--MESECON TORCHES local rotate_torch_rules = function (rules, param2) if param2 == 5 then return mesecon:rotate_rules_right(rules) elseif param2 == 2 then return mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) --180 degrees elseif param2 == 4 then return mesecon:rotate_rules_left(rules) elseif param2 == 1 then return mesecon:rotate_rules_down(rules) elseif param2 == 0 then return mesecon:rotate_rules_up(rules) else return rules end end local torch_get_output_rules = function(node) local rules = { {x = 1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 0, z =-1}, {x = 0, y = 1, z = 0}, {x = 0, y =-1, z = 0}} return rotate_torch_rules(rules, node.param2) end local torch_get_input_rules = function(node) local rules = {{x = -2, y = 0, z = 0}, {x = -1, y = 1, z = 0}} return rotate_torch_rules(rules, node.param2) end minetest.register_craft({ output = 'mesecons_torch:mesecon_torch_on', recipe = { {"mesecons:redstone"}, {"mcl_core:stick"},} }) mcl_torches.register_torch("mesecon_torch_off", "Redstone Torch (off)", "jeija_torches_off.png", "mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj", {"jeija_torches_off.png"}, 0, {dig_immediate=3, dig_by_water=1, not_in_creative_inventory=1}, mcl_sounds.node_sound_wood_defaults(), { mesecons = {receptor = { state = mesecon.state.off, rules = torch_get_output_rules }}, drop = "mesecons_torch:mesecon_torch_on", _doc_items_create_entry = false, } ) mcl_torches.register_torch("mesecon_torch_on", "Redstone Torch", "jeija_torches_on_inv.png", "mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj", {"jeija_torches_on.png"}, 7, {dig_immediate=3, dig_by_water=1}, mcl_sounds.node_sound_wood_defaults(), { mesecons = {receptor = { state = mesecon.state.on, rules = torch_get_output_rules }} } ) minetest.register_node("mesecons_torch:redstoneblock", { description = "Block of Redstone", _doc_items_longdesc = "A block of redstone permanently supplies redstone power to its surrounding blocks.", tiles = {"redstone_redstone_block.png"}, stack_max = 64, groups = {pickaxey=1}, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = false, mesecons = {receptor = { state = mesecon.state.on, rules = torch_get_output_rules }}, mcl_blast_resistance = 30, mcl_hardness = 5, }) minetest.register_craft({ output = "mesecons_torch:redstoneblock", recipe = { {'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'}, {'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'}, {'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'}, } }) minetest.register_craft({ output = 'mesecons:wire_00000000_off 9', recipe = { {'mesecons_torch:redstoneblock'}, } }) minetest.register_abm({ nodenames = {"mesecons_torch:mesecon_torch_off","mesecons_torch:mesecon_torch_off_wall","mesecons_torch:mesecon_torch_on","mesecons_torch:mesecon_torch_on_wall"}, interval = 1, chance = 1, action = function(pos, node) local is_powered = false for _, rule in ipairs(torch_get_input_rules(node)) do local src = mesecon:addPosRule(pos, rule) if mesecon:is_power_on(src) then is_powered = true end end if is_powered then if node.name == "mesecons_torch:mesecon_torch_on" then mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_off") mesecon:receptor_off(pos, torch_get_output_rules(node)) elseif node.name == "mesecons_torch:mesecon_torch_on_wall" then mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_off_wall") mesecon:receptor_off(pos, torch_get_output_rules(node)) end elseif node.name == "mesecons_torch:mesecon_torch_off" then mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_on") mesecon:receptor_on(pos, torch_get_output_rules(node)) elseif node.name == "mesecons_torch:mesecon_torch_off_wall" then mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_on_wall") mesecon:receptor_on(pos, torch_get_output_rules(node)) end end }) -- Param2 Table (Block Attached To) -- 5 = z-1 -- 3 = x-1 -- 4 = z+1 -- 2 = x+1 -- 0 = y+1 -- 1 = y-1