--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes -- intllib local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") --dofile(minetest.get_modpath("mobs").."/api.lua") --################### --################### ZOMBIE VILLAGER --################### mobs:register_mob("mobs_mc:villager_zombie", { type = "monster", hp_min = 20, hp_max = 20, armor = 90, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, visual = "mesh", mesh = "mobs_mc_villager_zombie.b3d", textures = { {"mobs_mc_zombie_butcher.png"}, {"mobs_mc_zombie_farmer.png"}, {"mobs_mc_zombie_librarian.png"}, {"mobs_mc_zombie_priest.png"}, {"mobs_mc_zombie_smith.png"}, {"mobs_mc_zombie_villager.png"} }, visual_size = {x=3, y=3}, makes_footstep_sound = true, damage = 3, reach = 2, walk_velocity = 1.2, run_velocity = 2.4, attack_type = "dogfight", group_attack = true, drops = { {name = mobs_mc.items.rotten_flesh, chance = 1, min = 0, max = 2,}, {name = mobs_mc.items.iron_ingot, chance = 120, -- 2.5% / 3 min = 1, max = 1,}, {name = mobs_mc.items.carrot, chance = 120, -- 2.5% / 3 min = 1, max = 1,}, {name = mobs_mc.items.potato, chance = 120, -- 2.5% / 3 min = 1, max = 1,}, }, sounds = { random = "mobs_mc_zombie_idle", war_cry = "mobs_mc_zombie_idle", death = "mobs_mc_zombie_death", damage = "mobs_mc_zombie_hurt", distance = 16, }, animation = { speed_normal = 25, speed_run = 50, stand_start = 20, stand_end = 40, walk_start = 0, walk_end = 20, run_start = 0, run_end = 20, }, water_damage = 1, lava_damage = 5, light_damage = 1, view_range = 16, fear_height = 5, }) mobs:spawn_specific("mobs_mc:villager_zombie", mobs_mc.spawn.village, {"air"}, 0, 7, 30, 4090, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0) if minetest.settings:get_bool("log_mods") then minetest.log("action", "MC mobs Zombie Villager loaded") end