-- Fire Charge minetest.register_craftitem("mcl_fire:fire_charge", { description = "Fire Charge", _doc_items_longdesc = "Fire charges are primarily projectiles which can be launched from dispensers, they will fly in a straight line and burst into a fire on impact. Alternatively, they can be used to ignite fires directly.", _doc_items_usagehelp = "Put the fire charge into a dispenser and supply it with redstone power to launch it. To ignite a fire directly, simply place the fire charge on the ground, which uses it up.", inventory_image = "mcl_fire_fire_charge.png", liquids_pointable = false, stack_max = 64, on_place = function(itemstack, user, pointed_thing) -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) if user and not user:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack end end -- Ignite/light fire if pointed_thing.type == "node" then local nodedef = minetest.registered_nodes[node.name] if nodedef and nodedef._on_ignite then local overwrite = nodedef._on_ignite(user, pointed_thing) if not overwrite then mcl_fire.set_fire(pointed_thing) end else mcl_fire.set_fire(pointed_thing) end if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end end return itemstack end, }) minetest.register_craft({ type = 'shapeless', output = 'mcl_fire:fire_charge 3', recipe = { 'mcl_mobitems:blaze_powder', 'group:coal', 'mcl_mobitems:gunpowder' }, })