--License for code WTFPL and otherwise stated in readmes -- intllib local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") mobs:register_mob("mobs_mc:bat", { type = "animal", passive = true, hp_min = 6, hp_max = 6, collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25}, visual = "mesh", mesh = "mobs_mc_bat.b3d", textures = { {"mobs_mc_bat.png"}, }, visual_size = {x=1, y=1}, sounds = { random = "mobs_rat", -- TODO: This sound is supposed to be very high-pitched and scary distance = 16, }, walk_velocity = 4.5, run_velocity = 6.0, -- TODO: Hang upside down animation = { walk_speed = 80, stand_speed = 80, run_speed = 80, stand_start = 0, stand_end = 40, walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, }, water_damage = 1, lava_damage = 4, light_damage = 0, fall_damage = 0, view_range = 16, fly = true, fly_in = "air", }) -- Spawning --[[ If the game has been launched between the 20th of October and the 3rd of November system time, -- the maximum spawn light level is increased. ]] local date = os.date("*t") local maxlight if (date.month == 10 and date.day >= 20) or (date.month == 11 and date.day <= 3) then maxlight = 6 else maxlight = 3 end -- Spawn on solid blocks at or below Sea level and the selected light level mobs:spawn_specific("mobs_mc:bat", mobs_mc.spawn.solid, {"air"}, 0, maxlight, 20, 5000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-1) -- spawn eggs mobs:register_egg("mobs_mc:bat", S("Bat"), "mobs_mc_spawn_icon_bat.png", 0) if minetest.settings:get_bool("log_mods") then minetest.log("action", "MC Bat loaded") end