mcl_spawn = {} -- Returns current spawn position of player. -- If player is nil or not a player, the default spawn point is returned. mcl_spawn.get_spawn_pos = function(player) local spawn if player ~= nil and player:is_player() then spawn = minetest.string_to_pos(player:get_attribute("mcl_beds:spawn")) end if not spawn or spawn == "" then spawn = minetest.setting_get_pos("static_spawnpoint") end if not spawn then spawn = { x=0, y=0, z=0 } if mg_name == "flat" then spawn.y = mcl_vars.mg_bedrock_overworld_max + 5 end end return spawn end -- Sets the player's spawn position to pos. -- Set pos to nil to clear the spawn position. mcl_spawn.set_spawn_pos = function(player, pos) if pos == nil then player:set_attribute("mcl_beds:spawn", "") else player:set_attribute("mcl_beds:spawn", minetest.pos_to_string(pos)) end end -- Respawn player at specified respawn position minetest.register_on_respawnplayer(function(player) local pos = mcl_spawn.get_spawn_pos(player) if pos then -- Check if bed is still there -- and the spawning position is free of solid or damaging blocks. local node_bed = minetest.get_node(pos) local node_up1 = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}) local node_up2 = minetest.get_node({x=pos.x,y=pos.y+2,z=pos.z}) local bgroup = minetest.get_item_group(node_bed.name, "bed") local def1 = minetest.registered_nodes[node_up1.name] local def2 = minetest.registered_nodes[node_up2.name] if (bgroup == 1 or bgroup == 2) and (not def1.walkable) and (not def2.walkable) and (def1.damage_per_second == nil or def2.damage_per_second <= 0) and (def1.damage_per_second == nil or def2.damage_per_second <= 0) then player:set_pos(pos) return true else minetest.chat_send_player(player:get_player_name(), "Your spawn bed was missing or blocked.") end end end) minetest.register_on_newplayer(function(player) mcl_spawn.set_spawn_pos(player, player:get_pos()) end)