local function initialize_data(meta) local commands = minetest.formspec_escape(meta:get_string("commands")) end local function construct(pos) local meta = minetest.get_meta(pos) meta:set_string("commands", "") initialize_data(meta) end local function after_place(pos, placer) if placer then local meta = minetest.get_meta(pos) initialize_data(meta) end end local function resolve_commands(commands, pos) local players = minetest.get_connected_players() -- No players online: remove all commands containing -- @nearest, @farthest and @random if #players == 0 then commands = commands:gsub("[^\r\n]+", function (line) if line:find("@nearest") then return "" end if line:find("@farthest") then return "" end if line:find("@random") then return "" end return line end) return commands end local nearest, farthest = nil, nil local min_distance, max_distance = math.huge, -1 for index, player in pairs(players) do local distance = vector.distance(pos, player:getpos()) if distance < min_distance then min_distance = distance nearest = player:get_player_name() end if distance > max_distance then max_distance = distance farthest = player:get_player_name() end end local random = players[math.random(#players)]:get_player_name() commands = commands:gsub("@nearest", nearest) commands = commands:gsub("@farthest", farthest) commands = commands:gsub("@random", random) return commands end local function check_commands(commands) for _, command in pairs(commands:split("\n")) do local pos = command:find(" ") local cmd, param = command, "" if pos then cmd = command:sub(1, pos - 1) end local cmddef = minetest.chatcommands[cmd] if not cmddef then -- Invalid chat command return false, cmd end end return true end local function commandblock_action_on(pos, node) if node.name ~= "mesecons_commandblock:commandblock_off" then return end minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_on"}) local meta = minetest.get_meta(pos) local commands = resolve_commands(meta:get_string("commands"), pos) for _, command in pairs(commands:split("\n")) do local pos = command:find(" ") local cmd, param = command, "" if pos then cmd = command:sub(1, pos - 1) param = command:sub(pos + 1) end local cmddef = minetest.chatcommands[cmd] if not cmddef then -- Invalid chat command return end local dummy_player = "" cmddef.func(dummy_player, param) end end local function commandblock_action_off(pos, node) if node.name == "mesecons_commandblock:commandblock_on" then minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_off"}) end end local on_rightclick = function(pos, node, player, itemstack, pointed_thing) -- Only allow access in Creative Mode if not minetest.settings:get_bool("creative_mode") then return end local meta = minetest.get_meta(pos) local commands = meta:get_string("commands") local formspec = "invsize[9,5;]" .. "textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" .. "label[1,3.8;@nearest, @farthest, and @random are replaced by the respective player names]" .. "button_exit[3.3,4.5;2,1;submit;Submit]" .. "image_button[8,4.5;1,1;doc_button_icon_lores.png;doc;]" .. "tooltip[doc;Help]" minetest.show_formspec(player:get_player_name(), "commandblock_"..pos.x.."_"..pos.y.."_"..pos.z, formspec) end minetest.register_node("mesecons_commandblock:commandblock_off", { description = "Command Block", _doc_items_longdesc = "Command blocks are mighty redstone components which are able to alter reality itself. In other words, they cause the server to execute server commands when they are supplied with redstone power.", _doc_items_usagehelp = [[Using a command block which someone already placed and set up properly is easy: Just supply it with redstone power and see what happens. This will execute the commands once. To execute the commands again, turn the redstone power off and on again. Changing the commands or breaking the command block is only possible in Creative Mode. Directly after placing, a command block does not have any commands and does nothing. Rightclick the command block (in Creative Mode!) to edit its commands. Refer to the help entry about server commands to understand how they work. Each line contains a single command, the commands will be executed from top to bottom. The commands DO NOT require a leading slash. You can optionally use the following placeholders in your commands: • “@nearest” is replaced by the name of the player nearest to the command block • “@farthest” is replaced by the name of the player farthest away from the command block • “@random” is replaced by the name of a random player currently connected]], tiles = {{name="jeija_commandblock_off.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=2}}}, groups = {creative_breakable=1, mesecon_effector_off=1, not_in_creative_inventory=1}, drop = "", on_blast = function() end, on_construct = construct, is_ground_content = false, after_place_node = after_place, on_rightclick = on_rightclick, sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = {effector = { action_on = commandblock_action_on }}, _mcl_blast_resistance = 18000000, _mcl_hardness = -1, }) minetest.register_node("mesecons_commandblock:commandblock_on", { tiles = {{name="jeija_commandblock_off.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=2}}}, groups = {creative_breakable=1, mesecon_effector_on=1, not_in_creative_inventory=1}, drop = "", on_blast = function() end, on_construct = construct, is_ground_content = false, after_place_node = after_place, on_rightclick = on_rightclick, sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = {effector = { action_off = commandblock_action_off }}, _mcl_blast_resistance = 18000000, _mcl_hardness = -1, }) minetest.register_on_player_receive_fields(function(player, formname, fields) if string.sub(formname, 1, 13) == "commandblock_" then if not fields.submit and not fields.doc then return end if fields.doc and minetest.get_modpath("doc") then doc.show_entry(player:get_player_name(), "nodes", "mesecons_commandblock:commandblock_off", true) return end local index, _, x, y, z = string.find(formname, "commandblock_(-?%d+)_(-?%d+)_(-?%d+)") if index ~= nil and x ~= nil and y ~= nil and z ~= nil then local pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)} local meta = minetest.get_meta(pos) if not minetest.settings:get_bool("creative_mode") then minetest.chat_send_player(player:get_player_name(), "Editing the command block has failed! You can only change the command block in Creative Mode!") return end local check, bad_command = check_commands(fields.commands) if check == false then local msg if bad_command ~= nil and bad_command ~= "" then msg = "Warning: The command “"..bad_command.."” does not exist; your command block won't do anything. See the help command for a list of available commands." if string.sub(bad_command, 1, 1) == "/" then msg = msg .. " Hint: Try to remove the trailing slash" end else msg = "Warning: You have entered an unknown command; your command block won't do anything.. See the help command for a list of available commands." end minetest.chat_send_player(player:get_player_name(), msg) end meta:set_string("commands", fields.commands) initialize_data(meta) else minetest.chat_send_player(player:get_player_name(), "Editing the command block has failed! The command block is gone.") end end end) -- Add entry alias for the Help if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mesecons_commandblock:commandblock_off", "nodes", "mesecons_commandblock:commandblock_on") end