--################### --################### SILVERFISH --################### -- intllib local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") mobs:register_mob("mobs_mc:silverfish", { type = "monster", passive = false, group_attack = true, reach = 1, hp_min = 8, hp_max = 8, collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.44, 0.4}, visual = "mesh", mesh = "mobs_mc_silverfish.b3d", textures = { {"mobs_mc_silverfish.png"}, }, pathfinding = 1, visual_size = {x=3, y=3}, sounds = {}, makes_footstep_sound = false, walk_velocity = 0.6, run_velocity = 2, jump = true, water_damage = 1, lava_damage = 4, light_damage = 0, fear_height = 4, replace_what = mobs_mc.replace.silverfish, replace_rate = 2, animation = { speed_normal = 25, speed_run = 50, stand_start = 0, stand_end = 20, walk_start = 0, walk_end = 20, run_start = 0, run_end = 20, }, view_range = 16, attack_type = "dogfight", damage = 1, blood_amount = 0, }) mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "mobs_mc_spawn_icon_silverfish.png", 0) -- Monster egg blocks (Minetest Game) if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then local spawn_silverfish = function(pos, oldnode, oldmetadata, digger) if not minetest.settings:get_bool("creative_mode") then minetest.add_entity(pos, "mobs_mc:silverfish") end end minetest.register_node("mobs_mc:monster_egg_stone", { description = S("Stone Monster Egg"), tiles = {"default_stone.png"}, groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1}, drop = '', is_ground_content = true, sounds = default.node_sound_stone_defaults(), after_dig_node = spawn_silverfish, }) minetest.register_node("mobs_mc:monster_egg_cobble", { description = S("Cobblestone Monster Egg"), tiles = {"default_cobble.png"}, is_ground_content = false, groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1}, drop = '', sounds = default.node_sound_stone_defaults(), after_dig_node = spawn_silverfish, }) minetest.register_node("mobs_mc:monster_egg_mossycobble", { description = S("Mossy Cobblestone Monster Egg"), tiles = {"default_mossycobble.png"}, is_ground_content = false, groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1}, drop = '', sounds = default.node_sound_stone_defaults(), after_dig_node = spawn_silverfish, }) minetest.register_node("mobs_mc:monster_egg_stonebrick", { description = S("Stone Brick Monster Egg"), paramtype2 = "facedir", place_param2 = 0, tiles = {"default_stone_brick.png"}, is_ground_content = false, groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1}, drop = '', sounds = default.node_sound_stone_defaults(), after_dig_node = spawn_silverfish, }) minetest.register_node("mobs_mc:monster_egg_stone_block", { description = S("Stone Block Monster Egg"), tiles = {"default_stone_block.png"}, is_ground_content = false, groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1}, drop = '', sounds = default.node_sound_stone_defaults(), after_dig_node = spawn_silverfish, }) -- Randomly spawn stone monster eggs in the world local mg_name = minetest.get_mapgen_setting("mg_name") local scarcity if mg_name == "v6" then scarcity = 28 * 28 * 28 else scarcity = 22 * 22 * 22 end minetest.register_ore({ ore_type = "scatter", ore = "mobs_mc:monster_egg_stone", wherein = "default:stone", clust_scarcity = scarcity, clust_num_ores = 3, clust_size = 2, y_min = -31000, y_max = 31000, biomes = { "grassland" }, }) end