mesecon.rules = {} mesecon.state = {} mesecon.rules.default = {{x=0, y=0, z=-1}, {x=1, y=0, z=0}, {x=-1, y=0, z=0}, {x=0, y=0, z=1}, {x=0, y=1, z=0}, {x=0, y=-1, z=0}, {x=1, y=1, z=0}, {x=1, y=-1, z=0}, {x=-1, y=1, z=0}, {x=-1, y=-1, z=0}, {x=0, y=1, z=1}, {x=0, y=-1, z=1}, {x=0, y=1, z=-1}, {x=0, y=-1, z=-1}} mesecon.rules.alldirs = {{x= 1, y= 0, z= 0, spread = true}, {x=-1, y= 0, z= 0, spread = true}, {x= 0, y= 1, z= 0, spread = true}, {x= 0, y=-1, z= 0, spread = true}, {x= 0, y= 0, z= 1, spread = true}, {x= 0, y= 0, z=-1, spread = true}} mesecon.rules.pplate = {{x = 1, y = 0, z = 0}, {x =-1, y = 0, z = 0}, {x = 0, y = 1, z = 0}, {x = 0, y =-1, z = 0, spread = true}, {x = 0, y = 0, z = 1}, {x = 0, y = 0, z =-1}} mesecon.rules.buttonlike = {{x = 0, y = 0, z =-1}, {x = 0, y = 0, z = 1}, {x = 0, y =-1, z = 0}, {x = 0, y = 1, z = 0}, {x =-1, y = 0, z = 0}, {x = 1, y = 0, z = 0, spread = true}} mesecon.rules.flat = {{x = 1, y = 0, z = 0}, {x =-1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 0, z =-1}} -- NOT IN ORIGNAL MESECONS mesecon.rules.mcl_alldirs_short = {{x= 1, y= 0, z= 0}, {x=-1, y= 0, z= 0}, {x= 0, y= 1, z= 0}, {x= 0, y=-1, z= 0}, {x= 0, y= 0, z= 1}, {x= 0, y= 0, z=-1}} -- END OF UNOFFICIAL RULES mesecon.rules.buttonlike_get = function(node) local rules = mesecon.rules.buttonlike local dir = minetest.facedir_to_dir(node.param2) if dir.x == 1 then -- No action needed elseif dir.z == -1 then rules=mesecon.rotate_rules_left(rules) elseif dir.x == -1 then rules=mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules)) elseif dir.z == 1 then rules=mesecon.rotate_rules_right(rules) elseif dir.y == -1 then rules=mesecon.rotate_rules_up(rules) elseif dir.y == 1 then rules=mesecon.rotate_rules_down(rules) end return rules end mesecon.state.on = "on" mesecon.state.off = "off"