## Groups This document explains all the groups used in this subgame. ### Special groups * `not_in_creative_inventory=1`: Item will not be shown in creative inventory * `not_in_craft_guide=1`: Item will not be shown as result or fuel item in crafting guide (but still may be shown as ingredient) ### Groups for interactions * `dig_by_water=1`: Blocks with this group will drop when they are near flowing water * `cultivatable=2`: Block will be turned into Farmland by using a hoe on it * `cultivatable=1`: Block will be turned into Dirt by using a hoe on it * `flammable`: Block helps spreading fire and gets destroyed by nearby fire (rating doesn't matter) * `soil=1`: Saplings and other small plants can grow on it * `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this * `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this * `soil_sugarcane=1`: Sugar canes will grow on this near water * `soil_nether_wart=1`: Nether wart will grow on this * `disable_suffocation=1`: Disables suffocation for full solid cubes (1) * `destroys_items=1`: If an item happens to be *inside* this node, the item will be destroyed #### Footnotes 1. Normally, all walkable blocks with the default 1×1×1 cube as a collision box (e.g. sand, gravel, stone, but not fences) will damage the players while their head is inside. This is called “suffocation”. Setting this group disables this behaviour ### Groups (mostly) used for crafting recipes * `sand=1`: Sand (any color) * `sandstone=1`: (Yellow) sandstone and related nodes (chiseled and the like) (only full blocks) * `redsandstone=1`: Red sandstone and related nodes (chiseled and the like) (only full blocks) * `quartz_block=1`: Quartz Block and variants (chiseled, pillar, etc.) (only full blocks) * `stonebrick=1`: Stone Bricks and related nodes (only full blocks) * `shulker_box=1`: Block is a shulker box * `tree=1`: Oak Wood, Birch Wood, etc. (tree trunks) * `wood=1`: Oak Wood Planks, Birch Wood Planks, etc. (only full blocks) * `wood_slab=1`: Slabs made out of a kind of wooden planks * `wood_stairs=1`: Stairs made out of a kind of wooden planks * `coal=1`: Coal of any kind (lumps only, not blocks) * `wool=1`: Wool (only full blocks) * `carpet=1:` (Wool) carpet * `stick=1`: Stick ### Declarative groups These groups are used mostly for informational purposes * `solid=1`: Solid block (automatically assigned) * `not_solid=1`: Block is sold (only assign this group for nodes which are automatically detected as “solid” in error * `water=1`: Water * `lava=1`: Lava * `torch`: Torch or torch-like node * `torch=1`: Torch on floor * `torch=2`: Torch at wall * `liquid`: Block is a liquid * `liquid=1`: Unspecified type * `liquid=2`: Water * `liquid=3`: Lava * `fence=1`: Fence * `fence_gate=1`: Fence gate * `fence_wood=1`: Wooden fence * `fence_nether_brick=1`: Nether brick fence * `flower_pot`: Flower pot * `flower_pot=1`: Empty flower pot * `flower_pot=2`: Flower pot with a plant or flower * `book=1`: Book * `pane=1`: Node is a “pane”-like node glass pane or iron bars * `bed=1`: Bed * `door=1`: Door * `door=2`: Trapdoor * `rail=1`: Rail * `music_record`: Music Disc (rating is track ID) * `tnt=1`: Block is TNT * `boat=1`: Boat * `minecart=1`: Minecart * `food`: Item is a comestible item which can be consumed (healthy or unhealthy) * `food=2`: Food * `food=3`: Drink (including soups) * `food=1`: Other/unsure * `eatable`: Item can be *directly* eaten by wielding + left click (`on_use=item_eat`). Rating is the satiation gain * `cocoa`: Node is a cocoa pod (rating is growth stage, ranging from 1 to 3) * `ammo=1`: Item is used as ammo for a weapon * `ammo_bow=1`: Item is used as ammo for bows * `container`: Node is a container which physically stores items within and has at least 1 inventory * `container=2`: Has one inventory with list name `"main"`. Items can be placed and taken freely * `container=3`: Same as `container=2`, but shulker boxes can not be inserted * `container=4`: Furnace-like, has lists `"src"`, `"fuel"` and `"dst"` * `container=1`: Other/unspecified container type * `spawn_egg=1`: Spawn egg * `weapon=1`: Item is primarily (!) a weapon * `tool=1`: Item is primarily (!) a tool * `craftitem=1`: Item is primarily (!) used for crafting * `brewitem=1`: Item is primarily (!) used in brewing * `transport=1`: Item is used for transportation * `building_block=1`: Block is a building block * `deco_block=1`: Block is a decorational block ## Fake item groups These groups put similar items together which should all be treated by the gameplay or the GUI as a single item. You should not add custom items to these groups for no good reason, this is likely to cause a ton of conflicts. * `clock=1`: Clock * `compass`: Compass (rating doesn't matter) This has the following implication: If you want to use a compass or clock in a crafting recipe, you *must* use `group:compass` or `group:clock`, respectively.