-- Climbable nodes local S = minetest.get_translator("mcl_core") local rotate_climbable = function(pos, node, user, mode) if mode == screwdriver.ROTATE_FACE then local r = screwdriver.rotate.wallmounted(pos, node, mode) node.param2 = r minetest.swap_node(pos, node) return true end return false end minetest.register_node("mcl_core:ladder", { description = S("Ladder"), _doc_items_longdesc = S("A piece of ladder which allows you to climb vertically. Ladders can only be placed on the side of solid blocks and not on glass, leaves, ice, slabs, glowstone, nor sea lanterns."), drawtype = "signlike", is_ground_content = false, tiles = {"default_ladder.png"}, inventory_image = "default_ladder.png", wield_image = "default_ladder.png", paramtype = "light", sunlight_propagates = true, paramtype2 = "wallmounted", walkable = true, climbable = true, node_box = { type = "wallmounted", wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 }, }, selection_box = { type = "wallmounted", wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 }, }, stack_max = 64, groups = {handy=1,axey=1, attached_node=1, deco_block=1, dig_by_piston=1}, sounds = mcl_sounds.node_sound_wood_defaults(), node_placement_prediction = "", -- Restrict placement of ladders on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then -- no interaction possible with entities return itemstack end local under = pointed_thing.under local node = minetest.get_node(under) local def = minetest.registered_nodes[node.name] if not def then return itemstack end local groups = def.groups -- Don't allow to place the ladder at particular nodes if (groups and (groups.glass or groups.leaves or groups.slab)) or node.name == "mcl_core:ladder" or node.name == "mcl_core:ice" or node.name == "mcl_nether:glowstone" or node.name == "mcl_ocean:sea_lantern" then return itemstack end -- Check special rightclick action of pointed node if def and def.on_rightclick then if not placer:get_player_control().sneak then return def.on_rightclick(under, node, placer, itemstack, pointed_thing) or itemstack, false end end local above = pointed_thing.above -- Ladders may not be placed on ceiling or floor if under.y ~= above.y then return itemstack end local idef = itemstack:get_definition() local success = minetest.item_place_node(itemstack, placer, pointed_thing) if success then if idef.sounds and idef.sounds.place then minetest.sound_play(idef.sounds.place, {pos=above, gain=1}) end end return itemstack end, _mcl_blast_resistance = 2, _mcl_hardness = 0.4, on_rotate = rotate_climbable, }) minetest.register_node("mcl_core:vine", { description = S("Vines"), _doc_items_longdesc = S("Vines are climbable blocks which can be placed on the sides of solid full-cube blocks. Vines slowly grow and spread."), drawtype = "signlike", tiles = {"mcl_core_vine.png"}, inventory_image = "mcl_core_vine.png", wield_image = "mcl_core_vine.png", paramtype = "light", sunlight_propagates = true, paramtype2 = "wallmounted", walkable = false, climbable = true, buildable_to = true, selection_box = { type = "wallmounted", }, stack_max = 64, groups = {handy=1,axey=1,shearsy=1,swordy=1, flammable=2,deco_block=1,destroy_by_lava_flow=1,dig_by_piston=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), drop = "", _mcl_shears_drop = true, node_placement_prediction = "", -- Restrict placement of vines on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then -- no interaction possible with entities return itemstack end local under = pointed_thing.under local node = minetest.get_node(under) local def = minetest.registered_nodes[node.name] if not def then return itemstack end local groups = def.groups -- Check special rightclick action of pointed node if def and def.on_rightclick then if not placer:get_player_control().sneak then return def.on_rightclick(under, node, placer, itemstack, pointed_thing) or itemstack, false end end -- Only place on full cubes if not mcl_core.supports_vines(node.name) then return itemstack end local above = pointed_thing.above -- Vines may not be placed on top or below another block if under.y ~= above.y then return itemstack end local idef = itemstack:get_definition() local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing) if success then if idef.sounds and idef.sounds.place then minetest.sound_play(idef.sounds.place, {pos=above, gain=1}) end end return itemstack end, -- If dug, also dig a “dependant” vine below it. -- A vine is dependant if it hangs from this node and has no supporting block. on_dig = function(pos, node, digger) local below = {x=pos.x, y=pos.y-1, z=pos.z} local belownode = minetest.get_node(below) minetest.node_dig(pos, node, digger) if belownode.name == node.name and (not mcl_core.check_vines_supported(below, belownode)) then minetest.registered_nodes[node.name].on_dig(below, node, digger) end end, _mcl_blast_resistance = 1, _mcl_hardness = 0.2, on_rotate = false, })