local lingering_image = function(colorstring, opacity) if not opacity then opacity = 127 end return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_splash_bottle.png" end local lingering_effect_at = {} local function add_lingering_effect(pos, color, def) lingering_effect_at[pos] = {color = color, timer = 30, def = def} local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime if timer >= 1 then for pos, vals in pairs(lingering_effect_at) do if lingering_effect_at[pos] then lingering_effect_at[pos].timer = lingering_effect_at[pos].timer - timer -- print(lingering_effect_at[pos].timer) if lingering_effect_at[pos].timer > 0 then local d = 4 * (lingering_effect_at[pos].timer / 30.0) minetest.add_particlespawner({ amount = 5 * d^2, time = 1, minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d}, maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d}, minvel = {x=-0.5, y=0, z=-0.5}, maxvel = {x=0.5, y=0.5, z=0.5}, minacc = {x=-0.2, y=0, z=-0.2}, maxacc = {x=0.2, y=.05, z=0.2}, minexptime = 1, maxexptime = 2, minsize = 2, maxsize = 4, collisiondetection = true, vertical = false, texture = "mcl_potions_sprite.png^[colorize:"..lingering_effect_at[pos].color..":127", }) for _, obj in pairs(minetest.get_objects_inside_radius(pos, d)) do local entity = obj:get_luaentity() if obj:is_player() or entity._cmi_is_mob then -- if obj:is_player() then print(obj:is_player()) print(obj:get_player_name()) end -- if entity then print(entity.name) print(entity._cmi_is_mob) end lingering_effect_at[pos].def.potion_fun(obj) lingering_effect_at[pos].timer = lingering_effect_at[pos].timer / 2 end end else lingering_effect_at[pos] = nil end end end timer = 0 end end) end local function register_lingering(name, descr, color, def) local id = "mcl_potions:"..name.."_lingering" minetest.register_craftitem(id, { description = descr, inventory_image = lingering_image(color), on_use = function(item, placer, pointed_thing) local velocity = 10 local dir = placer:get_look_dir(); local pos = placer:getpos(); local obj = minetest.env:add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying") obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity}) obj:setacceleration({x=0, y=-9.8, z=0}) if not minetest.settings:get_bool("creative_mode") then item:take_item() end return item end, stack_max = 1, }) local w = 0.7 minetest.register_entity(id.."_flying",{ textures = {lingering_image(color)}, hp_max = 1, visual_size = {x=w/2,y=w/2}, collisionbox = {0,0,0,0,0,0}, on_step = function(self, dtime) local pos = self.object:getpos() local node = minetest.get_node(pos) local n = node.name local d = 4 if n ~= "air" or mcl_potions.is_obj_hit(self, pos) then minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) add_lingering_effect(pos, color, def) minetest.add_particlespawner({ amount = 20, time = 1, minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d}, maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d}, minvel = {x=-0.5, y=0, z=-0.5}, maxvel = {x=0.5, y=0.5, z=0.5}, minacc = {x=-0.2, y=0, z=-0.2}, maxacc = {x=0.2, y=.05, z=0.2}, minexptime = 1, maxexptime = 2, minsize = 1, maxsize = 2, collisiondetection = true, vertical = false, texture = "mcl_potions_sprite.png^[colorize:"..lingering_effect_at[pos].color..":127", }) self.object:remove() end end, }) end register_lingering("water", "Lingering Potion", "#0000FF", { potion_fun = function(player) end, }) register_lingering("river_water", "Lingering Potion", "#0000FF", { potion_fun = function(player) end, }) register_lingering("awkward", "Lingering Awkward Potion", "#0000FF", { potion_fun = function(player) end, }) register_lingering("mundane", "Lingering Mundane Potion", "#0000FF", { potion_fun = function(player) end, }) register_lingering("thick", "Lingering Thick Potion", "#0000FF", { potion_fun = function(player) end, }) register_lingering("healing", "Lingering Healing", "#AA0000", { potion_fun = function(player) player:set_hp(player:get_hp() + 4*0.5) end, }) register_lingering("healing_2", "Lingering Healing II", "#DD0000", { potion_fun = function(player, redx) player:set_hp(player:get_hp() + 8*0.5) end, }) register_lingering("harming", "Lingering Harming", "#660099", { potion_fun = function(player, redx) mcl_potions.healing_func(player, -6*0.5) end, }) register_lingering("harming_2", "Lingering Harming II", "#330066", { potion_fun = function(player, redx) mcl_potions.healing_func(player, -12*0.5) end, }) register_lingering("leaping", "Lingering Leaping", "#00CC33", { potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, mcl_potions.DURATION*0.25) end }) register_lingering("leaping_2", "Lingering Leaping II", "#00EE33", { potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.4, mcl_potions.DURATION_2*0.25) end }) register_lingering("leaping_plus", "Lingering Leaping +", "#00DD33", { potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, mcl_potions.DURATION_PLUS*0.25) end }) register_lingering("swiftness", "Lingering Swiftness", "#009999", { potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, mcl_potions.DURATION*0.25) end }) register_lingering("swiftness_2", "Lingering Swiftness II", "#00BBBB", { potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.4, mcl_potions.DURATION*0.25) end }) register_lingering("swiftness_plus", "Lingering Swiftness +", "#00BBBB", { potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, mcl_potions.DURATION_PLUS*0.25) end }) register_lingering("slowness", "Lingering Slowness", "#000080", { potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25) end }) register_lingering("slowness_plus", "Lingering Slowness +", "#000066", { potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25) end }) register_lingering("slowness_2", "Lingering Slowness IV", "#000066", { potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.4, 20*0.25) end }) register_lingering("poison", "Lingering Poison", "#335544", { potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, 45*0.25) end }) register_lingering("poison_2", "Lingering Poison II", "#446655", { potion_fun = function(player, redx) mcl_potions.poison_func(player, 1.2, 21*0.25) end }) register_lingering("poison_plus", "Lingering Poison +", "#557766", { potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, 90*0.25) end }) register_lingering("regeneration", "Lingering Regeneration", "#A52BB2", { potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, 45*0.25) end }) register_lingering("regeneration_2", "Lingering Regeneration II", "#B52CC2", { potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 1.2, 22*0.25) end }) register_lingering("regeneration_plus", "Lingering Regeneration +", "#C53DD3", { potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, 90*0.25) end }) register_lingering("invisibility", "Lingering Invisibility", "#B0B0B0", { potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, mcl_potions.DURATION*0.25) end }) register_lingering("invisibility_plus", "Lingering Invisibility +", "#A0A0A0", { potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, mcl_potions.DURATION_PLUS*0.25) end }) register_lingering("weakness", "Lingering Weakness", "#6600AA", { potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.2, mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25) end }) register_lingering("weakness_plus", "Lingering Weakness +", "#7700BB", { potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.4, mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25) end })