlds.pos_to_dimension(bpos) if under == "mcl_nether:magma" or under == "mcl_nether:netherrack" or (under == "mcl_core:bedrock" and dim == "end") then minetest.swap_node(pos, {name = "mcl_fire:eternal_fire"}) end if minetest.get_modpath("mcl_portals") then mcl_portals.light_nether_portal(pos) end spawn_smoke(pos) fire_timer(pos) end, on_destruct = function(pos) mcl_particles.delete_node_particlespawners(pos) end, _mcl_blast_resistance = 0, }) minetest.register_node("mcl_fire:eternal_fire", { description = S("Eternal Fire"), _doc_items_longdesc = eternal_fire_help, drawtype = "firelike", tiles = { { name = "fire_basic_flame_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1 }, }, }, inventory_image = "fire_basic_flame.png", paramtype = "light", light_source = minetest.LIGHT_MAX, walkable = false, buildable_to = true, sunlight_propagates = true, damage_per_second = 1, _mcl_node_death_message = fire_death_messages, groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8}, floodable = true, on_flood = function(pos, oldnode, newnode) if minetest.get_item_group(newnode.name, "water") ~= 0 then minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true) end end, on_construct = function(pos) if minetest.get_modpath("mcl_portals") then mcl_portals.light_nether_portal(pos) end spawn_smoke(pos) end, on_destruct = function(pos) mcl_particles.delete_node_particlespawners(pos) end, sounds = {}, drop = "", _mcl_blast_resistance = 0, }) -- -- Sound -- if flame_sound then local handles = {} local timer = 0 -- Parameters local radius = 8 -- Flame node search radius around player local cycle = 3 -- Cycle time for sound updates -- Update sound for player function mcl_fire.update_player_sound(player) local player_name = player:get_player_name() -- Search for flame nodes in radius around player local ppos = player:get_pos() local areamin = vector.subtract(ppos, radius) local areamax = vector.add(ppos, radius) local fpos, num = minetest.find_nodes_in_area( areamin, areamax, {"mcl_fire:fire", "mcl_fire:eternal_fire"} ) -- Total number of flames in radius local flames = (num["mcl_fire:fire"] or 0) + (num["mcl_fire:eternal_fire"] or 0) -- Stop previous sound if handles[player_name] then minetest.sound_fade(handles[player_name], -0.4, 0.0) handles[player_name] = nil end -- If flames if flames > 0 then -- Find centre of flame positions local fposmid = fpos[1] -- If more than 1 flame if #fpos > 1 then local fposmin = areamax local fposmax = areamin for i = 1, #fpos do local fposi = fpos[i] if fposi.x > fposmax.x then fposmax.x = fposi.x end if fposi.y > fposmax.y then fposmax.y = fposi.y end if fposi.z > fposmax.z then fposmax.z = fposi.z end if fposi.x < fposmin.x then fposmin.x = fposi.x end if fposi.y < fposmin.y then fposmin.y = fposi.y end if fposi.z < fposmin.z then fposmin.z = fposi.z end end fposmid = vector.divide(vector.add(fposmin, fposmax), 2) end -- Play sound local handle = minetest.sound_play( "fire_fire", { pos = fposmid, to_player = player_name, gain = math.min(0.06 * (1 + flames * 0.125), 0.18), max_hear_distance = 32, loop = true, -- In case of lag } ) -- Store sound handle for this player if handle then handles[player_name] = handle end end end -- Cycle for updating players sounds minetest.register_globalstep(function(dtime) timer = timer + dtime if timer < cycle then return end timer = 0 local players = minetest.get_connected_players() for n = 1, #players do mcl_fire.update_player_sound(players[n]) end end) -- Stop sound and clear handle on player leave minetest.register_on_leaveplayer(function(player) local player_name = player:get_player_name() if handles[player_name] then minetest.sound_stop(handles[player_name]) handles[player_name] = nil end end) end -- Set pointed_thing on (normal) fire. -- * pointed_thing: Pointed thing to ignite -- * player: Player who sets fire or nil if nobody -- * allow_on_fire: If false, can't ignite fire on fire (default: true) mcl_fire.set_fire = function(pointed_thing, player, allow_on_fire) local pname if player == nil then pname = "" else pname = player:get_player_name() end local n = minetest.get_node(pointed_thing.above) local nu = minetest.get_node(pointed_thing.under) if allow_on_fire == false and minetest.get_item_group(nu.name, "fire") ~= 0 then return end if minetest.is_protected(pointed_thing.above, pname) then minetest.record_protection_violation(pointed_thing.above, pname) return end if n.name == "air" then minetest.add_node(pointed_thing.above, {name="mcl_fire:fire"}) end end -- -- ABMs -- -- Extinguish all flames quickly with water and such minetest.register_abm({ label = "Extinguish fire", nodenames = {"mcl_fire:fire", "mcl_fire:eternal_fire"}, neighbors = {"group:puts_out_fire"}, interval = 3, chance = 1, catch_up = false, action = function(pos, node, active_object_count, active_object_count_wider) minetest.remove_node(pos) minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 16, gain = 0.15}, true) end, }) -- Enable the following ABMs according to 'enable fire' setting -- [...]a fire that is not adjacent to any flammable block does not spread, even to another flammable block within the normal range. -- https://minecraft.fandom.com/wiki/Fire#Spread local function has_flammable(pos) return minetest.find_node_near(pos, 1, {"group:flammable"}) end local function check_aircube(p1,p2) local nds=minetest.find_nodes_in_area(p1,p2,{"air"}) for k,v in pairs(nds) do if has_flammable(v) then return v end end end -- [...] a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downward, one block sideways (including diagonals), and four blocks upward of the original fire block (not the block the fire is on/next to). local function get_ignitable(pos) return check_aircube(vector.add(pos,vector.new(-1,-1,-1)),vector.add(pos,vector.new(1,4,1))) end -- Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block. local function get_ignitable_by_lava(pos) return check_aircube(vector.add(pos,vector.new(-1,1,-1)),vector.add(pos,vector.new(1,1,1))) or check_aircube(vector.add(pos,vector.new(-2,2,-2)),vector.add(pos,vector.new(2,2,2))) or nil end if not fire_enabled then -- Occasionally remove fire if fire disabled -- NOTE: Fire is normally extinguished in timer function minetest.register_abm({ label = "Remove disabled fire", nodenames = {"mcl_fire:fire"}, interval = 10, chance = 10, catch_up = false, action = minetest.remove_node, }) else -- Fire enabled -- Fire Spread minetest.register_abm({ label = "Ignite flame", nodenames ={"mcl_fire:fire","mcl_fire:eternal_fire"}, interval = 7, chance = 12, catch_up = false, action = function(pos) local p = get_ignitable(pos) if p then minetest.set_node(p, {name = "mcl_fire:fire"}) end end }) --lava fire spread minetest.register_abm({ label = "Ignite fire by lava", nodenames = {"mcl_core:lava_source","mcl_nether:nether_lava_source"}, neighbors = {"air","group:flammable"}, interval = 7, chance = 3, catch_up = false, action = function(pos) local p=get_ignitable_by_lava(pos) if p then minetest.set_node(p, {name = "mcl_fire:fire"}) end end, }) -- Remove flammable nodes around basic flame minetest.register_abm({ label = "Remove flammable nodes", nodenames = {"mcl_fire:fire","mcl_fire:eternal_fire"}, neighbors = {"group:flammable"}, interval = 5, chance = 18, catch_up = false, action = function(pos) local p = minetest.find_node_near(pos, 1, {"group:flammable"}) if not p then return end local flammable_node = minetest.get_node(p) local def = minetest.registered_nodes[flammable_node.name] if def.on_burn then def.on_burn(p) else minetest.swap_node(p, {name = "mcl_fire:fire"}) fire_timer(p) minetest.check_for_falling(p) end end }) end minetest.register_lbm({ label = "Smoke particles from fire", name = "mcl_fire:smoke", nodenames = {"group:fire"}, run_at_every_load = true, action = function(pos, node) spawn_smoke(pos) end, }) minetest.register_alias("mcl_fire:basic_flame", "mcl_fire:fire") minetest.register_alias("fire:basic_flame", "mcl_fire:fire") minetest.register_alias("fire:permanent_flame", "mcl_fire:eternal_fire") dofile(minetest.get_modpath(minetest.get_current_modname()).."/flint_and_steel.lua") dofile(minetest.get_modpath(minetest.get_current_modname()).."/fire_charge.lua")