-- Glass nodes local S = minetest.get_translator("mcl_core") local mod_doc = minetest.get_modpath("doc") minetest.register_node("mcl_core:glass", { description = S("Glass"), _doc_items_longdesc = S("A decorative and mostly transparent block."), drawtype = "glasslike", is_ground_content = false, tiles = {"default_glass.png"}, paramtype = "light", sunlight_propagates = true, stack_max = 64, groups = {handy=1, glass=1, building_block=1, material_glass=1}, sounds = mcl_sounds.node_sound_glass_defaults(), drop = "", _mcl_blast_resistance = 0.3, _mcl_hardness = 0.3, _mcl_silk_touch_drop = true, }) ------------------------ -- Create Color Glass -- ------------------------ local canonical_color = "yellow" function mcl_core.add_stained_glass(desc, recipeitem, colorgroup, color) local longdesc, create_entry, entry_name if mod_doc then if color == canonical_color then longdesc = S("Stained glass is a decorative and mostly transparent block which comes in various different colors.") entry_name = S("Stained Glass") else create_entry = false end end minetest.register_node("mcl_core:glass_"..color, { description = desc, _doc_items_create_entry = create_entry, _doc_items_entry_name = entry_name, _doc_items_longdesc = longdesc, drawtype = "glasslike", is_ground_content = false, tiles = {"mcl_core_glass_"..color..".png"}, paramtype = "light", sunlight_propagates = true, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true, stack_max = 64, -- TODO: Add color to groups groups = {handy=1, glass=1, building_block=1, material_glass=1}, sounds = mcl_sounds.node_sound_glass_defaults(), drop = "", _mcl_blast_resistance = 0.3, _mcl_hardness = 0.3, _mcl_silk_touch_drop = true, }) minetest.register_craft({ output = 'mcl_core:glass_'..color..' 8', recipe = { {'mcl_core:glass','mcl_core:glass','mcl_core:glass'}, {'mcl_core:glass',recipeitem,'mcl_core:glass'}, {'mcl_core:glass','mcl_core:glass','mcl_core:glass'}, } }) if mod_doc and color ~= canonical_color then doc.add_entry_alias("nodes", "mcl_core:glass_"..canonical_color, "nodes", "mcl_core:glass_"..color) end end ---- colored glass mcl_core.add_stained_glass( S("Red Stained Glass"), "mcl_dye:red", "basecolor_red", "red") mcl_core.add_stained_glass( S("Green Stained Glass"), "mcl_dye:dark_green", "unicolor_dark_green", "green") mcl_core.add_stained_glass( S("Blue Stained Glass"), "mcl_dye:blue", "basecolor_blue", "blue") mcl_core.add_stained_glass( S("Light Blue Stained Glass"), "mcl_dye:lightblue", "unicolor_light_blue", "light_blue") mcl_core.add_stained_glass( S("Black Stained Glass"), "mcl_dye:black", "basecolor_black", "black") mcl_core.add_stained_glass( S("White Stained Glass"), "mcl_dye:white", "basecolor_white", "white") mcl_core.add_stained_glass( S("Yellow Stained Glass"), "mcl_dye:yellow", "basecolor_yellow", "yellow") mcl_core.add_stained_glass( S("Brown Stained Glass"), "mcl_dye:brown", "unicolor_dark_orange", "brown") mcl_core.add_stained_glass( S("Orange Stained Glass"), "mcl_dye:orange", "excolor_orange", "orange") mcl_core.add_stained_glass( S("Pink Stained Glass"), "mcl_dye:pink", "unicolor_light_red", "pink") mcl_core.add_stained_glass( S("Grey Stained Glass"), "mcl_dye:dark_grey", "unicolor_darkgrey", "gray") mcl_core.add_stained_glass( S("Lime Stained Glass"), "mcl_dye:green", "basecolor_green", "lime") mcl_core.add_stained_glass( S("Light Grey Stained Glass"), "mcl_dye:grey", "basecolor_grey", "silver") mcl_core.add_stained_glass( S("Magenta Stained Glass"), "mcl_dye:magenta", "basecolor_magenta", "magenta") mcl_core.add_stained_glass( S("Purple Stained Glass"), "mcl_dye:violet", "excolor_violet", "purple") mcl_core.add_stained_glass( S("Cyan Stained Glass"), "mcl_dye:cyan", "basecolor_cyan", "cyan")