-- Prepare player info table local players = {} -- Containing all the items for each Creative Mode tab local inventory_lists = {} -- Create tables local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","brew","matr","misc","all"} for _, f in pairs(builtin_filter_ids) do inventory_lists[f] = {} end --[[ Populate all the item tables. We only do this once. Note this mod must be loaded after mcl_autogroup for this to work, because it required certain groups to be set. ]] do for name,def in pairs(minetest.registered_items) do if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then local is_redstone = function(def) return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effecor_off end local is_tool = function(def) return def.groups.tool or (def.tool_capabilities ~= nil and def.tool_capabilities.damage_groups == nil) end local is_weapon_or_armor = function(def) return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or def.groups.horse_armor) and def.groups.non_combat_armor ~= 1) end if def.groups.building_block then table.insert(inventory_lists["blocks"], name) end if def.groups.deco_block then table.insert(inventory_lists["deco"], name) end if is_redstone(def) then table.insert(inventory_lists["redstone"], name) end if def.groups.transport then table.insert(inventory_lists["rail"], name) end if (def.groups.food and not def.groups.brewitem) or def.groups.eatable then table.insert(inventory_lists["food"], name) end if is_tool(def) then table.insert(inventory_lists["tools"], name) end if is_weapon_or_armor(def) then table.insert(inventory_lists["combat"], name) end if def.groups.brewitem then table.insert(inventory_lists["brew"], name) end if def.groups.craftitem then table.insert(inventory_lists["matr"], name) end if not def.groups.building_block and not def.groups.deco_block and not is_redstone(def) and not def.groups.transport and not def.groups.food and not def.groups.eatable and not is_tool(def) and not is_weapon_or_armor(def) and not def.groups.craftitem and not def.groups.brewitem then table.insert(inventory_lists["misc"], name) end table.insert(inventory_lists["all"], name) end end for _, to_sort in pairs(inventory_lists) do table.sort(to_sort) end end local function set_inv_search(filter, player) local playername = player:get_player_name() local inv = minetest.get_inventory({type="detached", name="creative_"..playername}) local creative_list = {} for name,def in pairs(minetest.registered_items) do if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then if string.find(string.lower(def.name), filter) or string.find(string.lower(def.description), filter) then table.insert(creative_list, name) end end end table.sort(creative_list) inv:set_size("main", #creative_list) inv:set_list("main", creative_list) end local function set_inv_page(page, player) local playername = player:get_player_name() local inv = minetest.get_inventory({type="detached", name="creative_"..playername}) inv:set_size("main", 0) local creative_list = {} if inventory_lists[page] then -- Standard filter creative_list = inventory_lists[page] end inv:set_size("main", #creative_list) inv:set_list("main", creative_list) end local function init(player) local playername = player:get_player_name() local inv = minetest.create_detached_inventory("creative_"..playername, { allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) if minetest.setting_getbool("creative_mode") then return count else return 0 end end, allow_put = function(inv, listname, index, stack, player) return 0 end, allow_take = function(inv, listname, index, stack, player) if minetest.setting_getbool("creative_mode") then return -1 else return 0 end end, }, playername) set_inv_page("all", player) end -- Create the trash field local trash = minetest.create_detached_inventory("trash", { allow_put = function(inv, listname, index, stack, player) if minetest.setting_getbool("creative_mode") then return stack:get_count() else return 0 end end, on_put = function(inv, listname, index, stack, player) inv:set_stack(listname, index, "") end, }) trash:set_size("main", 1) local noffset = {} -- numeric tab offset local offset = {} -- string offset: local boffset = {} -- local hoch = {} local bg = {} noffset["blocks"] = {-0.29,-0.25} noffset["deco"] = {0.98,-0.25} noffset["redstone"] = {2.23,-0.25} noffset["rail"] = {3.495,-0.25} noffset["misc"] = {4.75,-0.25} noffset["nix"] = {8.99,-0.25} noffset["food"] = {-0.29,8.12} noffset["tools"] = {0.98,8.12} noffset["combat"] = {2.23,8.12} noffset["brew"] = {3.495,8.12} noffset["matr"] = {4.74,8.12} noffset["inv"] = {8.99,8.12} for k,v in pairs(noffset) do offset[k] = tostring(v[1]) .. "," .. tostring(v[2]) boffset[k] = tostring(v[1]+0.19) .. "," .. tostring(v[2]+0.25) end hoch["blocks"] = "" hoch["deco"] = "" hoch["redstone"] = "" hoch["rail"] = "" hoch["misc"] = "" hoch["nix"] = "" hoch["default"] = "" hoch["food"] = "^[transformfy" hoch["tools"] = "^[transformfy" hoch["combat"] = "^[transformfy" hoch["brew"] = "^[transformfy" hoch["matr"] = "^[transformfy" hoch["inv"] = "^[transformfy" local dark_bg = "crafting_creative_bg_dark.png" local function reset_menu_item_bg() bg["blocks"] = dark_bg bg["deco"] = dark_bg bg["redstone"] = dark_bg bg["rail"] = dark_bg bg["misc"] = dark_bg bg["nix"] = dark_bg bg["food"] = dark_bg bg["tools"] = dark_bg bg["combat"] = dark_bg bg["brew"] = dark_bg bg["matr"] = dark_bg bg["inv"] = dark_bg bg["default"] = dark_bg end mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_size, show, page, filter) reset_menu_item_bg() pagenum = math.floor(pagenum) or 1 local playername = player:get_player_name() if not inv_size then if page == "nix" then local inv = minetest.get_inventory({type="detached", name="creative_"..playername}) inv_size = inv:get_size("main") elseif page ~= nil and page ~= "inv" then inv_size = #(inventory_lists[page]) else inv_size = 0 end end local pagemax = math.max(1, math.floor((inv_size-1) / (9*5) + 1)) local slider_height local arrow_height = 0.85 slider_height = (6.2-arrow_height*2) / pagemax local slider_pos = (slider_height*(pagenum-1)*0.8713125)+2.23 local name = "nix" local formspec = "" local main_list local listrings = "listring[detached:creative_"..playername..";main]".. "listring[current_player;main]".. "listring[detached:trash;main]" if page ~= nil then name = page end bg[name] = "crafting_creative_bg.png" local inv_bg = "crafting_inventory_creative.png" if name == "inv" then inv_bg = "crafting_inventory_creative_survival.png" -- Show armor and player image local show_armor = minetest.get_modpath("3d_armor") local img = "player.png" local player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]" if show_armor and armor.textures[playername] and armor.textures[playername].preview then img = armor.textures[playername].preview local s1 = img:find("character_preview") if s1 ~= nil then s1 = img:sub(s1+21) img = "player.png"..s1 end player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]" end -- Background images for armor slots (hide if occupied) local armor_slot_imgs = "" local inv = player:get_inventory() if inv:get_stack("armor", 2):is_empty() then armor_slot_imgs = armor_slot_imgs .. "image[2.5,1.3;1,1;mcl_inventory_empty_armor_slot_helmet.png]" end if inv:get_stack("armor", 3):is_empty() then armor_slot_imgs = armor_slot_imgs .. "image[2.5,2.75;1,1;mcl_inventory_empty_armor_slot_chestplate.png]" end if inv:get_stack("armor", 4):is_empty() then armor_slot_imgs = armor_slot_imgs .. "image[5.5,1.3;1,1;mcl_inventory_empty_armor_slot_leggings.png]" end if inv:get_stack("armor", 5):is_empty() then armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]" end -- Survival inventory slots main_list = "list[current_player;main;0,3.75;9,3;9]".. -- armor "list[detached:"..playername.."_armor;armor;2.5,1.3;1,1;1]".. "list[detached:"..playername.."_armor;armor;2.5,2.75;1,1;2]".. "list[detached:"..playername.."_armor;armor;5.5,1.3;1,1;3]".. "list[detached:"..playername.."_armor;armor;5.5,2.75;1,1;4]".. armor_slot_imgs.. -- player preview player_preview.. -- crafting guide button "image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]".. "tooltip[__mcl_craftguide;Recipe book]".. -- help button "image_button[9,2;1,1;doc_button_icon_lores.png;__mcl_doc;]".. "tooltip[__mcl_doc;Help]".. -- achievements button "image_button[9,3;1,1;mcl_achievements_button.png;__mcl_achievements;]".. "tooltip[__mcl_achievements;Achievements]" -- For shortcuts listrings = listrings .. "listring[detached:"..playername.."_armor;armor]".. "listring[current_player;main]" else inv_bg = inv_bg .. "^crafting_inventory_creative_scroll.png" -- Creative inventory slots main_list = "list[detached:creative_"..playername..";main;0,1.75;9,5;"..tostring(start_i).."]" .. -- ... and scroll bar "image_button[9.02,1.76;"..tostring(arrow_height)..",0.6;crafting_creative_up.png;creative_prev;]".. "image[9.033," .. tostring(slider_pos) .. ";0.78,"..tostring(slider_height) .. ";crafting_slider.png]".. "image_button[9.02,6.15;"..tostring(arrow_height)..",0.6;crafting_creative_down.png;creative_next;]" end local function tab(current, check) local img if current == check then img = "crafting_creative_active.png" else img = "crafting_creative_inactive.png" end return "image[" .. offset[check] .. ";1.5,1.44;" .. img .. hoch[check].. "]" .. "image[" .. boffset[check] .. ";1,1;crafting_creative_marker.png]" end local fnt = "" if name ~= "inv" then fnt = "image[0,1;5,0.75;mcl_inventory_fnt_"..name..".png]" end formspec = "size[10,9.3]".. mcl_vars.inventory_header.. "background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]".. "label[-5,-5;"..name.."]".. "item_image_button[-0.1,0;1,1;mcl_core:brick_block;blocks;]".. --build blocks tab(name, "blocks") .. "tooltip[blocks;Building Blocks]".. "item_image_button[1.15,0;1,1;mcl_flowers:peony;deco;]".. --decoration blocks tab(name, "deco") .. "tooltip[deco;Decoration Blocks]".. "item_image_button[2.415,0;1,1;mesecons:redstone;redstone;]".. --redstone tab(name, "redstone") .. "tooltip[redstone;Redstone]".. "item_image_button[3.693,0;1,1;mcl_minecarts:golden_rail;rail;]".. --transportation tab(name, "rail") .. "tooltip[rail;Transportation]".. "item_image_button[4.93,0;1,1;bucket:bucket_lava;misc;]".. --miscellaneous tab(name, "misc") .. "tooltip[misc;Miscellaneous]".. "item_image_button[9.19,0;1,1;mcl_compass:compass;nix;]".. --search tab(name, "nix") .. "tooltip[nix;Search Items]".. fnt.. "list[current_player;main;0,7;9,1;]".. main_list.. "item_image_button[-0.1,8.37;1,1;mcl_core:apple;food;]".. --foodstuff tab(name, "food") .. "tooltip[food;Foodstuffs]".. "item_image_button[1.15,8.37;1,1;mcl_core:axe_iron;tools;]".. --tools tab(name, "tools") .. "tooltip[tools;Tools]".. "item_image_button[2.415,8.37;1,1;mcl_core:sword_gold;combat;]".. --combat tab(name, "combat") .. "tooltip[combat;Combat]".. "item_image_button[3.693,8.37;1,1;mcl_potions:potion_water;brew;]".. --brewing tab(name, "brew") .. "tooltip[brew;Brewing]".. "item_image_button[4.938,8.37;1,1;mcl_core:stick;matr;]".. --materials tab(name, "matr") .. "tooltip[matr;Materials]".. "item_image_button[9.19,8.37;1,1;mcl_chests:chest;inv;]".. --inventory tab(name, "inv") .. "tooltip[inv;Survival Inventory]".. "list[detached:trash;main;9,7;1,1;]".. "image[9,7;1,1;crafting_creative_trash.png]".. listrings if name == "nix" then if filter == nil then filter = "" end formspec = formspec .. "field[5.3,1.3;4,0.75;suche;;"..minetest.formspec_escape(filter).."]" formspec = formspec .. "field_close_on_enter[suche;false]" end if pagenum ~= nil then formspec = formspec .. "p"..tostring(pagenum) end player:set_inventory_formspec(formspec) end minetest.register_on_player_receive_fields(function(player, formname, fields) local page = nil if not minetest.setting_getbool("creative_mode") then return end if formname ~= "" or fields.quit == "true" then -- No-op if formspec closed or not player inventory (formname == "") return end local name = player:get_player_name() if fields.blocks then if players[name].page == "blocks" then return end set_inv_page("blocks",player) page = "blocks" elseif fields.deco then if players[name].page == "deco" then return end set_inv_page("deco",player) page = "deco" elseif fields.redstone then if players[name].page == "redstone" then return end set_inv_page("redstone",player) page = "redstone" elseif fields.rail then if players[name].page == "rail" then return end set_inv_page("rail",player) page = "rail" elseif fields.misc then if players[name].page == "misc" then return end set_inv_page("misc",player) page = "misc" elseif fields.nix then set_inv_page("all",player) page = "nix" elseif fields.food then if players[name].page == "food" then return end set_inv_page("food",player) page = "food" elseif fields.tools then if players[name].page == "tools" then return end set_inv_page("tools",player) page = "tools" elseif fields.combat then if players[name].page == "combat" then return end set_inv_page("combat",player) page = "combat" elseif fields.brew then if players[name].page == "brew" then return end set_inv_page("brew",player) page = "brew" elseif fields.matr then if players[name].page == "matr" then return end set_inv_page("matr",player) page = "matr" elseif fields.inv then if players[name].page == "inv" then return end page = "inv" elseif fields.suche == "" and not fields.creative_next and not fields.creative_prev then set_inv_page("all", player) page = "nix" elseif fields.suche ~= nil and not fields.creative_next and not fields.creative_prev then set_inv_search(string.lower(fields.suche),player) page = "nix" end if page then players[name].page = page end if players[name].page then page = players[name].page end -- Figure out current scroll bar from formspec local formspec = player:get_inventory_formspec() local start_i = players[name].start_i if fields.creative_prev then start_i = start_i - 9*5 elseif fields.creative_next then start_i = start_i + 9*5 else -- Reset scroll bar if not scrolled start_i = 0 end if start_i < 0 then start_i = start_i + 9*5 end local inv_size if page == "nix" then local inv = minetest.get_inventory({type="detached", name="creative_"..name}) inv_size = inv:get_size("main") elseif page ~= nil and page ~= "inv" then inv_size = #(inventory_lists[page]) else inv_size = 0 end if start_i >= inv_size then start_i = start_i - 9*5 end if start_i < 0 or start_i >= inv_size then start_i = 0 end players[name].start_i = start_i local filter = "" if not fields.nix and fields.suche ~= nil and fields.suche ~= "" then filter = fields.suche players[name].filter = filter end mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter) end) if minetest.setting_getbool("creative_mode") then minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) -- Place infinite nodes, except for shulker boxes local group = minetest.get_item_group(itemstack:get_name(), "shulker_box") return group == 0 or group == nil end) function minetest.handle_node_drops(pos, drops, digger) if not digger or not digger:is_player() then return end local inv = digger:get_inventory() if inv then for _,item in ipairs(drops) do item = ItemStack(item):get_name() if not inv:contains_item("main", item) then inv:add_item("main", item) end end end end end minetest.register_on_joinplayer(function(player) -- Initialize variables and inventory local name = player:get_player_name() if not players[name] then players[name] = {} players[name].page = "nix" players[name].filter = "" players[name].start_i = 0 end init(player) mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "") end)