local S = minetest.get_translator("mcl_ocean") local corals = { { "tube", S("Tube Coral Block"), S("Dead Tube Coral Block"), S("Tube Coral"), S("Dead Tube Coral"), S("Tube Coral Fan"), S("Dead Tube Coral Fan") }, { "brain", S("Brain Coral Block"), S("Dead Brain Coral Block"), S("Brain Coral"), S("Dead Brain Coral"), S("Brain Coral Fan"), S("Dead Brain Coral Fan") }, { "bubble", S("Bubble Coral Block"), S("Dead Bubble Coral Block"), S("Bubble Coral"), S("Dead Bubble Coral"), S("Bubble Coral Fan"), S("Dead Bubble Coral Fan")}, { "fire", S("Fire Coral Block"), S("Dead Fire Coral Block"), S("Fire Coral"), S("Dead Fire Coral"), S("Fire Coral Fan"), S("Dead Fire Coral Fan") }, { "horn", S("Horn Coral Block"), S("Dead Horn Coral Block"), S("Horn Coral"), S("Dead Horn Coral"), S("Horn Coral Fan"), S("Dead Horn Coral Fan") }, } local function coral_on_place(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" or not placer then return itemstack end local player_name = placer:get_player_name() local pos_under = pointed_thing.under local pos_above = pointed_thing.above local node_under = minetest.get_node(pos_under) local def_under = minetest.registered_nodes[node_under.name] if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then return def_under.on_rightclick(pos_under, node_under, placer, itemstack, pointed_thing) or itemstack end if pos_under.y >= pos_above.y then return itemstack end local g_block = minetest.get_item_group(node_under.name, "coral_block") local g_coral = minetest.get_item_group(itemstack:get_name(), "coral") local g_species_block = minetest.get_item_group(node_under.name, "coral_species") local g_species_plant = minetest.get_item_group(itemstack:get_name(), "coral_species") -- Placement rules: -- Coral plant can only be placed on top of a matching coral block. if g_block == 0 or (g_coral ~= g_block) or (g_species_block ~= g_species_plant) then return itemstack end if minetest.is_protected(pos_under, player_name) or minetest.is_protected(pos_above, player_name) then minetest.log("action", player_name .. " tried to place " .. itemstack:get_name() .. " at protected position " .. minetest.pos_to_string(pos_under)) minetest.record_protection_violation(pos_under, player_name) return itemstack end node_under.name = itemstack:get_name() node_under.param2 = minetest.registered_items[itemstack:get_name()].place_param2 or 1 if node_under.param2 < 8 and math.random(1,2) == 1 then -- Random horizontal displacement node_under.param2 = node_under.param2 + 8 end minetest.set_node(pos_under, node_under) if not (minetest.settings:get_bool("creative_mode")) then itemstack:take_item() end return itemstack end -- Sound for non-block corals local sounds_coral_plant = mcl_sounds.node_sound_leaves_defaults({footstep = mcl_sounds.node_sound_dirt_defaults().footstep}) for c=1, #corals do local id = corals[c][1] -- Coral Block minetest.register_node("mcl_ocean:"..id.."_coral_block", { description = corals[c][2], tiles = { "mcl_ocean_"..id.."_coral_block.png" }, groups = { pickaxey = 1, building_block = 1, coral=1, coral_block=1, coral_species=c, }, sounds = mcl_sounds.node_sound_dirt_defaults(), drop = "mcl_ocean:dead_"..id.."_coral_block", _mcl_hardness = 1.5, _mcl_blast_resistance = 30, }) minetest.register_node("mcl_ocean:dead_"..id.."_coral_block", { description = corals[c][3], tiles = { "mcl_ocean_dead_"..id.."_coral_block.png" }, groups = { pickaxey = 1, building_block = 1, coral=2, coral_block=2, coral_species=c, }, sounds = mcl_sounds.node_sound_dirt_defaults(), _mcl_hardness = 1.5, _mcl_blast_resistance = 30, }) -- Coral minetest.register_node("mcl_ocean:"..id.."_coral", { description = corals[c][4], drawtype = "plantlike_rooted", paramtype = "light", paramtype2 = "meshoptions", place_param2 = 1, tiles = { "mcl_ocean_"..id.."_coral_block.png" }, special_tiles = { { name = "mcl_ocean_"..id.."_coral.png" } }, inventory_image = "mcl_ocean_"..id.."_coral.png", selection_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, { -0.5, 0.5, -0.5, 0.5, 1.0, 0.5 }, } }, groups = { dig_immediate = 3, deco_block = 1, coral=1, coral_plant=1, coral_species=c, }, sounds = sounds_coral_plant, drop = "mcl_ocean:dead_"..id.."_coral", node_placement_prediction = "", node_dig_prediction = "mcl_ocean:"..id.."_coral_block", on_place = coral_on_place, after_dig_node = function(pos) local node = minetest.get_node(pos) if minetest.get_item_group(node.name, "coral") == 0 then minetest.set_node(pos, {name="mcl_ocean:"..id.."_coral_block"}) end end, _mcl_hardness = 0, _mcl_blast_resistance = 0, }) minetest.register_node("mcl_ocean:dead_"..id.."_coral", { description = corals[c][5], drawtype = "plantlike_rooted", paramtype = "light", paramtype2 = "meshoptions", place_param2 = 1, tiles = { "mcl_ocean_dead_"..id.."_coral_block.png" }, special_tiles = { { name = "mcl_ocean_dead_"..id.."_coral.png" } }, inventory_image = "mcl_ocean_dead_"..id.."_coral.png", groups = { dig_immediate = 3, deco_block = 1, coral=2, coral_plant=2, coral_species=c, }, selection_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, { -0.5, 0.5, -0.5, 0.5, 1.0, 0.5 }, } }, sounds = sounds_coral_plant, node_placement_prediction = "", node_dig_prediction = "mcl_ocean:dead_"..id.."_coral_block", on_place = coral_on_place, after_dig_node = function(pos) local node = minetest.get_node(pos) if minetest.get_item_group(node.name, "coral") == 0 then minetest.set_node(pos, {name="mcl_ocean:dead_"..id.."_coral_block"}) end end, _mcl_hardness = 0, _mcl_blast_resistance = 0, }) -- Coral Fan minetest.register_node("mcl_ocean:"..id.."_coral_fan", { description = corals[c][6], drawtype = "plantlike_rooted", paramtype = "light", paramtype2 = "meshoptions", place_param2 = 4, tiles = { "mcl_ocean_"..id.."_coral_block.png" }, special_tiles = { { name = "mcl_ocean_"..id.."_coral_fan.png" } }, inventory_image = "mcl_ocean_"..id.."_coral_fan.png", groups = { dig_immediate = 3, deco_block = 1, coral=1, coral_fan=1, coral_species=c, }, selection_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, { -0.5, 0.5, -0.5, 0.5, 1.0, 0.5 }, } }, sounds = sounds_coral_plant, drop = "mcl_ocean:dead_"..id.."_coral_fan", node_placement_prediction = "", node_dig_prediction = "mcl_ocean:"..id.."_coral_block", on_place = coral_on_place, after_dig_node = function(pos) local node = minetest.get_node(pos) if minetest.get_item_group(node.name, "coral") == 0 then minetest.set_node(pos, {name="mcl_ocean:"..id.."_coral_block"}) end end, _mcl_hardness = 0, _mcl_blast_resistance = 0, }) minetest.register_node("mcl_ocean:dead_"..id.."_coral_fan", { description = corals[c][7], drawtype = "plantlike_rooted", paramtype = "light", paramtype2 = "meshoptions", place_param2 = 4, tiles = { "mcl_ocean_dead_"..id.."_coral_block.png" }, special_tiles = { { name = "mcl_ocean_dead_"..id.."_coral_fan.png" } }, inventory_image = "mcl_ocean_dead_"..id.."_coral_fan.png", groups = { dig_immediate = 3, deco_block = 1, coral=2, coral_fan=2, coral_species=c, }, selection_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, { -0.5, 0.5, -0.5, 0.5, 1.0, 0.5 }, } }, sounds = sounds_coral_plant, node_placement_prediction = "", node_dig_prediction = "mcl_ocean:dead_"..id.."_coral_block", on_place = coral_on_place, after_dig_node = function(pos) local node = minetest.get_node(pos) if minetest.get_item_group(node.name, "coral") == 0 then minetest.set_node(pos, {name="mcl_ocean:dead_"..id.."_coral_block"}) end end, _mcl_hardness = 0, _mcl_blast_resistance = 0, }) end -- Turn corals and coral fans to dead corals if not inside a water source minetest.register_abm({ label = "Coral plant / coral fan death", nodenames = { "group:coral_plant", "group_coral_fan" }, interval = 17, chance = 5, catch_up = false, action = function(pos, node, active_object_count, active_object_count_wider) -- Check if coral's alive local coral_state = minetest.get_item_group(node.name, "coral") if coral_state == 1 then -- Check node above, here lives the actual plant (it's plantlike_rooted) if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "mcl_core:water_source" then -- Find dead form (it's the same as the node's drop) local def = minetest.registered_nodes[node.name] local dead if def then node.name = def.drop else return end -- Set node to dead form. minetest.set_node(pos, node) end end end, }) -- Turn corals blocks to dead coral blocks if not next to a water source minetest.register_abm({ label = "Coral block death", nodenames = { "group:coral_block" }, interval = 17, chance = 5, catch_up = false, action = function(pos, node, active_object_count, active_object_count_wider) -- Check if coral's alive local coral_state = minetest.get_item_group(node.name, "coral") if coral_state == 1 then local posses = { { x=0,y=1,z=0 }, { x=-1,y=0,z=0 }, { x=1,y=0,z=0 }, { x=0,y=0,z=-1 }, { x=0,y=0,z=1 }, { x=0,y=-1,z=0 }, } -- Check all 6 neighbors for water for p=1, #posses do local checknode = minetest.get_node(vector.add(pos, posses[p])) if checknode.name == "mcl_core:water_source" then -- Water found! Don't die. return end end -- Find dead form (it's the same as the node's drop) local def = minetest.registered_nodes[node.name] if def then node.name = def.drop else return end -- Set node to dead form minetest.set_node(pos, node) end end, })