local init = os.clock() doors = {} -- Registers a door -- name: The name of the door -- def: a table with the folowing fields: -- description -- inventory_image -- groups -- tiles_bottom: the tiles of the bottom part of the door {front, side} -- tiles_top: the tiles of the bottom part of the door {front, side} -- If the following fields are not defined the default values are used -- node_box_bottom -- node_box_top -- selection_box_bottom -- selection_box_top -- only_placer_can_open: if true only the player who placed the door can -- open it local function is_right(pos, clicker) local r1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}) local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}) if string.find(r1.name, "door_") or string.find(r2.name, "door_") then return true else return false end end function doors:register_door(name, def) def.groups.not_in_creative_inventory = 1 local box = {{-8/16, -8/16, -8/16, 8/16, 8/16, -6.5/16}} if not def.node_box_bottom then def.node_box_bottom = box end if not def.node_box_top then def.node_box_top = box end if not def.selection_box_bottom then def.selection_box_bottom= box end if not def.selection_box_top then def.selection_box_top = box end minetest.register_craftitem(name, { description = def.description, inventory_image = def.inventory_image, stack_max = 64, on_place = function(itemstack, placer, pointed_thing) if not pointed_thing.type == "node" then return itemstack end local pn = placer:get_player_name() if minetest.is_protected(pointed_thing.above, pn) and minetest.is_protected(pointed_thing.under, pn) then return itemstack end local ptu = pointed_thing.under local nu = minetest.get_node(ptu) if minetest.registered_nodes[nu.name].on_rightclick then return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) end local pt = pointed_thing.above local pt2 = {x=pt.x, y=pt.y, z=pt.z} pt2.y = pt2.y+1 if not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or not placer or not placer:is_player() then return itemstack end local p2 = minetest.dir_to_facedir(placer:get_look_dir()) local pt3 = {x=pt.x, y=pt.y, z=pt.z} if p2 == 0 then pt3.x = pt3.x-1 elseif p2 == 1 then pt3.z = pt3.z+1 elseif p2 == 2 then pt3.x = pt3.x+1 elseif p2 == 3 then pt3.z = pt3.z-1 end if not string.find(minetest.get_node(pt3).name, name.."_b_") then minetest.set_node(pt, {name=name.."_b_1", param2=p2}) minetest.set_node(pt2, {name=name.."_t_1", param2=p2}) else minetest.set_node(pt, {name=name.."_b_2", param2=p2}) minetest.set_node(pt2, {name=name.."_t_2", param2=p2}) end if def.only_placer_can_open then local pn = placer:get_player_name() local meta = minetest.get_meta(pt) meta:set_string("doors_owner", "") --meta:set_string("infotext", "Owned by "..pn) meta = minetest.get_meta(pt2) meta:set_string("doors_owner", "") --meta:set_string("infotext", "Owned by "..pn) end if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, }) local tt = def.tiles_top local tb = def.tiles_bottom local function after_dig_node(pos, name, digger) local node = minetest.get_node(pos) if node.name == name then minetest.node_dig(pos, node, digger) end end local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) pos.y = pos.y+dir if not minetest.get_node(pos).name == check_name then return end local p2 = minetest.get_node(pos).param2 p2 = params[p2+1] local meta = minetest.get_meta(pos):to_table() minetest.set_node(pos, {name=replace_dir, param2=p2}) minetest.get_meta(pos):from_table(meta) pos.y = pos.y-dir meta = minetest.get_meta(pos):to_table() minetest.set_node(pos, {name=replace, param2=p2}) minetest.get_meta(pos):from_table(meta) end local function check_player_priv(pos, player) if not def.only_placer_can_open then return true end local meta = minetest.get_meta(pos) local pn = player:get_player_name() return meta:get_string("doors_owner") == pn end minetest.register_node(name.."_b_1", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_1", digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) if is_right(pos, clicker) then minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}) else minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}) end end end, can_dig = check_player_priv, }) minetest.register_node(name.."_t_1", { tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = "", drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y-1 after_dig_node(pos, name.."_b_1", digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) if is_right(pos, clicker) then minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}) else minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}) end end end, can_dig = check_player_priv, }) minetest.register_node(name.."_b_2", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_2", digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) if is_right(pos, clicker) then minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10}) else minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10}) end end end, can_dig = check_player_priv, }) minetest.register_node(name.."_t_2", { tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = "", drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y-1 after_dig_node(pos, name.."_b_2", digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) if is_right(pos, clicker) then minetest.sound_play("door_open", {pos=pos, gain = 0.3, max_hear_distance = 10}) else minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10}) end end end, can_dig = check_player_priv, }) end --- Normal Door --- doors:register_door("doors:door_wood", { description = "Oak Door", inventory_image = "door_wood.png", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1}, tiles_bottom = {"door_wood_b.png", "door_brown.png"}, tiles_top = {"door_wood_a.png", "door_brown.png"}, sounds = mcl_core.node_sound_wood_defaults(), }) minetest.register_craft({ output = "doors:door_wood 3", recipe = { {"mcl_core:wood", "mcl_core:wood"}, {"mcl_core:wood", "mcl_core:wood"}, {"mcl_core:wood", "mcl_core:wood"} } }) --- Accacia Door -- doors:register_door("doors:door_acacia", { description = "Acacia Door", inventory_image = "door_acacia.png", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1}, tiles_bottom = {"door_acacia_b.png", "door_brown.png"}, tiles_top = {"door_acacia_a.png", "door_brown.png"}, sounds = mcl_core.node_sound_wood_defaults(), }) minetest.register_craft({ output = "doors:door_acacia 3", recipe = { {"mcl_core:acaciawood", "mcl_core:acaciawood"}, {"mcl_core:acaciawood", "mcl_core:acaciawood"}, {"mcl_core:acaciawood", "mcl_core:acaciawood"} } }) --- birch Door -- doors:register_door("doors:door_birch", { description = "Birch Door", inventory_image = "door_birch.png", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1}, tiles_bottom = {"door_birch_b.png", "door_brown.png"}, tiles_top = {"door_birch_a.png", "door_brown.png"}, sounds = mcl_core.node_sound_wood_defaults(), }) minetest.register_craft({ output = "doors:door_birch 3", recipe = { {"mcl_core:birchwood", "mcl_core:birchwood"}, {"mcl_core:birchwood", "mcl_core:birchwood"}, {"mcl_core:birchwood", "mcl_core:birchwood"}, } }) --- dark oak Door -- doors:register_door("doors:door_dark_oak", { description = "Dark Oak Door", inventory_image = "door_dark_oak.png", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1}, tiles_bottom = {"door_dark_oak_b.png", "door_brown.png"}, tiles_top = {"door_dark_oak_a.png", "door_brown.png"}, sounds = mcl_core.node_sound_wood_defaults(), }) minetest.register_craft({ output = "doors:door_dark_oak 3", recipe = { {"mcl_core:darkwood", "mcl_core:darkwood"}, {"mcl_core:darkwood", "mcl_core:darkwood"}, {"mcl_core:darkwood", "mcl_core:darkwood"}, } }) --- jungle Door -- doors:register_door("doors:door_jungle", { description = "Jungle Door", inventory_image = "door_jungle.png", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1}, tiles_bottom = {"door_jungle_b.png", "door_brown.png"}, tiles_top = {"door_jungle_a.png", "door_brown.png"}, sounds = mcl_core.node_sound_wood_defaults(), }) minetest.register_craft({ output = "doors:door_jungle 3", recipe = { {"mcl_core:junglewood", "mcl_core:junglewood"}, {"mcl_core:junglewood", "mcl_core:junglewood"}, {"mcl_core:junglewood", "mcl_core:junglewood"} } }) --- spruce Door -- doors:register_door("doors:door_spruce", { description = "Spruce Door", inventory_image = "door_spruce.png", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1}, tiles_bottom = {"door_spruce_b.png", "door_brown.png"}, tiles_top = {"door_spruce_a.png", "door_brown.png"}, sounds = mcl_core.node_sound_wood_defaults(), }) minetest.register_craft({ output = "doors:door_spruce 3", recipe = { {"mcl_core:sprucewood", "mcl_core:sprucewood"}, {"mcl_core:sprucewood", "mcl_core:sprucewood"}, {"mcl_core:sprucewood", "mcl_core:sprucewood"} } }) minetest.register_craft({ type = "fuel", recipe = "doors:door_wood", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "doors:door_jungle", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "doors:door_dark_oak", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "doors:door_birch", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "doors:door_acacia", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "doors:door_spruce", burntime = 10, }) --- Door in Iron --- doors:register_door("doors:door_steel", { description = "Iron Door", inventory_image = "door_steel.png", groups = {snappy=1,cracky=1,level=2,door=1,mesecon_effector_on=1}, tiles_bottom = {"door_steel_b.png", "door_grey.png"}, tiles_top = {"door_steel_a.png", "door_grey.png"}, sounds = mcl_core.node_sound_metal_defaults(), }) minetest.register_craft({ output = "doors:door_steel 3", recipe = { {"mcl_core:steel_ingot", "mcl_core:steel_ingot"}, {"mcl_core:steel_ingot", "mcl_core:steel_ingot"}, {"mcl_core:steel_ingot", "mcl_core:steel_ingot"} } }) minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1") minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1") minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1") minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1") ----trapdoor Wood---- local me local meta local state = 0 local function update_door(pos, node) minetest.set_node(pos, node) end local function punch(pos) meta = minetest.get_meta(pos) state = meta:get_int("state") me = minetest.get_node(pos) local tmp_node local tmp_node2 local oben = {x=pos.x, y=pos.y+1, z=pos.z} if state == 1 then state = 0 minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}) tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2} else state = 1 minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}) tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2} end update_door(pos, tmp_node) meta:set_int("state", state) end minetest.register_node("doors:trapdoor", { description = "Wooden Trapdoor", drawtype = "nodebox", tiles = {"door_trapdoor.png", "door_trapdoor.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png"}, is_ground_content = false, paramtype = "light", stack_max = 64, paramtype2 = "facedir", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2}, sounds = mcl_core.node_sound_wood_defaults(), drop = "doors:trapdoor", node_box = { type = "fixed", fixed = { {-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left {5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right {-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down {-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up {-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid {-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid }, }, selection_box = { type = "fixed", fixed = { {-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left {5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right {-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down {-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up {-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid {-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid }, }, on_creation = function(pos) state = 0 end, mesecons = {effector = { action_on = (function(pos, node) punch(pos) end), }}, on_rightclick = function(pos, node, clicker) punch(pos) end, }) minetest.register_node("doors:trapdoor_open", { drawtype = "nodebox", tiles = {"default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "door_trapdoor.png", "door_trapdoor.png"}, is_ground_content = false, paramtype = "light", paramtype2 = "facedir", pointable = true, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2}, sounds = mcl_core.node_sound_wood_defaults(), drop = "doors:trapdoor", node_box = { type = "fixed", fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} }, on_rightclick = function(pos, node, clicker) punch(pos) end, mesecons = {effector = { action_on = (function(pos, node) punch(pos) end), }}, }) minetest.register_craft({ output = 'doors:trapdoor 2', recipe = { {'group:wood', 'group:wood', 'group:wood'}, {'group:wood', 'group:wood', 'group:wood'}, } }) minetest.register_craft({ type = "fuel", recipe = "doors:trapdoor", burntime = 15, }) --- Iron Trapdoor ---- local me local meta local state = 0 local function update_door(pos, node) minetest.set_node(pos, node) end local function punch(pos) meta = minetest.get_meta(pos) state = meta:get_int("state") me = minetest.get_node(pos) local tmp_node local tmp_node2 local oben = {x=pos.x, y=pos.y+1, z=pos.z} if state == 1 then state = 0 minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}) tmp_node = {name="doors:iron_trapdoor", param1=me.param1, param2=me.param2} else state = 1 minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}) tmp_node = {name="doors:iron_trapdoor_open", param1=me.param1, param2=me.param2} end update_door(pos, tmp_node) meta:set_int("state", state) end minetest.register_node("doors:iron_trapdoor", { description = "Iron Trapdoor", drawtype = "nodebox", tiles = {"iron_trapdoor.png", "iron_trapdoor.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png"}, paramtype = "light", is_ground_content = false, stack_max = 64, paramtype2 = "facedir", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=2}, sounds = mcl_core.node_sound_wood_defaults(), drop = "doors:iron_trapdoor", node_box = { type = "fixed", fixed = { {-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left {5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right {-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down {-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up {-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid {-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid }, }, selection_box = { type = "fixed", fixed = { {-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left {5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right {-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down {-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up {-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid {-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid }, }, mesecons = {effector = { action_on = (function(pos, node) punch(pos) end), }}, on_creation = function(pos) state = 0 end, on_rightclick = function(pos, node, clicker) punch(pos) end, }) minetest.register_node("doors:iron_trapdoor_open", { drawtype = "nodebox", tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "iron_trapdoor.png", "iron_trapdoor.png"}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, pointable = true, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=2,mesecon_effector_on=1}, sounds = mcl_core.node_sound_wood_defaults(), drop = "doors:iron_trapdoor", node_box = { type = "fixed", fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} }, mesecons = {effector = { action_on = (function(pos, node) punch(pos) end), }}, on_rightclick = function(pos, node, clicker) punch(pos) end, }) minetest.register_craft({ output = 'doors:iron_trapdoor', recipe = { {'mcl_core:steel_ingot', 'mcl_core:steel_ingot'}, {'mcl_core:steel_ingot', 'mcl_core:steel_ingot'}, } }) local time_to_load= os.clock() - init print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))