--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator("mobs_mc") --################### --################### ZOMBIE --################### local drops_common = { {name = mobs_mc.items.rotten_flesh, chance = 1, min = 0, max = 2,}, {name = mobs_mc.items.iron_ingot, chance = 120, -- 2.5% / 3 min = 1, max = 1,}, {name = mobs_mc.items.carrot, chance = 120, -- 2.5% / 3 min = 1, max = 1,}, {name = mobs_mc.items.potato, chance = 120, -- 2.5% / 3 min = 1, max = 1,}, } local drops_zombie = table.copy(drops_common) table.insert(drops_zombie, { -- Zombie Head -- TODO: Only drop if killed by charged creeper name = mobs_mc.items.head_zombie, chance = 200, -- 0.5% min = 1, max = 1, }) local zombie = { type = "monster", spawn_class = "hostile", hp_min = 20, hp_max = 20, breath_max = -1, armor = 90, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, visual = "mesh", mesh = "mobs_mc_zombie.b3d", textures = { {"mobs_mc_zombie.png"}, }, visual_size = {x=3, y=3}, makes_footstep_sound = true, sounds = { random = "mobs_mc_zombie_growl", war_cry = "mobs_mc_zombie_growl", death = "mobs_mc_zombie_death", damage = "mobs_mc_zombie_hurt", distance = 16, }, walk_velocity = .8, run_velocity = 1.6, damage = 3, reach = 2, fear_height = 4, pathfinding = 1, jump = true, jump_height = 4, group_attack = { "mobs_mc:zombie", "mobs_mc:baby_zombie", "mobs_mc:husk", "mobs_mc:baby_husk" }, drops = drops_zombie, animation = { speed_normal = 25, speed_run = 50, stand_start = 40, stand_end = 80, walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, }, sunlight_damage = 2, view_range = 16, attack_type = "dogfight", } mobs:register_mob("mobs_mc:zombie", zombie) -- Baby zombie. -- A smaller and more dangerous variant of the zombie local baby_zombie = table.copy(zombie) baby_zombie.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25} baby_zombie.visual_size = {x=zombie.visual_size.x/2, y=zombie.visual_size.y/2} baby_zombie.walk_velocity = 1.2 baby_zombie.run_velocity = 2.4 baby_zombie.child = 1 mobs:register_mob("mobs_mc:baby_zombie", baby_zombie) -- Husk. -- Desert variant of the zombie local husk = table.copy(zombie) husk.textures = {{"mobs_mc_husk.png"}} husk.sunlight_damage = 0 husk.drops = drops_common -- TODO: Husks avoid water mobs:register_mob("mobs_mc:husk", husk) -- Baby husk. -- A smaller and more dangerous variant of the husk local baby_husk = table.copy(husk) baby_husk.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25} baby_husk.visual_size = {x=zombie.visual_size.x/2, y=zombie.visual_size.y/2} baby_husk.walk_velocity = 1.2 baby_husk.run_velocity = 2.4 baby_husk.child = 1 mobs:register_mob("mobs_mc:baby_husk", baby_husk) -- Spawning mobs:spawn_specific("mobs_mc:zombie", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 6000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- Baby zombie is 20 times less likely than regular zombies mobs:spawn_specific("mobs_mc:baby_zombie", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) mobs:spawn_specific("mobs_mc:husk", mobs_mc.spawn.desert, {"air"}, 0, 7, 30, 6500, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) mobs:spawn_specific("mobs_mc:baby_husk", mobs_mc.spawn.desert, {"air"}, 0, 7, 30, 65000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- Spawn eggs mobs:register_egg("mobs_mc:husk", S("Husk"), "mobs_mc_spawn_icon_husk.png", 0) mobs:register_egg("mobs_mc:zombie", S("Zombie"), "mobs_mc_spawn_icon_zombie.png", 0)