local S = minetest.get_translator("mcl_torches") -- -- 3d torch part -- -- Check if placement at given node is allowed local function check_placement_allowed(node, wdir) -- Torch placement rules: Disallow placement on some nodes. General rule: Solid, opaque, full cube collision box nodes are allowed. -- Special allowed nodes: -- * soul sand -- * mob spawner -- * chorus flower -- * glass, barrier, ice -- * Fence, wall, end portal frame with ender eye: Only on top -- * Slab, stairs: Only on top if upside down -- Special forbidden nodes: -- * Piston, sticky piston local def = minetest.registered_nodes[node.name] if not def then return false -- No ceiling torches elseif wdir == 0 then return false elseif not def.buildable_to then if node.name ~= "mcl_core:ice" and node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_mobspawners:spawner" and node.name ~= "mcl_core:barrier" and node.name ~= "mcl_end:chorus_flower" and node.name ~= "mcl_end:chorus_flower_dead" and (not def.groups.glass) and ((not def.groups.solid) or (not def.groups.opaque)) then -- Only allow top placement on these nodes if node.name == "mcl_end:dragon_egg" or node.name == "mcl_portals:end_portal_frame_eye" or def.groups.fence == 1 or def.groups.wall or def.groups.slab_top == 1 or def.groups.anvil or def.groups.pane or (def.groups.stair == 1 and minetest.facedir_to_dir(node.param2).y ~= 0) then if wdir ~= 1 then return false end else return false end elseif minetest.get_item_group(node.name, "piston") >= 1 then return false end end return true end mcl_torches = {} mcl_torches.register_torch = function(substring, description, doc_items_longdesc, doc_items_usagehelp, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds, moredef) local itemstring = minetest.get_current_modname()..":"..substring local itemstring_wall = minetest.get_current_modname()..":"..substring.."_wall" if light == nil then light = minetest.LIGHT_MAX end if mesh_floor == nil then mesh_floor = "mcl_torches_torch_floor.obj" end if mesh_wall == nil then mesh_wall = "mcl_torches_torch_wall.obj" end if groups == nil then groups = {} end groups.attached_node = 1 groups.torch = 1 groups.dig_by_water = 1 groups.destroy_by_lava_flow = 1 groups.dig_by_piston = 1 local floordef = { description = description, _doc_items_longdesc = doc_items_longdesc, _doc_items_usagehelp = doc_items_usagehelp, drawtype = "mesh", mesh = mesh_floor, inventory_image = icon, wield_image = icon, tiles = tiles, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, liquids_pointable = false, light_source = light, groups = groups, drop = itemstring, selection_box = { type = "wallmounted", wall_top = {-1/16, -1/16, -1/16, 1/16, 0.5, 1/16}, wall_bottom = {-1/16, -0.5, -1/16, 1/16, 1/16, 1/16}, }, sounds = sounds, node_placement_prediction = "", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then -- no interaction possible with entities, for now. return itemstack end local under = pointed_thing.under local node = minetest.get_node(under) local def = minetest.registered_nodes[node.name] if not def then return itemstack end -- Call on_rightclick if the pointed node defines it if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack end end local above = pointed_thing.above local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}) if check_placement_allowed(node, wdir) == false then return itemstack end local itemstring = itemstack:get_name() local fakestack = ItemStack(itemstack) local idef = fakestack:get_definition() local retval if wdir == 1 then retval = fakestack:set_name(itemstring) else retval = fakestack:set_name(itemstring_wall) end if not retval then return itemstack end local success itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir) itemstack:set_name(itemstring) if success and idef.sounds and idef.sounds.place then minetest.sound_play(idef.sounds.place, {pos=under, gain=1}, true) end return itemstack end, on_rotate = false, } if moredef ~= nil then for k,v in pairs(moredef) do floordef[k] = v end end minetest.register_node(itemstring, floordef) local groups_wall = table.copy(groups) groups_wall.torch = 2 local walldef = { drawtype = "mesh", mesh = mesh_wall, tiles = tiles, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, light_source = light, groups = groups_wall, drop = itemstring, selection_box = { type = "wallmounted", wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1}, wall_side = {-0.5, -0.5, -0.1, -0.2, 0.1, 0.1}, }, sounds = sounds, on_rotate = false, } if moredef ~= nil then for k,v in pairs(moredef) do walldef[k] = v end end minetest.register_node(itemstring_wall, walldef) -- Add entry alias for the Help if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", itemstring, "nodes", itemstring_wall) end end mcl_torches.register_torch("torch", S("Torch"), S("Torches are light sources which can be placed at the side or on the top of most blocks."), nil, "default_torch_on_floor.png", "mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj", {{ name = "default_torch_on_floor_animated.png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} }}, minetest.LIGHT_MAX, {dig_immediate=3, torch=1, deco_block=1}, mcl_sounds.node_sound_wood_defaults(), {_doc_items_hidden = false}) minetest.register_craft({ output = "mcl_torches:torch 4", recipe = { { "group:coal" }, { "mcl_core:stick" }, } })