local S = minetest.get_translator("mcl_mushrooms") local template = { groups = {handy=1,axey=1, building_block = 1, material_wood = 1 }, sounds = mcl_sounds.node_sound_wood_defaults(), is_ground_content = true, _mcl_blast_resistance = 1, _mcl_hardness = 0.2, } local red = table.copy(template) red.drop = { items = { { items = {'mcl_mushrooms:mushroom_red 1'}, rarity = 2 }, { items = {'mcl_mushrooms:mushroom_red 1'}, rarity = 2 }, } } local brown= table.copy(template) brown.drop = { items = { { items = {'mcl_mushrooms:mushroom_brown 1'}, rarity = 2 }, { items = {'mcl_mushrooms:mushroom_brown 1'}, rarity = 2 }, } } -- Convert a number to a string with 6 binary digits local function to_binary(num) local binary = "" while (num > 0) do local remainder_binary = (num % 2) > 0 and 1 or 0 binary = binary .. remainder_binary num = math.floor(num/2) end binary = string.reverse(binary) while (string.len(binary) < 6) do binary = "0" .. binary end return binary end local register_mushroom = function(color, species_id, template, d_cap, d_stem, d_stem_all, longdesc_cap, longdesc_stem) -- Stem texture on all sides local stem_full = table.copy(template) stem_full.description = d_stem_all stem_full._doc_items_longdesc = S("This decorative block is like a huge mushroom stem, but with the stem texture on all sides.") stem_full.tiles = { "mcl_mushrooms_mushroom_block_skin_stem.png" } stem_full.groups.huge_mushroom = species_id stem_full.groups.huge_mushroom_stem = 2 minetest.register_node("mcl_mushrooms:"..color.."_mushroom_block_stem_full", stem_full) -- Stem local stem = table.copy(template) stem.description = d_stem stem._doc_items_longdesc = longdesc_stem stem.tiles = { "mcl_mushrooms_mushroom_block_inside.png", "mcl_mushrooms_mushroom_block_inside.png", "mcl_mushrooms_mushroom_block_skin_stem.png" } stem.groups.huge_mushroom = species_id stem.groups.huge_mushroom_stem = 1 minetest.register_node("mcl_mushrooms:"..color.."_mushroom_block_stem", stem) -- Mushroom block (cap) -- Each side can either be the cap or the pores texture. -- Cubes have 6 sides, so there's a total of 2^6 = 64 combinations for s=0,63 do local block = table.copy(template) local bin = to_binary(s) if s == 63 then -- All-faces cap. This block is exposed to the player block.description = d_cap block._doc_items_longdesc = longdesc_cap block._doc_items_usagehelp = S("By placing huge mushroom blocks of the same species next to each other, the sides that touch each other will turn into pores permanently.") block.tiles = { "mcl_mushrooms_mushroom_block_skin_"..color..".png" } block.on_construct = function(pos) local sides = { { { x= 0, y= 1, z= 0 }, 2 }, { { x= 0, y=-1, z= 0 }, 1 }, { { x= 1, y= 0, z= 0 }, 4 }, { { x=-1, y= 0, z= 0 }, 3 }, { { x= 0, y= 0, z= 1 }, 6 }, { { x= 0, y= 0, z=-1 }, 5 }, } -- Replace the side of a mushroom node. Returns the new node. -- Or nil, if unchanged. local replace_side = function(pos, node, side) local bin = string.sub(node.name, -6) if string.sub(bin, side, side) == "1" then local new_bin if side == 1 then new_bin = "0" .. string.sub(bin, side+1, 6) elseif side == 6 then new_bin = string.sub(bin, 1, side-1) .. "0" else new_bin = string.sub(bin, 1, side-1) .. "0" .. string.sub(bin, side+1, 6) end return { name = string.sub(node.name, 1, -7) .. new_bin } end end local node = minetest.get_node(pos) local species_self = minetest.get_item_group(node.name, "huge_mushroom") local node_update = table.copy(node) for i=1, #sides do local neighbor = vector.add(pos, sides[i][1]) local neighbor_node = minetest.get_node(neighbor) local node_set = false if minetest.get_item_group(neighbor_node.name, "huge_mushroom_cap") ~= 0 and minetest.get_item_group(neighbor_node.name, "huge_mushroom") == species_self then local i2 = sides[i][2] local node_return = replace_side(pos, node_update, i) if node_return then node_update = node_return node_set = true end local new_neighbor = replace_side(neighbor, neighbor_node, i2) if new_neighbor then minetest.set_node(neighbor, new_neighbor) end end if node_set then minetest.set_node(pos, node_update) end end end else -- Cap block with pores on at least 1 side. -- These blocks are used internally. block._doc_items_create_entry = false block.groups.not_in_creative_inventory = 1 block.groups.not_in_craft_guide = 1 block.tiles = {} for t=1, string.len(bin) do if string.sub(bin, t, t) == "1" then block.tiles[t] = "mcl_mushrooms_mushroom_block_skin_"..color..".png" else block.tiles[t] = "mcl_mushrooms_mushroom_block_inside.png" end end if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mcl_mushrooms:"..color.."_mushroom_block_cap_111111", "nodes", "mcl_mushrooms:"..color.."_mushroom_block_cap_"..bin) end end block.groups.huge_mushroom = species_id block.groups.huge_mushroom_cap = s -- bin is a binary string with 6 digits. Each digit stands for the -- texture of one of the sides, in the same order as the tiles parameter. -- 0 = pores; 1 = cap. minetest.register_node("mcl_mushrooms:"..color.."_mushroom_block_cap_"..bin, block) end end local longdesc_red = S("Huge red mushroom blocks are the cap parts of huge red mushrooms. It consists of a red skin and can have pores on each of its sides.") local longdesc_red_stem = S("The stem part of a huge red mushroom.") register_mushroom("red", 1, red, S("Huge Red Mushroom Block"), S("Huge Red Mushroom Stem"), S("Huge Red Mushroom All-Faces Stem"), longdesc_red, longdesc_red_stem) local longdesc_brown = S("Huge brown mushroom blocks are the cap parts of huge brown mushrooms. It consists of a brown skin and can have pores on each of its sides.") local longdesc_brown_stem = S("The stem part of a huge brown mushroom.") register_mushroom("brown", 2, brown, S("Huge Brown Mushroom Block"), S("Huge Brown Mushroom Stem"), S("Huge Brown Mushroom All-Faces Stem"), longdesc_brown, longdesc_brown_stem) minetest.register_craft({ type = "fuel", recipe = "group:huge_mushroom", burntime = 15, }) -- Legacy support local colors = { "red", "brown" } for c=1, 2 do local color = colors[c] minetest.register_alias("mcl_mushrooms:"..color.."_mushroom_block_cap_full", "mcl_mushrooms:"..color.."_mushroom_block_cap_111111") minetest.register_alias("mcl_mushrooms:"..color.."_mushroom_block_cap_top", "mcl_mushrooms:"..color.."_mushroom_block_cap_100000") minetest.register_alias("mcl_mushrooms:"..color.."_mushroom_block_pores_full", "mcl_mushrooms:"..color.."_mushroom_block_cap_000000") end minetest.register_lbm({ label = "Replace legacy mushroom cap blocks", name = "mcl_mushrooms:replace_legacy_mushroom_caps", nodenames = { "mcl_mushrooms:brown_mushroom_block_cap_corner", "mcl_mushrooms:brown_mushroom_block_cap_side", "mcl_mushrooms:red_mushroom_block_cap_corner", "mcl_mushrooms:red_mushroom_block_cap_side" }, action = function(pos, node) for c=1, 2 do local color = colors[c] if node.name == "mcl_mushrooms:"..color.."_mushroom_block_cap_side" then if node.param2 == 0 then minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_100001"}) elseif node.param2 == 1 then minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_100100"}) -- OK elseif node.param2 == 2 then minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_100010"}) elseif node.param2 == 3 then minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_101000"}) else -- Fallback minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_101111"}) end elseif node.name == "mcl_mushrooms:"..color.."_mushroom_block_cap_corner" then if node.param2 == 0 then minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_101001"}) elseif node.param2 == 1 then minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_100101"}) -- OK elseif node.param2 == 2 then minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_100110"}) -- OK elseif node.param2 == 3 then minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_101010"}) else -- Fallback minetest.set_node(pos, {name = "mcl_mushrooms:"..color.."_mushroom_block_cap_101111"}) end end end end, })