--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes -- intllib local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") -- playername-indexed table containing the previously used tradenum local player_tradenum = {} -- playername-indexed table containing the objectref of trader, if trading formspec is open local player_trading_with = {} --################### --################### VILLAGER --################### -- LIST OF VILLAGES PROFESSIONS AND TRADES local E1 = { "mcl_core:emerald", 1, 1 } -- one emerald local professions = { farmer = { id = "farmer", name = "Farmer", trades = { { { { "mcl_farming:wheat_item", 18, 22, }, E1 }, { { "mcl_farming:potato_item", 15, 15, }, E1 }, { { "mcl_farming:carrot_item", 15, 19, }, E1 }, { E1, { "mcl_farming:bread", 2, 4 } }, }, { { { "mcl_farming:pumpkin_face", 8, 13 }, E1 }, { E1, { "mcl_farming:pumpkin_pie", 2, 3} }, }, { { { "mcl_farming:melon", 7, 12 }, E1 }, { E1, { "mcl_core:apple", 5, 7 }, }, }, { { E1, { "mcl_farming:cookie", 6, 10 } }, { E1, { "mcl_cake:cake", 1, 1 } }, }, } }, fisherman = { id = "fisherman", name = "Fisherman", trades = { { { { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } }, { { "mcl_mobitems:string", 15, 20 }, E1 }, { { "mcl_core:coal_lump", 16, 24 }, E1 }, }, -- TODO: enchanted fishing rod }, }, fletcher = { id = "fletcher", name = "Fletcher", trades = { { { { "mcl_mobitems:string", 15, 20 }, E1 }, { E1, { "mcl_bows:arrow", 8, 12 } }, }, { { { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } }, { { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } }, }, } }, shepherd ={ id = "shepherd", name = "Shepherd", trades = { { { { "mcl_wool:white", 16, 22 }, E1 }, { { "mcl_core:emerald", 3, 4 }, { "mcl_tools:shears", 1, 1 } }, }, { { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:white", 1, 1 } }, { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:grey", 1, 1 } }, { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:silver", 1, 1 } }, { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:yellow", 1, 1 } }, { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:red", 1, 1 } }, { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:purple", 1, 1 } }, { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:blue", 1, 1 } }, { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:light_blue", 1, 1 } }, { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:brown", 1, 1 } }, { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:lime", 1, 1 } }, { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:green", 1, 1 } }, { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:magenta", 1, 1 } }, { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:black", 1, 1 } }, { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:cyan", 1, 1 } }, { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:pink", 1, 1 } }, }, }, }, librarian = { id = "librarian", name = "Librarian", trades = { { { { "mcl_core:paper", 24, 36 }, E1 }, -- TODO: enchanted book { { "mcl_books:book", 8, 10 }, E1 }, { { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }}, { { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }}, }, { { { "mcl_books:written_book", 2, 2 }, E1 }, { { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } }, { E1, { "mcl_core:glass", 3, 5 } }, }, { { E1, { "mcl_core:glass", 3, 5 } }, }, -- TODO: 2 enchanted book tiers { { { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } }, } }, }, cartographer = { id = "cartographer", name = "Cartographer", trades = { { { { "mcl_core:paper", 24, 36 }, E1 }, }, { { { "mcl_compass:compass", 1, 1 }, E1 }, }, { -- TODO: replace with empty map { { "mcl_core:emerald", 7, 11}, { "mcl_maps:filled_map", 1, 1 } }, }, -- TODO: special maps }, }, armorer = { id = "armorer", name = "Armorer", trades = { { { { "mcl_core:coal_lump", 16, 24 }, E1 }, { { "mcl_core:emerald", 6, 8 }, { "3d_armor:helmet_iron", 1, 1 } }, }, { { { "mcl_core:iron_ingot", 7, 9 }, E1 }, { { "mcl_core:emerald", 10, 14 }, { "3d_armor:chestplate_iron", 1, 1 } }, }, { { { "mcl_core:diamond", 3, 4 }, E1 }, -- TODO: enchant { { "mcl_core:emerald", 16, 19 }, { "3d_armor:chestplate_diamond", 1, 1 } }, }, { { { "mcl_core:emerald", 5, 7 }, { "3d_armor:boots_chain", 1, 1 } }, { { "mcl_core:emerald", 9, 11 }, { "3d_armor:leggings_chain", 1, 1 } }, { { "mcl_core:emerald", 5, 7 }, { "3d_armor:helmet_chain", 1, 1 } }, { { "mcl_core:emerald", 11, 15 }, { "3d_armor:chestplate_chain", 1, 1 } }, }, }, }, leatherworker = { name = "Leatherworker", trades = { { { { "mcl_mobitems:leather", 9, 12 }, E1 }, { { "mcl_core:emerald", 2, 4 }, { "3d_armor:leggings_leather", 2, 4 } }, }, { -- TODO: enchant { { "mcl_core:emerald", 7, 12 }, { "3d_armor:chestplate_leather", 1, 1 } }, }, { { { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } }, }, }, }, butcher = { name = "Butcher", trades = { { { { "mcl_mobitems:beef", 14, 18 }, E1 }, { { "mcl_mobitems:chicken", 14, 18 }, E1 }, }, { { { "mcl_core:coal_lump", 16, 24 }, E1 }, { E1, { "mcl_mobitems:cooked_beef", 5, 7 } }, { E1, { "mcl_mobitems:cooked_chicken", 6, 8 } }, }, }, }, weapon_smith = { name = "Weapon Smith", trades = { { { { "mcl_core:coal_lump", 16, 24 }, E1 }, { { "mcl_core:emerald", 6, 8 }, { "mcl_tools:axe_iron", 1, 1 } }, }, { { { "mcl_core:iron_ingot", 7, 9 }, E1 }, -- TODO: enchant { { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron", 1, 1 } }, }, { { { "mcl_core:diamond", 3, 4 }, E1 }, -- TODO: enchant { { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond", 1, 1 } }, -- TODO: enchant { { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond", 1, 1 } }, }, }, }, tool_smith = { name = "Tool Smith", trades = { { { { "mcl_core:coal_lump", 16, 24 }, E1 }, -- TODO: enchant { { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron", 1, 1 } }, }, { { { "mcl_core:iron_ingot", 7, 9 }, E1 }, -- TODO: enchant { { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron", 1, 1 } }, }, { { { "mcl_core:diamond", 3, 4 }, E1 }, -- TODO: enchant { { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond", 1, 1 } }, }, }, }, cleric = { name = "Cleric", trades = { { { { "mcl_mobitems:rotten_flesh", 36, 40 }, E1 }, { { "mcl_core:gold_ingot", 8, 10 }, E1 }, }, { { E1, { "mesecons:redstone", 1, 4 } }, { E1, { "mcl_dye:blue", 1, 2 } }, }, { { E1, { "mcl_nether:glowstone", 1, 3 } }, { { "mcl_core:emerald", 4, 7 }, { "mcl_throwing:ender_pearl", 1, 1 } }, }, -- TODO: Bottle 'o enchanting }, }, -- TODO: Nitwit } local profession_names = {} for id, _ in pairs(professions) do table.insert(profession_names, id) end local init_profession = function(self) if not self._profession then local p = math.random(1, #profession_names) self._profession = profession_names[p] end if not self._max_trade_tier then -- TODO: Randomize self._max_trade_tier = 10 end end local update_trades = function(self, inv) local profession = professions[self._profession] local trade_tiers = profession.trades if trade_tiers == nil then return end local max_tier = math.min(#trade_tiers, self._max_trade_tier) local trades = {} for tiernum=1, max_tier do local tier = trade_tiers[tiernum] for tradenum=1, #tier do local trade = tier[tradenum] local wanted1_item = trade[1][1] local wanted1_count = math.random(trade[1][2], trade[1][3]) local offered_item = trade[2][1] local offered_count = math.random(trade[2][2], trade[2][3]) local wanted = { wanted1_item .. " " ..wanted1_count } if trade[1][4] then local wanted2_item = trade[1][4] local wanted2_count = math.random(trade[1][5], trade[1][6]) table.insert(wanted, wanted2_item .. " " ..wanted2_count) end table.insert(trades, { wanted = wanted, offered = offered_item .. " " .. offered_count, tier = tiernum, }) end end self._trades = minetest.serialize(trades) end local set_trade = function(self, player, inv, concrete_tradenum) local trades = minetest.deserialize(self._trades) if not trades then update_trades(self) trades = minetest.deserialize(self._trades) if not trades then minetest.log("error", "[mobs_mc] Failed to select villager trade!") return end end if concrete_tradenum > #trades then concrete_tradenum = 1 player_tradenum[player:get_player_name()] = concrete_tradenum elseif concrete_tradenum < 1 then concrete_tradenum = #trades player_tradenum[player:get_player_name()] = concrete_tradenum end local trade = trades[concrete_tradenum] inv:set_stack("wanted", 1, ItemStack(trade.wanted[1])) inv:set_stack("offered", 1, ItemStack(trade.offered)) if trade.wanted[2] then local wanted2 = ItemStack(trade.wanted[2]) inv:set_stack("wanted", 2, wanted2) else inv:set_stack("wanted", 2, "") end end local function show_trade_formspec(playername) local formspec = "size[9,8.75]".. "background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]".. mcl_vars.inventory_header.. "list[current_player;main;0,4.5;9,3;9]" .."list[current_player;main;0,7.74;9,1;]" .."button[1,1;0.5,1;prev_trade;<]" .."button[7.26,1;0.5,1;next_trade;>]" .."list[detached:mobs_mc:trade;wanted;2,1;2,1;]" .."list[detached:mobs_mc:trade;offered;5.76,1;1,1;]" .."list[detached:mobs_mc:trade;input;2,2.5;2,1;]" .."list[detached:mobs_mc:trade;output;5.76,2.55;1,1;]" .."listring[detached:mobs_mc:trade;output]" .."listring[current_player;main]" .."listring[detached:mobs_mc:trade;input]" .."listring[current_player;main]" minetest.sound_play("mobs_mc_villager_trade", {to_player = playername}) minetest.show_formspec(playername, "mobs_mc:trade", formspec) end local update_offer = function(inv, player, sound) if inv:contains_item("input", inv:get_stack("wanted", 1)) and (inv:get_stack("wanted", 2):is_empty() or inv:contains_item("input", inv:get_stack("wanted", 2))) then inv:set_stack("output", 1, inv:get_stack("offered", 1)) if sound then minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()}) end return true else inv:set_stack("output", 1, ItemStack("")) if sound then minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()}) end return false end end mobs:register_mob("mobs_mc:villager", { type = "npc", hp_min = 20, hp_max = 20, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, visual = "mesh", mesh = "mobs_mc_villager.b3d", textures = { { "mobs_mc_villager.png", "mobs_mc_villager.png", --hat }, { "mobs_mc_villager_farmer.png", "mobs_mc_villager_farmer.png", --hat }, { "mobs_mc_villager_priest.png", "mobs_mc_villager_priest.png", --hat }, { "mobs_mc_villager_librarian.png", "mobs_mc_villager_librarian.png", --hat }, { "mobs_mc_villager_butcher.png", "mobs_mc_villager_butcher.png", --hat }, { "mobs_mc_villager_smith.png", "mobs_mc_villager_smith.png", --hat }, }, visual_size = {x=3, y=3}, makes_footstep_sound = true, walk_velocity = 1.2, run_velocity = 2.4, drops = {}, sounds = { random = "mobs_mc_villager_noise", death = "mobs_mc_villager_death", damage = "mobs_mc_villager_damage", distance = 16, }, animation = { stand_speed = 25, stand_start = 40, stand_end = 59, walk_speed = 25, walk_start = 0, walk_end = 40, run_speed = 25, run_start = 0, run_end = 40, die_speed = 15, die_start = 210, die_end = 220, die_loop = false, }, water_damage = 0, lava_damage = 4, light_damage = 0, view_range = 16, fear_height = 4, on_rightclick = function(self, clicker) local name = clicker:get_player_name() player_trading_with[name] = self local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"}) if not inv then inv = minetest.create_detached_inventory("mobs_mc:trade", { allow_take = function(inv, listname, index, stack, player) if listname == "input" or listname == "output" then return stack:get_count() else return 0 end end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) if from_list == "wanted" or from_list == "offered" or to_list == "wanted" or to_list == "offered" then return 0 elseif from_list == "output" and inv:get_stack(to_list, to_index):is_empty() then return count elseif from_list == "input" then return count else return 0 end end, allow_put = function(inv, listname, index, stack, player) if listname == "input" then return stack:get_count() else return 0 end end, on_put = function(inv, listname, index, stack, player) update_offer(inv, player, true) end, on_move = function(inv, from_list, from_index, to_list, to_index, count, player) update_offer(inv, player, true) end, on_take = function(inv, listname, index, stack, player) local accept if listname == "output" then inv:remove_item("input", inv:get_stack("wanted", 1)) local wanted2 = inv:get_stack("wanted", 2) if not wanted2:is_empty() then inv:remove_item("input", inv:get_stack("wanted", 2)) end accept = true end if accept then minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()}) else minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()}) end update_offer(inv, player, false) end, }) end inv:set_size("input", 2) inv:set_size("output", 1) inv:set_size("wanted", 2) inv:set_size("offered", 1) init_profession(self) if not self._trades then update_trades(self) end player_tradenum[name] = 1 set_trade(self, player, inv, player_tradenum[name]) show_trade_formspec(name) end, on_spawn = function(self) init_profession(self) end, }) -- Returns a single itemstack in the given inventory to the player's main inventory, or drop it when there's no space left local function return_item(itemstack, dropper, pos, inv_p) if dropper:is_player() then -- Return to main inventory if inv_p:room_for_item("main", itemstack) then inv_p:add_item("main", itemstack) else -- Drop item on the ground local v = dropper:get_look_dir() local p = {x=pos.x, y=pos.y+1.2, z=pos.z} p.x = p.x+(math.random(1,3)*0.2) p.z = p.z+(math.random(1,3)*0.2) local obj = minetest.add_item(p, itemstack) if obj then v.x = v.x*4 v.y = v.y*4 + 2 v.z = v.z*4 obj:setvelocity(v) obj:get_luaentity()._insta_collect = false end end else -- Fallback for unexpected cases minetest.add_item(pos, itemstack) end return itemstack end local return_fields = function(player) local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade"}) local inv_p = player:get_inventory() for i=1, inv_t:get_size("input") do local stack = inv_t:get_stack("input", i) return_item(stack, player, player:get_pos(), inv_p) stack:clear() inv_t:set_stack("input", i, stack) end inv_t:set_stack("output", 1, "") end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname == "mobs_mc:trade" then local name = player:get_player_name() if fields.quit then return_fields(player) player_trading_with[name] = nil elseif fields.next_trade then local trader = player_trading_with[name] if not trader or not trader.object:get_luaentity() then return end player_tradenum[name] = player_tradenum[name] + 1 local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"}) set_trade(trader, player, inv, player_tradenum[name]) update_offer(inv, player, false) show_trade_formspec(name) elseif fields.prev_trade then local trader = player_trading_with[name] if not trader or not trader.object:get_luaentity() then return end player_tradenum[name] = player_tradenum[name] - 1 local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"}) set_trade(trader, player, inv, player_tradenum[name]) update_offer(inv, player, false) show_trade_formspec(name) end end end) minetest.register_on_leaveplayer(function(player) return_fields(player) player_tradenum[player:get_player_name()] = nil player_trading_with[player:get_player_name()] = nil end) minetest.register_on_joinplayer(function(player) player_tradenum[player:get_player_name()] = 1 player_trading_with[player:get_player_name()] = nil end) mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 8000, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max) -- compatibility mobs:alias_mob("mobs:villager", "mobs_mc:villager") -- spawn eggs mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0) if minetest.settings:get_bool("log_mods") then minetest.log("action", "MC mobs loaded") end