local mod_mcl_hunger = minetest.get_modpath("mcl_hunger") local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements") minetest.register_craftitem("mcl_throwing:arrow", { description = "Arrow", _doc_items_longdesc = "Arrows are ammunition for bows and dispensers.", _doc_items_usagehelp = "To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory.", inventory_image = "mcl_throwing_arrow_inv.png", groups = { ammo=1, ammo_bow=1 }, }) minetest.register_node("mcl_throwing:arrow_box", { drawtype = "nodebox", is_ground_content = false, node_box = { type = "fixed", fixed = { -- Shaft {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, --Spitze {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, --Federn {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, } }, tiles = {"mcl_throwing_arrow.png^[transformFX", "mcl_throwing_arrow.png^[transformFX", "mcl_throwing_arrow_back.png", "mcl_throwing_arrow_front.png", "mcl_throwing_arrow.png", "mcl_throwing_arrow.png^[transformFX"}, groups = {not_in_creative_inventory=1}, }) local THROWING_ARROW_ENTITY={ physical = false, visual = "wielditem", visual_size = {x=0.4, y=0.4}, textures = {"mcl_throwing:arrow_box"}, collisionbox = {0,0,0,0,0,0}, _lastpos={}, _startpos=nil, _damage=1, -- Damage on impact _shooter=nil, -- ObjectRef of player or mob who shot it } THROWING_ARROW_ENTITY.on_step = function(self, dtime) local pos = self.object:getpos() local node = minetest.get_node(pos) -- Check for object collision. Done every tick (hopefully this is not too stressing) do local objs = minetest.get_objects_inside_radius(pos, 2) local closest_object local closest_distance local ok = false -- Iterate through all objects and remember the closest attackable object for k, obj in pairs(objs) do -- Arrows can only damage players and mobs if obj ~= self._shooter and obj:is_player() then ok = true elseif obj:get_luaentity() ~= nil then if obj ~= self._shooter and obj:get_luaentity()._cmi_is_mob then ok = true end end if ok then local dist = vector.distance(pos, obj:getpos()) if not closest_object or not closest_distance then closest_object = obj closest_distance = dist elseif dist < closest_distance then closest_object = obj closest_distance = dist end end end -- If an attackable object was found, we will damage the closest one only if closest_object ~= nil then local obj = closest_object local is_player = obj:is_player() local lua = obj:get_luaentity() if obj ~= self._shooter and (is_player or (lua and lua._cmi_is_mob)) then obj:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=self._damage}, }, nil) if mod_mcl_hunger and is_player then mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE) end if lua then local entity_name = lua.name -- Achievement for hitting skeleton, wither skeleton or stray (TODO) with an arrow at least 50 meters away -- NOTE: Range has been reduced because mobs unload much earlier than that ... >_> -- TODO: This achievement should be given for the kill, not just a hit if self._shooter and self._shooter:is_player() and vector.distance(pos, self._startpos) >= 20 then if mod_awards and (entity_name == "mobs_mc:skeleton" or entity_name == "mobs_mc:stray" or entity_name == "mobs_mc:witherskeleton") then awards.unlock(self._shooter:get_player_name(), "mcl:snipeSkeleton") end end end self.object:remove() end end end -- Check for node collision if self._lastpos.x~=nil then local def = minetest.registered_nodes[node.name] if (def and def.walkable) or not def then if not minetest.settings:get_bool("creative_mode") then minetest.add_item(self._lastpos, 'mcl_throwing:arrow') end self.object:remove() end end -- Update internal variable self._lastpos={x=pos.x, y=pos.y, z=pos.z} end minetest.register_entity("mcl_throwing:arrow_entity", THROWING_ARROW_ENTITY) if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then minetest.register_craft({ output = 'mcl_throwing:arrow 4', recipe = { {'mcl_core:flint'}, {'mcl_core:stick'}, {'mcl_mobitems:feather'} } }) end