local S = minetest.get_translator("mesecons_delayer") local DELAYS = { 0.1, 0.2, 0.3, 0.4 } local DEFAULT_DELAY = DELAYS[1] -- Function that get the input/output rules of the delayer local delayer_get_output_rules = function(node) local rules = {{x = -1, y = 0, z = 0, spread=true}} for i = 0, node.param2 do rules = mesecon.rotate_rules_left(rules) end return rules end local delayer_get_input_rules = function(node) local rules = {{x = 1, y = 0, z = 0}} for i = 0, node.param2 do rules = mesecon.rotate_rules_left(rules) end return rules end -- Return the sides of a delayer. -- Those are used to toggle the lock state. local delayer_get_sides = function(node) local rules = { {x = 0, y = 0, z = -1}, {x = 0, y = 0, z = 1}, } for i = 0, node.param2 do rules = mesecon.rotate_rules_left(rules) end return rules end -- Make the repeater at pos try to lock any repeater it faces. -- Returns true if a repeater was locked. local check_lock_repeater = function(pos, node) -- Check the repeater at pos and look if it faces -- a repeater placed sideways. -- If yes, lock the second repeater. local r = delayer_get_output_rules(node)[1] local lpos = vector.add(pos, r) local lnode = minetest.get_node(lpos) local ldef = minetest.registered_nodes[lnode.name] local g = minetest.get_item_group(lnode.name, "redstone_repeater") if g >= 1 and g <= 4 then local lrs = delayer_get_input_rules(lnode) local fail = false for _, lr in pairs(lrs) do if lr.x == r.x or lr.z == r.z then fail = true break end end if not fail then minetest.set_node(lpos, {name=ldef.delayer_lockstate, param2=lnode.param2}) local meta = minetest.get_meta(lpos) -- Metadata: delay. Used to remember the delay for locked repeaters. -- The number is the torch position (1-4). meta:set_int("delay", g) return true end end return false end -- Make the repeater at pos try to unlock any repeater it faces. -- Returns true if a repeater was unlocked. local check_unlock_repeater = function(pos, node) -- Check the repeater at pos and look if it faces -- a repeater placed sideways. -- If yes, also check if the second repeater doesn't receive -- a locking signal on the other side. If not, unlock the second repeater. local r = delayer_get_output_rules(node)[1] local lpos = vector.add(pos, r) local lnode = minetest.get_node(lpos) local ldef = minetest.registered_nodes[lnode.name] local g = minetest.get_item_group(lnode.name, "redstone_repeater") -- Are we facing a locked repeater? if g == 5 then -- First check the orientation of the faced repeater local lrs = delayer_get_input_rules(lnode) for _, lr in pairs(lrs) do if lr.x == r.x or lr.z == r.z then -- Invalid orientation. Do nothing return false end end -- Now we check if there's a powered repeater on the other side of the -- locked repeater. -- To get to the other side, we just take another step in the direction which we already face. local other_side = vector.add(lpos, r) local other_node = minetest.get_node(other_side) if minetest.get_item_group(other_node.name, "redstone_repeater") ~= 0 and mesecon.is_receptor_on(other_node.name) then -- Final check: The other repeater must also face the right way local other_face = delayer_get_output_rules(other_node)[1] local other_facing_pos = vector.add(other_side, other_face) if vector.equals(other_facing_pos, lpos) then -- Powered repeater found AND it's facing the locked repeater. Do NOT unlock! return false end end local lmeta = minetest.get_meta(lpos) local ldelay = lmeta:get_int("delay") if tonumber(ldelay) == nil or ldelay < 1 or ldelay > 4 then ldelay = 1 end if mesecon.is_powered(lpos, delayer_get_input_rules(lnode)[1]) then minetest.set_node(lpos, {name="mesecons_delayer:delayer_on_"..ldelay, param2=lnode.param2}) mesecon.queue:add_action(lpos, "receptor_on", {delayer_get_output_rules(lnode)}, ldef.delayer_time, nil) else minetest.set_node(lpos, {name="mesecons_delayer:delayer_off_"..ldelay, param2=lnode.param2}) mesecon.queue:add_action(lpos, "receptor_off", {delayer_get_output_rules(lnode)}, ldef.delayer_time, nil) end return true end return false end -- Functions that are called after the delay time local delayer_activate = function(pos, node) local def = minetest.registered_nodes[node.name] local time = def.delayer_time minetest.set_node(pos, {name=def.delayer_onstate, param2=node.param2}) mesecon.queue:add_action(pos, "receptor_on", {delayer_get_output_rules(node)}, time, nil) check_lock_repeater(pos, node) end local delayer_deactivate = function(pos, node) local def = minetest.registered_nodes[node.name] local time = def.delayer_time minetest.set_node(pos, {name=def.delayer_offstate, param2=node.param2}) mesecon.queue:add_action(pos, "receptor_off", {delayer_get_output_rules(node)}, time, nil) check_unlock_repeater(pos, node) end local on_rotate if minetest.get_modpath("screwdriver") then on_rotate = screwdriver.disallow end -- Register the 2 (states) x 4 (delay times) delayers for i = 1, 4 do local groups = {} if i == 1 then groups = {dig_immediate=3,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,attached_node=1,redstone_repeater=i} else groups = {dig_immediate=3,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,attached_node=1,redstone_repeater=i,not_in_creative_inventory=1} end local delaytime = DELAYS[i] local boxes if i == 1 then boxes = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch { -1/16, -6/16, 0/16, 1/16, -1/16, 2/16}, -- moved torch } elseif i == 2 then boxes = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch { -1/16, -6/16, -2/16, 1/16, -1/16, 0/16}, -- moved torch } elseif i == 3 then boxes = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch { -1/16, -6/16, -4/16, 1/16, -1/16, -2/16}, -- moved torch } elseif i == 4 then boxes = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch { -1/16, -6/16, -6/16, 1/16, -1/16, -4/16}, -- moved torch } end local help, tt, longdesc, usagehelp, icon, on_construct if i == 1 then help = true tt = S("Transmits redstone power only in one direction").."\n".. S("Delays signal").."\n".. S("Output locks when getting active redstone repeater signal from the side") longdesc = S("Redstone repeaters are versatile redstone components with multiple purposes: 1. They only allow signals to travel in one direction. 2. They delay the signal. 3. Optionally, they can lock their output in one state.") usagehelp = S("To power a redstone repeater, send a signal in “arrow” direction (the input). The signal goes out on the opposite side (the output) with a delay. To change the delay, use the redstone repeater. The delay is between 0.1 and 0.4 seconds long and can be changed in steps of 0.1 seconds. It is indicated by the position of the moving redstone torch.").."\n".. S("To lock a repeater, send a signal from an adjacent repeater into one of its sides. While locked, the moving redstone torch disappears, the output doesn't change and the input signal is ignored.") icon = "mesecons_delayer_item.png" -- Check sides of constructed repeater and lock it, if required on_construct = function(pos) local node = minetest.get_node(pos) local sides = delayer_get_sides(node) for s=1, #sides do local spos = vector.add(pos, sides[s]) local snode = minetest.get_node(spos) -- Is there a powered repeater at one of our sides? local g = minetest.get_item_group(snode.name, "redstone_repeater") if g ~= 0 and mesecon.is_receptor_on(snode.name) then -- The other repeater must also face towards the constructed node local sface = delayer_get_output_rules(snode)[1] local sface_pos = vector.add(spos, sface) if vector.equals(sface_pos, pos) then -- Repeater is facing towards us! Now we just need to lock the costructed node if mesecon.is_powered(pos, delayer_get_input_rules(node)[1]) ~= false then local newnode = {name="mesecons_delayer:delayer_on_locked", param2 = node.param2} minetest.set_node(pos, newnode) mesecon.queue:add_action(pos, "receptor_on", {delayer_get_output_rules(newnode)}, DEFAULT_DELAY, nil) else minetest.set_node(pos, {name="mesecons_delayer:delayer_off_locked", param2 = node.param2}) end break end end end end else help = false end local desc_off if i == 1 then desc_off = S("Redstone Repeater") else desc_off = S("Redstone Repeater (Delay @1)", i) end minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), { description = desc_off, inventory_image = icon, wield_image = icon, _tt_help = tt, _doc_items_create_entry = help, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, drawtype = "nodebox", tiles = { "mesecons_delayer_off.png", "mcl_stairs_stone_slab_top.png", "mesecons_delayer_sides_off.png", "mesecons_delayer_sides_off.png", "mesecons_delayer_ends_off.png", "mesecons_delayer_ends_off.png", }, wield_image = "mesecons_delayer_off.png", walkable = true, selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, collision_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, node_box = { type = "fixed", fixed = boxes }, groups = groups, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = false, is_ground_content = false, drop = 'mesecons_delayer:delayer_off_1', on_rightclick = function (pos, node, clicker) local protname = clicker:get_player_name() if minetest.is_protected(pos, protname) then minetest.record_protection_violation(pos, protname) return end if node.name=="mesecons_delayer:delayer_off_1" then minetest.set_node(pos, {name="mesecons_delayer:delayer_off_2", param2=node.param2}) elseif node.name=="mesecons_delayer:delayer_off_2" then minetest.set_node(pos, {name="mesecons_delayer:delayer_off_3", param2=node.param2}) elseif node.name=="mesecons_delayer:delayer_off_3" then minetest.set_node(pos, {name="mesecons_delayer:delayer_off_4", param2=node.param2}) elseif node.name=="mesecons_delayer:delayer_off_4" then minetest.set_node(pos, {name="mesecons_delayer:delayer_off_1", param2=node.param2}) end end, on_construct = on_construct, delayer_time = delaytime, delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i), delayer_lockstate = "mesecons_delayer:delayer_off_locked", sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = { receptor = { state = mesecon.state.off, rules = delayer_get_output_rules }, effector = { rules = delayer_get_input_rules, action_on = delayer_activate } }, on_rotate = on_rotate, }) minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), { description = S("Redstone Repeater (Delay @1, Powered)", i), _doc_items_create_entry = false, drawtype = "nodebox", tiles = { "mesecons_delayer_on.png", "mcl_stairs_stone_slab_top.png", "mesecons_delayer_sides_on.png", "mesecons_delayer_sides_on.png", "mesecons_delayer_ends_on.png", "mesecons_delayer_ends_on.png", }, walkable = true, selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, collision_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, node_box = { type = "fixed", fixed = boxes }, groups = {dig_immediate = 3, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1, attached_node=1, redstone_repeater=i, not_in_creative_inventory = 1}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = false, is_ground_content = false, drop = 'mesecons_delayer:delayer_off_1', on_rightclick = function (pos, node, clicker) local protname = clicker:get_player_name() if minetest.is_protected(pos, protname) then minetest.record_protection_violation(pos, protname) return end if node.name=="mesecons_delayer:delayer_on_1" then minetest.set_node(pos, {name="mesecons_delayer:delayer_on_2",param2=node.param2}) elseif node.name=="mesecons_delayer:delayer_on_2" then minetest.set_node(pos, {name="mesecons_delayer:delayer_on_3",param2=node.param2}) elseif node.name=="mesecons_delayer:delayer_on_3" then minetest.set_node(pos, {name="mesecons_delayer:delayer_on_4",param2=node.param2}) elseif node.name=="mesecons_delayer:delayer_on_4" then minetest.set_node(pos, {name="mesecons_delayer:delayer_on_1",param2=node.param2}) end end, after_dig_node = function(pos, oldnode) check_unlock_repeater(pos, oldnode) end, delayer_time = delaytime, delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i), delayer_lockstate = "mesecons_delayer:delayer_on_locked", sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = { receptor = { state = mesecon.state.on, rules = delayer_get_output_rules }, effector = { rules = delayer_get_input_rules, action_off = delayer_deactivate } }, on_rotate = on_rotate, }) end -- Locked repeater minetest.register_node("mesecons_delayer:delayer_off_locked", { description = S("Redstone Repeater (Locked)"), _doc_items_create_entry = false, drawtype = "nodebox", -- FIXME: Textures of torch and the lock bar overlap. Nodeboxes are (sadly) not suitable for this. -- So this needs to be turned into a mesh. tiles = { "mesecons_delayer_locked_off.png", "mcl_stairs_stone_slab_top.png", "mesecons_delayer_sides_locked_off.png", "mesecons_delayer_sides_locked_off.png", "mesecons_delayer_front_locked_off.png", "mesecons_delayer_end_locked_off.png", }, wield_image = "mesecons_delayer_locked_off.png", walkable = true, selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, collision_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, node_box = { type = "fixed", fixed = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch { -6/16, -6/16, -1/16, 6/16, -4/16, 1/16}, -- lock } }, groups = {dig_immediate = 3, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1, attached_node=1, redstone_repeater=5, not_in_creative_inventory = 1}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = false, is_ground_content = false, drop = 'mesecons_delayer:delayer_off_1', delayer_time = DEFAULT_DELAY, sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = { receptor = { state = mesecon.state.off, rules = delayer_get_output_rules }, effector = { rules = delayer_get_input_rules, } }, on_rotate = on_rotate, }) minetest.register_node("mesecons_delayer:delayer_on_locked", { description = S("Redstone Repeater (Locked, Powered)"), _doc_items_create_entry = false, drawtype = "nodebox", tiles = { "mesecons_delayer_locked_on.png", "mcl_stairs_stone_slab_top.png", "mesecons_delayer_sides_locked_on.png", "mesecons_delayer_sides_locked_on.png", "mesecons_delayer_front_locked_on.png", "mesecons_delayer_end_locked_on.png", }, walkable = true, selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, collision_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, }, node_box = { type = "fixed", fixed = { { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, -- the main slab { -1/16, -6/16, 6/16, 1/16, -1/16, 4/16}, -- still torch { -6/16, -6/16, -1/16, 6/16, -4/16, 1/16}, -- lock } }, after_dig_node = function(pos, oldnode) check_unlock_repeater(pos, oldnode) end, groups = {dig_immediate = 3, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1, attached_node=1, redstone_repeater=5, not_in_creative_inventory = 1}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = false, is_ground_content = false, drop = 'mesecons_delayer:delayer_off_1', delayer_time = DEFAULT_DELAY, sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = { receptor = { state = mesecon.state.on, rules = delayer_get_output_rules }, effector = { rules = delayer_get_input_rules, } }, on_rotate = on_rotate, }) minetest.register_craft({ output = "mesecons_delayer:delayer_off_1", recipe = { {"mesecons_torch:mesecon_torch_on", "mesecons:redstone", "mesecons_torch:mesecon_torch_on"}, {"mcl_core:stone","mcl_core:stone", "mcl_core:stone"}, } }) -- Add entry aliases for the Help if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_2") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_3") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_4") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_off_locked") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_1") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_2") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_3") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_4") doc.add_entry_alias("nodes", "mesecons_delayer:delayer_off_1", "nodes", "mesecons_delayer:delayer_on_locked") end