-- Minetest 0.4 mod: bucket -- See README.txt for licensing and other information. local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled minetest.register_alias("bucket:bucket_empty", "mcl_buckets:bucket_empty") minetest.register_alias("bucket:bucket_water", "mcl_buckets:bucket_water") minetest.register_alias("bucket:bucket_lava", "mcl_buckets:bucket_lava") local mod_doc = minetest.get_modpath("doc") local mod_mcl_core = minetest.get_modpath("mcl_core") if mod_mcl_core then minetest.register_craft({ output = 'mcl_buckets:bucket_empty 1', recipe = { {'mcl_core:iron_ingot', '', 'mcl_core:iron_ingot'}, {'', 'mcl_core:iron_ingot', ''}, } }) end mcl_buckets = {} mcl_buckets.liquids = {} -- Sound helper functions for placing and taking liquids local sound_place = function(itemname, pos) local def = minetest.registered_nodes[itemname] if def and def.sounds and def.sounds.place then minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos}) end end local sound_take = function(itemname, pos) local def = minetest.registered_nodes[itemname] if def and def.sounds and def.sounds.dug then minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos}) end end -- Register a new liquid -- source = name of the source node -- flowing = name of the flowing node -- itemname = name of the new bucket item (or nil if liquid is not takeable) -- inventory_image = texture of the new bucket item (ignored if itemname == nil) -- This function can be called from any mod (that depends on bucket). function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image, name, longdesc, usagehelp) mcl_buckets.liquids[source] = { source = source, flowing = flowing, itemname = itemname, } mcl_buckets.liquids[flowing] = mcl_buckets.liquids[source] if itemname ~= nil then minetest.register_craftitem(itemname, { description = name, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, inventory_image = inventory_image, stack_max = 16, liquids_pointable = true, on_place = function(itemstack, user, pointed_thing) -- Must be pointing to node if pointed_thing.type ~= "node" then return end local node = minetest.get_node(pointed_thing.under) local nn = node.name -- Call on_rightclick if the pointed node defines it if user and not user:get_player_control().sneak then if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack end end local place_liquid = function(pos, node, source, flowing, fullness) sound_place(source, pos) if math.floor(fullness/128) == 1 or (not minetest.settings:get_bool("liquid_finite")) then minetest.add_node(pos, {name=source, param2=fullness}) return elseif node.name == flowing then fullness = fullness + node.param2 elseif node.name == source then fullness = LIQUID_MAX end if fullness >= LIQUID_MAX then minetest.add_node(pos, {name=source, param2=LIQUID_MAX}) else minetest.add_node(pos, {name=flowing, param2=fullness}) end end -- Check if pointing to a buildable node local fullness = tonumber(itemstack:get_metadata()) if not fullness then fullness = LIQUID_MAX end local item = itemstack:get_name() if item == "mcl_buckets:bucket_water" and (nn == "mcl_cauldrons:cauldron" or nn == "mcl_cauldrons:cauldron_1" or nn == "mcl_cauldrons:cauldron_2") then -- Put water into cauldron minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"}) sound_place("mcl_core:water_source", pos) elseif item == "mcl_buckets:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then sound_place("mcl_core:water_source", pos) elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then -- buildable; replace the node local pns = user:get_player_name() if minetest.is_protected(pointed_thing.under, pns) then return itemstack end place_liquid(pointed_thing.under, node, source, flowing, fullness) if mod_doc and doc.entry_exists("nodes", source) then doc.mark_entry_as_revealed(user:get_player_name(), "nodes", source) end else -- not buildable to; place the liquid above -- check if the node above can be replaced local abovenode = minetest.get_node(pointed_thing.above) if minetest.registered_nodes[abovenode.name] and minetest.registered_nodes[abovenode.name].buildable_to then local pn = user:get_player_name() if minetest.is_protected(pointed_thing.above, pn) then return itemstack end place_liquid(pointed_thing.above, node, source, flowing, fullness) if mod_doc and doc.entry_exists("nodes", source) then doc.mark_entry_as_revealed(user:get_player_name(), "nodes", source) end else -- do not remove the bucket with the liquid return end end -- Handle bucket item and inventory stuff if not minetest.settings:get_bool("creative_mode") then -- Add empty bucket and put it into inventory, if possible. -- Drop empty bucket otherwise. local new_bucket = ItemStack("mcl_buckets:bucket_empty") if itemstack:get_count() == 1 then return new_bucket else local inv = user:get_inventory() if inv:room_for_item("main", new_bucket) then inv:add_item("main", new_bucket) else minetest.add_item(user:getpos(), new_bucket) end itemstack:take_item() return itemstack end else return end end }) end end minetest.register_craftitem("mcl_buckets:bucket_empty", { description = "Empty Bucket", _doc_items_longdesc = "A bucket can be used to collect and release liquids.", _doc_items_usagehelp = "Punch a liquid source to collect the liquid. With the filled bucket, you can right-click somewhere to empty the bucket which will create a liquid source at the position you've clicked at.", inventory_image = "bucket.png", stack_max = 16, liquids_pointable = true, on_place = function(itemstack, user, pointed_thing) -- Must be pointing to node if pointed_thing.type ~= "node" then return end -- Call on_rightclick if the pointed node defines it local node = minetest.get_node(pointed_thing.under) local nn = node.name if user and not user:get_player_control().sneak then if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack end end -- Check if pointing to a liquid source liquiddef = mcl_buckets.liquids[nn] local new_bucket if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source or (nn == liquiddef.flowing and minetest.settings:get_bool("liquid_finite"))) then -- Fill bucket, but not in Creative Mode if not minetest.settings:get_bool("creative_mode") then new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)}) end minetest.add_node(pointed_thing.under, {name="air"}) sound_take(nn, pointed_thing.under) if mod_doc and doc.entry_exists("nodes", nn) then doc.mark_entry_as_revealed(user:get_player_name(), "nodes", nn) end elseif nn == "mcl_cauldrons:cauldron_3" then -- Take water out of full cauldron minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"}) if not minetest.settings:get_bool("creative_mode") then new_bucket = ItemStack("mcl_buckets:bucket_water") end sound_take("mcl_core:water_source", pointed_thing.under) end -- Add liquid bucket and put it into inventory, if possible. -- Drop new bucket otherwise. if new_bucket then if itemstack:get_count() == 1 then return new_bucket else local inv = user:get_inventory() if inv:room_for_item("main", new_bucket) then inv:add_item("main", new_bucket) else minetest.add_item(user:getpos(), new_bucket) end if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end return itemstack end end end, }) if mod_mcl_core then mcl_buckets.register_liquid( "mcl_core:water_source", "mcl_core:water_flowing", "mcl_buckets:bucket_water", "bucket_water.png", "Water Bucket", "A bucket can be used to collect and release liquids. This one is filled with water.", "Right-click on any block to empty the bucket and put a water source on this spot." ) mcl_buckets.register_liquid( "mcl_core:lava_source", "mcl_core:lava_flowing", "mcl_buckets:bucket_lava", "bucket_lava.png", "Lava Bucket", "A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution.", "Choose a place where you want to empty the bucket, then get in a safe spot somewhere above it. Be prepared to run away when something goes wrong as the lava will soon start to flow after placing. To empty the bucket (which places a lava source), right-click on your chosen place." ) end minetest.register_craft({ type = "fuel", recipe = "mcl_buckets:bucket_lava", burntime = 1000, replacements = {{"mcl_buckets:bucket_lava", "mcl_buckets:bucket_empty"}}, })