local S = minetest.get_translator("mcl_potions") local brewhelp = S("Try different combinations to create potions.") local potion_image = function(colorstring, opacity) if not opacity then opacity = 127 end return "mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_potion_bottle.png" end local how_to_drink = S("Use the “Place” key to drink it.") local function time_string(dur) if not dur then return nil end return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60)) end local function perc_string(num) if (num - 1.0) < 0 then return math.floor((num-1.0)*100 + 0.1).."%" else return "+"..math.floor((num-1.0)*100 + 0.1).."%" end end local function register_potion(def) local dur = mcl_potions.DURATION if def.is_inv then dur = dur * mcl_potions.INV_FACTOR end if def.name == "poison" or def.name == "regeneration" then dur = 45 end local on_use = function (itemstack, user, pointed_thing) def.on_use(user, def.effect, dur) minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) mcl_potions._use_potion(itemstack, user, def.color) return itemstack end local function get_tt(tt, effect, dur) local _tt if effect and def.is_dur then _tt = perc_string(effect).." | "..time_string(dur) if def.name == "poison" or def.name == "regeneration" then _tt = "1/2 Heart/"..effect.."sec | "..time_string(dur) end elseif def.name == "healing" or def.name == "harming" then _tt = (effect / 2).." Hearts" else _tt = tt or time_string(dur) or S("No effect") end return _tt end local function get_splash_fun(effect, sp_dur) if def.is_dur then return function(player, redx) def.on_use(player, effect, sp_dur*redx) end elseif def.effect then return function(player, redx) def.on_use(player, effect*redx, sp_dur) end end -- covers case of no effect (water, awkward, mundane) return function() end end local function get_lingering_fun(effect, sp_dur) if def.is_dur then return function(player) def.on_use(player, effect, sp_dur) end elseif def.effect then return function(player) def.on_use(player, effect*0.5, sp_dur) end end -- covers case of no effect (water, awkward, mundane) return function() end end minetest.register_craftitem("mcl_potions:"..def.name, { description = S(def.description), _tt_help = get_tt(def._tt, def.effect, dur), _doc_items_longdesc = def._longdesc, _doc_items_usagehelp = how_to_drink, stack_max = 1, inventory_image = def.image or potion_image(def.color), wield_image = def.image or potion_image(def.color), groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0}, on_place = on_use, on_secondary_use = on_use, }) -- Register Splash and Lingering local splash_dur = dur * mcl_potions.SPLASH_FACTOR local ling_dur = dur * mcl_potions.LINGERING_FACTOR local splash_def = { tt = get_tt(def._tt, def.effect, splash_dur), potion_fun = get_splash_fun(def.effect, splash_dur), } local ling_def if def.name == "healing" or def.name == "harming" then ling_def = { tt = get_tt(def._tt, def.effect*mcl_potions.LINGERING_FACTOR, ling_dur), potion_fun = get_lingering_fun(def.effect*mcl_potions.LINGERING_FACTOR, ling_dur), } else ling_def = { tt = get_tt(def._tt, def.effect, ling_dur), potion_fun = get_lingering_fun(def.effect, ling_dur), } end if def.color then mcl_potions.register_splash(def.name, S("Splash "..def.description), def.color, splash_def) mcl_potions.register_lingering(def.name, S("Lingering "..def.description), def.color, ling_def) end if def.is_II then local desc_mod = " II" local effect_II if def.name == "healing" or def.name == "harming" then effect_II = def.effect*mcl_potions.II_FACTOR elseif def.name == "poison" or def.name == "regeneration" then effect_II = 1.2 else effect_II = def.effect^mcl_potions.II_FACTOR end local dur_2 = dur / mcl_potions.II_FACTOR if def.name == "poison" then dur_2 = dur_2 - 1 end if def.name == "slowness" then dur_2 = 20 effect_II = 0.40 desc_mod = " IV" end local on_use = function (itemstack, user, pointed_thing) def.on_use(user, effect_II, dur_2) minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) mcl_potions._use_potion(itemstack, user, def.color) return itemstack end minetest.register_craftitem("mcl_potions:"..def.name.."_2", { description = S(def.description..desc_mod), _tt_help = get_tt(def._tt_2, effect_II, dur_2), _doc_items_longdesc = def._longdesc, _doc_items_usagehelp = how_to_drink, stack_max = 1, inventory_image = def.image or potion_image(def.color), wield_image = def.image or potion_image(def.color), groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0}, on_place = on_use, on_secondary_use = on_use, }) -- Register Splash and Lingering local splash_dur_2 = dur_2 * mcl_potions.SPLASH_FACTOR local ling_dur_2 = dur_2 * mcl_potions.LINGERING_FACTOR local splash_def_2 if def.name == "healing" then splash_def_2 = { tt = get_tt(def._tt_2, 7, splash_dur_2), potion_fun = get_splash_fun(7, splash_dur_2), } else splash_def_2 = { tt = get_tt(def._tt_2, effect_II, splash_dur_2), potion_fun = get_splash_fun(effect_II, splash_dur_2), } end local ling_def_2 if def.name == "healing" or def.name == "harming" then ling_def_2 = { tt = get_tt(def._tt_2, effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2), potion_fun = get_lingering_fun(effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2), } else ling_def_2 = { tt = get_tt(def._tt_2, effect_II, ling_dur_2), potion_fun = get_lingering_fun(effect_II, ling_dur_2), } end if def.color then mcl_potions.register_splash(def.name.."_2", S("Splash "..def.description..desc_mod), def.color, splash_def_2) mcl_potions.register_lingering(def.name.."_2", S("Lingering "..def.description..desc_mod), def.color, ling_def_2) end end if def.is_plus then local dur_pl = dur * mcl_potions.PLUS_FACTOR if def.name == "poison" or def.name == "regeneration" then dur_pl = 90 end local on_use = function (itemstack, user, pointed_thing) def.on_use(user, def.effect, dur_pl) minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) mcl_potions._use_potion(itemstack, user, def.color) return itemstack end minetest.register_craftitem("mcl_potions:"..def.name.."_plus", { description = S(def.description.." +"), _tt_help = get_tt(def._tt_plus, def.effect, dur_pl), _doc_items_longdesc = def._longdesc, _doc_items_usagehelp = how_to_drink, stack_max = 1, inventory_image = def.image or potion_image(def.color), wield_image = def.image or potion_image(def.color), groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0}, on_place = on_use, on_secondary_use = on_use, }) -- Register Splash local splash_dur_pl = dur_pl * mcl_potions.SPLASH_FACTOR local ling_dur_pl = dur_pl * mcl_potions.LINGERING_FACTOR local splash_def_pl = { tt = get_tt(def._tt_plus, def.effect, splash_dur_pl), potion_fun = get_splash_fun(def.effect, splash_dur_pl), } local ling_def_pl = { tt = get_tt(def._tt_plus, def.effect, ling_dur_pl), potion_fun = get_lingering_fun(def.effect, ling_dur_pl), } if def.color then mcl_potions.register_splash(def.name.."_plus", S("Splash "..def.description.." +"), def.color, splash_def_pl) mcl_potions.register_lingering(def.name.."_plus", S("Lingering "..def.description.." +"), def.color, ling_def_pl) end end end local awkward_def = { name = "awkward", description = "Awkward Potion", _tt = S("No effect"), _longdesc = S("Has an awkward taste and is used for brewing potions."), color = "#0000FF", groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0}, on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), } local mundane_def = { name = "mundane", description = "Mundane Potion", _tt = S("No effect"), longdesc = S("Has a clean taste and is used for brewing potions."), color = "#0000FF", on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), } local thick_def = { name = "thick", description = "Thick Potion", _tt = S("No effect"), _longdesc = S("Has a bitter taste and is used for brewing potions."), color = "#0000FF", on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), } local dragon_breath_def = { name = "dragon_breath", description = "Dragon's Breath", _tt = S("No effect"), _longdesc = S("Combine with Splash potions to create a Lingering effect"), color = nil, image = "mcl_potions_dragon_breath.png", groups = { brewitem = 1, not_in_creative_inventory = 0 }, on_use = nil, } local healing_def = { name = "healing", description = "Healing Potion", _tt = S("+2 Hearts"), _tt_2 = S("+4 Hearts"), _longdesc = S("Drink to heal yourself"), color = "#CC0000", effect = 4, on_use = mcl_potions.healing_func, is_II = true, } local harming_def = { name = "harming", description = "Harming Potion", _tt = S("-3 Hearts"), _tt_II = S("-6 Hearts"), _longdesc = S("Drink to heal yourself"), color = "#660099", effect = -6, on_use = mcl_potions.healing_func, is_II = true, is_inv = true, } local night_vision_def = { name = "night_vision", description = "Night Vision Potion", _tt = nil, _longdesc = S("Drink to see in the dark."), color = "#1010AA", effect = nil, is_dur = true, on_use = mcl_potions.night_vision_func, is_plus = true, } local swiftness_def = { name = "swiftness", description = "Swiftness Potion", _tt = nil, _longdesc = S("Drink to increase your speed."), color = "#009999", effect = 1.2, is_dur = true, on_use = mcl_potions.swiftness_func, is_II = true, is_plus = true, } local slowness_def = { name = "slowness", description = "Slowness Potion", _tt = nil, _longdesc = S("Drink to become sluggish"), color = "#000080", effect = 0.85, is_dur = true, on_use = mcl_potions.swiftness_func, is_II = true, is_plus = true, is_inv = true, } local leaping_def = { name = "leaping", description = "Leaping Potion", _tt = nil, _longdesc = S("Drink to leap tall buildings in a single bound!"), color = "#00CC33", effect = 1.15, is_dur = true, on_use = mcl_potions.leaping_func, is_II = true, is_plus = true, } local poison_def = { name = "poison", description = "Poison Potion", _tt = nil, _longdesc = S("Poison mobs or players with this dangerous potion."), color = "#447755", effect = 2.5, is_dur = true, on_use = mcl_potions.poison_func, is_II = true, is_plus = true, is_inv = true, } local regeneration_def = { name = "regeneration", description = "Regeneration Potion", _tt = nil, _longdesc = S("Regenerate mobs or players with this healing potion over time."), color = "#B52CC2", effect = 2.5, is_dur = true, on_use = mcl_potions.regeneration_func, is_II = true, is_plus = true, } local invisibility_def = { name = "invisibility", description = "Invisibility Potion", _tt = nil, _longdesc = S("Drink and become invisibile to mobs and players."), color = "#B0B0B0", is_dur = true, on_use = mcl_potions.invisiblility_func, is_plus = true, } local water_breathing_def = { name = "water_breathing", description = "Water Breathing Potion", _tt = nil, _longdesc = S("Drink and breath underwater."), color = "#0000AA", is_dur = true, on_use = mcl_potions.water_breathing_func, is_plus = true, } local fire_resistance_def = { name = "fire_resistance", description = "Fire Resistance Potion", _tt = nil, _longdesc = S("Drink and resist fire damage."), color = "#D0A040", is_dur = true, on_use = mcl_potions.fire_resistance_func, is_plus = true, } local defs = { awkward_def, mundane_def, thick_def, dragon_breath_def, healing_def, harming_def, night_vision_def, swiftness_def, slowness_def, leaping_def, poison_def, regeneration_def, invisibility_def, water_breathing_def, fire_resistance_def} for _, def in ipairs(defs) do register_potion(def) end -- minetest.register_craftitem("mcl_potions:weakness", { -- description = S("Weakness Potion"), -- _tt_help = S("-4 HP damage | 1:30"), -- _doc_items_longdesc = brewhelp, -- wield_image = potion_image("#6600AA"), -- inventory_image = potion_image("#6600AA"), -- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 }, -- stack_max = 1, -- -- on_place = function(itemstack, user, pointed_thing) -- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR) -- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) -- mcl_potions._use_potion(itemstack, user, "#6600AA") -- return itemstack -- end, -- -- on_secondary_use = function(itemstack, user, pointed_thing) -- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR) -- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) -- mcl_potions._use_potion(itemstack, user, "#6600AA") -- return itemstack -- end -- }) -- -- minetest.register_craftitem("mcl_potions:weakness_plus", { -- description = S("Weakness Potion +"), -- _tt_help = S("-4 HP damage | 4:00"), -- _doc_items_longdesc = brewhelp, -- wield_image = potion_image("#7700BB"), -- inventory_image = potion_image("#7700BB"), -- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 }, -- stack_max = 1, -- -- on_place = function(itemstack, user, pointed_thing) -- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR) -- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) -- mcl_potions._use_potion(itemstack, user, "#7700BB") -- return itemstack -- end, -- -- on_secondary_use = function(itemstack, user, pointed_thing) -- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR) -- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) -- mcl_potions._use_potion(itemstack, user, "#7700BB") -- return itemstack -- end -- }) -- -- minetest.register_craftitem("mcl_potions:strength", { -- description = S("Strength Potion"), -- _tt_help = S("+3 HP damage | 3:00"), -- _doc_items_longdesc = brewhelp, -- wield_image = potion_image("#D444D4"), -- inventory_image = potion_image("#D444D4"), -- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 }, -- stack_max = 1, -- -- on_place = function(itemstack, user, pointed_thing) -- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION) -- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) -- mcl_potions._use_potion(itemstack, user, "#D444D4") -- return itemstack -- end, -- -- on_secondary_use = function(itemstack, user, pointed_thing) -- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION) -- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) -- mcl_potions._use_potion(itemstack, user, "#D444D4") -- return itemstack -- end -- }) -- -- minetest.register_craftitem("mcl_potions:strength_2", { -- description = S("Strength Potion II"), -- _tt_help = S("+6 HP damage | 1:30"), -- _doc_items_longdesc = brewhelp, -- wield_image = potion_image("#D444E4"), -- inventory_image = potion_image("#D444E4"), -- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 }, -- stack_max = 1, -- -- on_place = function(itemstack, user, pointed_thing) -- mcl_potions.weakness_func(user, 6, mcl_potions.DURATION_2) -- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) -- mcl_potions._use_potion(itemstack, user, "#D444E4") -- return itemstack -- end, -- -- on_secondary_use = function(itemstack, user, pointed_thing) -- mcl_potions.weakness_func(user, 6, mcl_potions.DURATION_2) -- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) -- mcl_potions._use_potion(itemstack, user, "#D444E4") -- return itemstack -- end -- }) -- -- minetest.register_craftitem("mcl_potions:strength_plus", { -- description = S("Strength Potion +"), -- _tt_help = S("+3 HP damage | 8:00"), -- _doc_items_longdesc = brewhelp, -- wield_image = potion_image("#D444F4"), -- inventory_image = potion_image("#D444F4"), -- groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 }, -- stack_max = 1, -- -- on_place = function(itemstack, user, pointed_thing) -- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION_PLUS) -- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) -- mcl_potions._use_potion(itemstack, user, "#D444F4") -- return itemstack -- end, -- -- on_secondary_use = function(itemstack, user, pointed_thing) -- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION_PLUS) -- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing) -- mcl_potions._use_potion(itemstack, user, "#D444F4") -- return itemstack -- end -- })