local S = minetest.get_translator("mcl_itemframes") minetest.register_entity("mcl_itemframes:item",{ hp_max = 1, visual = "wielditem", visual_size = {x=0.3,y=0.3}, physical = false, pointable = false, textures = { "empty.png" }, _texture = "empty.png", on_activate = function(self, staticdata) if staticdata ~= nil and staticdata ~= "" then local data = staticdata:split(';') if data and data[1] and data[2] then self._nodename = data[1] self._texture = data[2] end end if self._texture ~= nil then self.object:set_properties({textures={self._texture}}) end end, get_staticdata = function(self) if self._nodename ~= nil and self._texture ~= nil then return self._nodename .. ';' .. self._texture end return "" end, _update_texture = function(self) if self._texture ~= nil then self.object:set_properties({textures={self._texture}}) end end, }) local facedir = {} facedir[0] = {x=0,y=0,z=1} facedir[1] = {x=1,y=0,z=0} facedir[2] = {x=0,y=0,z=-1} facedir[3] = {x=-1,y=0,z=0} local remove_item_entity = function(pos, node) local objs = nil if node.name == "mcl_itemframes:item_frame" then objs = minetest.get_objects_inside_radius(pos, .5) end if objs then for _, obj in ipairs(objs) do if obj and obj:get_luaentity() and obj:get_luaentity().name == "mcl_itemframes:item" then obj:remove() end end end end local update_item_entity = function(pos, node, param2) remove_item_entity(pos, node) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local item = inv:get_stack("main", 1) if not item:is_empty() then if not param2 then param2 = node.param2 end if node.name == "mcl_itemframes:item_frame" then local posad = facedir[param2] pos.x = pos.x + posad.x*6.5/16 pos.y = pos.y + posad.y*6.5/16 pos.z = pos.z + posad.z*6.5/16 end local e = minetest.add_entity(pos, "mcl_itemframes:item") local lua = e:get_luaentity() lua._nodename = node.name if item:get_name() == "" then lua._texture = "blank.png" else lua._texture = item:get_name() end lua:_update_texture() if node.name == "mcl_itemframes:item_frame" then local yaw = math.pi*2 - param2 * math.pi/2 e:set_yaw(yaw) end end end local drop_item = function(pos, node, meta) if node.name == "mcl_itemframes:item_frame" and not minetest.settings:get_bool("creative_mode") then local inv = meta:get_inventory() local item = inv:get_stack("main", 1) if not item:is_empty() then minetest.add_item(pos, item) end end meta:set_string("infotext", "") remove_item_entity(pos, node) end minetest.register_node("mcl_itemframes:item_frame",{ description = S("Item Frame"), _doc_items_longdesc = S("Item frames are decorative blocks in which items can be placed."), _doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."), drawtype = "mesh", is_ground_content = false, mesh = "mcl_itemframes_itemframe1facedir.obj", selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} }, collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} }, tiles = {"mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_itemframe_background.png"}, inventory_image = "mcl_itemframes_item_frame.png", wield_image = "mcl_itemframes_item_frame.png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7 }, sounds = mcl_sounds.node_sound_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("main", 1) end, on_rightclick = function(pos, node, clicker, itemstack) if not itemstack then return end local pname = clicker:get_player_name() if minetest.is_protected(pos, pname) then minetest.record_protection_violation(pos, pname) return end local meta = minetest.get_meta(pos) drop_item(pos, node, meta) local inv = meta:get_inventory() if itemstack:is_empty() then remove_item_entity(pos, node) meta:set_string("infotext", "") inv:set_stack("main", 1, "") return itemstack end local put_itemstack = ItemStack(itemstack) put_itemstack:set_count(1) inv:set_stack("main", 1, put_itemstack) update_item_entity(pos, node) -- Add node infotext when item has been named local imeta = itemstack:get_meta() local iname = imeta:get_string("name") if iname then meta:set_string("infotext", iname) end if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end return itemstack end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return count end end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return stack:get_count() end end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return stack:get_count() end end, on_destruct = function(pos) local meta = minetest.get_meta(pos) local node = minetest.get_node(pos) drop_item(pos, node, meta) end, on_rotate = function(pos, node, user, mode, param2) if mode == screwdriver.ROTATE_FACE then -- Rotate face local meta = minetest.get_meta(pos) local node = minetest.get_node(pos) local objs = nil if node.name == "mcl_itemframes:item_frame" then objs = minetest.get_objects_inside_radius(pos, .5) end if objs then for _, obj in ipairs(objs) do if obj and obj:get_luaentity() and obj:get_luaentity().name == "mcl_itemframes:item" then update_item_entity(pos, node, (node.param2+1) % 4) break end end end return elseif mode == screwdriver.ROTATE_AXIS then -- Place screwdriver into itemframe minetest.registered_nodes["mcl_itemframes:item_frame"].on_rightclick(pos, node, user, ItemStack("screwdriver:screwdriver")) return false end end, }) minetest.register_craft({ output = 'mcl_itemframes:item_frame', recipe = { {'mcl_core:stick', 'mcl_core:stick', 'mcl_core:stick'}, {'mcl_core:stick', 'mcl_mobitems:leather', 'mcl_core:stick'}, {'mcl_core:stick', 'mcl_core:stick', 'mcl_core:stick'}, } }) minetest.register_lbm({ label = "Update legacy item frames", name = "mcl_itemframes:update_legacy_item_frames", nodenames = {"itemframes:frame"}, action = function(pos, node) -- Swap legacy node, then respawn entity node.name = "mcl_itemframes:item_frame" local meta = minetest.get_meta(pos) local item = meta:get_string("item") minetest.swap_node(pos, node) if item ~= "" then local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata"))) local inv = meta:get_inventory() inv:set_size("main", 1) if not itemstack:is_empty() then inv:set_stack("main", 1, itemstack) end end update_item_entity(pos, node) end, }) -- FIXME: Item entities can get destroyed by /clearobjects minetest.register_lbm({ label = "Respawn item frame item entities", name = "mcl_itemframes:respawn_entities", nodenames = {"mcl_itemframes:item_frame"}, run_at_every_load = true, action = function(pos, node) update_item_entity(pos, node) end, }) minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame")