--License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator("mobs_mc") local rabbit = { type = "animal", spawn_class = "passive", passive = true, reach = 1, hp_min = 3, hp_max = 3, collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2}, visual = "mesh", mesh = "mobs_mc_rabbit.b3d", textures = { {"mobs_mc_rabbit_brown.png"}, {"mobs_mc_rabbit_gold.png"}, {"mobs_mc_rabbit_white.png"}, {"mobs_mc_rabbit_white_splotched.png"}, {"mobs_mc_rabbit_salt.png"}, {"mobs_mc_rabbit_black.png"}, }, visual_size = {x=1.5, y=1.5}, -- TODO: sounds: random, damage, death makes_footstep_sound = false, walk_velocity = 1, run_velocity = 3.7, floats = 1, runaway = true, jump = true, drops = { {name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1}, {name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1}, {name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1}, -- TODO: Drop rabbit's foot when it's useful --{name = mobs_mc.items.rabbit_foot, chance = 10, min = 1, max = 1}, }, fear_height = 4, animation = { speed_normal = 25, speed_run = 50, stand_start = 0, stand_end = 0, walk_start = 0, walk_end = 20, run_start = 0, run_end = 20, }, -- Follow (yellow) dangelions, carrots and golden carrots follow = mobs_mc.follow.rabbit, view_range = 8, -- Eat carrots and reduce their growth stage by 1 replace_rate = 10, replace_what = mobs_mc.replace.rabbit, on_rightclick = function(self, clicker) -- Feed, tame protect or capture if mobs:feed_tame(self, clicker, 1, true, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end end, do_custom = function(self) -- Easter egg: Change texture if rabbit is named “Toast” if self.nametag == "Toast" and not self._has_toast_texture then self._original_rabbit_texture = self.base_texture self.base_texture = { "mobs_mc_rabbit_toast.png" } self.object:set_properties({ textures = self.base_texture }) self._has_toast_texture = true elseif self.nametag ~= "Toast" and self._has_toast_texture then self.base_texture = self._original_rabbit_texture self.object:set_properties({ textures = self.base_texture }) self._has_toast_texture = false end end, } mobs:register_mob("mobs_mc:rabbit", rabbit) -- The killer bunny (Only with spawn egg) local killer_bunny = table.copy(rabbit) killer_bunny.type = "monster" killer_bunny.spawn_class = "hostile" killer_bunny.attack_type = "dogfight" killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" } killer_bunny.damage = 8 killer_bunny.passive = false -- 8 armor points killer_bunny.armor = 50 killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" } killer_bunny.view_range = 16 killer_bunny.replace_rate = nil killer_bunny.replace_what = nil killer_bunny.on_rightclick = nil killer_bunny.run_velocity = 6 killer_bunny.do_custom = function(self) if not self._killer_bunny_nametag_set then self.nametag = "The Killer Bunny" self._killer_bunny_nametag_set = true end end mobs:register_mob("mobs_mc:killer_bunny", killer_bunny) -- Mob spawning rules. -- Different skins depending on spawn location local spawn = { name = "mobs_mc:rabbit", neighbors = {"air"}, chance = 15000, active_object_count = 10, min_light = 0, max_light = minetest.LIGHT_MAX+1, min_height = mobs_mc.spawn_height.overworld_min, max_height = mobs_mc.spawn_height.overworld_max, } local spawn_desert = table.copy(spawn) spawn_desert.nodes = mobs_mc.spawn.desert spawn_desert.on_spawn = function(self, pos) local texture = "mobs_mc_rabbit_gold.png" self.base_texture = { "mobs_mc_rabbit_gold.png" } self.object:set_properties({textures = self.base_texture}) end mobs:spawn(spawn_desert) local spawn_snow = table.copy(spawn) spawn_snow.nodes = mobs_mc.spawn.snow spawn_snow.on_spawn = function(self, pos) local texture local r = math.random(1, 100) -- 80% white fur if r <= 80 then texture = "mobs_mc_rabbit_white.png" -- 20% black and white fur else texture = "mobs_mc_rabbit_white_splotched.png" end self.base_texture = { texture } self.object:set_properties({textures = self.base_texture}) end mobs:spawn(spawn_snow) local spawn_grass = table.copy(spawn) spawn_grass.nodes = mobs_mc.spawn.grassland spawn_grass.on_spawn = function(self, pos) local texture local r = math.random(1, 100) -- 50% brown fur if r <= 50 then texture = "mobs_mc_rabbit_brown.png" -- 40% salt fur elseif r <= 90 then texture = "mobs_mc_rabbit_salt.png" -- 10% black fur else texture = "mobs_mc_rabbit_black.png" end self.base_texture = { texture } self.object:set_properties({textures = self.base_texture}) end mobs:spawn(spawn_grass) -- Spawn egg mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0) -- Note: This spawn egg does not exist in Minecraft mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon_rabbit.png^[colorize:#FF0000:192", 0) -- TODO: Update inventory image