--MC Heads for minetest --maikerumine -- intllib local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") -- Heads system local sounds if minetest.get_modpath("default") then sounds = default.node_sound_defaults({ footstep = {name="default_hard_footstep", gain=0.3} }) end local function addhead(mobname, desc, longdesc) if not mobs_mc.is_item_variable_overridden("head_"..mobname) then return end minetest.register_node("mobs_mc:head_"..mobname, { description = desc, _doc_items_longdesc = longdesc, drawtype = "nodebox", is_ground_content = false, node_box = { type = "fixed", fixed = { { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, }, }, }, groups = { oddly_breakable_by_hand=3, head=1, }, -- The head textures are based off the textures of an actual mob. -- FIXME: This code assumes 16×16 textures for the mob textures! tiles = { -- Note: bottom texture is overlaid over top texture to get rid of possible transparency. -- This is required for skeleton skull and wither skeleton skull. "[combine:16x16:-4,4=mobs_mc_"..mobname..".png", -- top "([combine:16x16:-4,4=mobs_mc_"..mobname..".png)^([combine:16x16:-12,4=mobs_mc_"..mobname..".png)", -- bottom "[combine:16x16:-12,0=mobs_mc_"..mobname..".png", -- left "[combine:16x16:4,0=mobs_mc_"..mobname..".png", -- right "[combine:16x16:-20,0=mobs_mc_"..mobname..".png", -- back "[combine:16x16:-4,0=mobs_mc_"..mobname..".png", -- front }, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, walkable = true, sounds = sounds, selection_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, }, }, }) end -- Add heads addhead("zombie", S("Zombie Head"), S("A zombie head is a small decorative block which resembles the head of a zombie.")) addhead("creeper", S("Creeper Head"), S("A creeper head is a small decorative block which resembles the head of a creeper.")) addhead("skeleton", S("Skeleton Skull"), S("A skeleton skull is a small decorative block which resembles the skull of a skeleton.")) addhead("wither_skeleton", S("Wither Skeleton Skull"), S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton."))