mcl_inventory = {} local show_armor = false if minetest.get_modpath("3d_armor") ~= nil then show_armor = true end local function item_drop(itemstack, dropper, pos) if dropper:is_player() then local v = dropper:get_look_dir() local p = {x=pos.x, y=pos.y+1.2, z=pos.z} p.x = p.x+(math.random(1,3)*0.2) p.z = p.z+(math.random(1,3)*0.2) local obj = minetest.add_item(p, itemstack) if obj then v.x = v.x*4 v.y = v.y*4 + 2 v.z = v.z*4 obj:setvelocity(v) end else minetest.add_item(pos, itemstack) end return itemstack end local function drop_fields(player, name) local inv = player:get_inventory() for i,stack in ipairs(inv:get_list(name)) do item_drop(stack, player, player:getpos()) stack:clear() inv:set_stack(name, i, stack) end end local function update_armor(player) return end local function set_inventory(player, armor_change_only) if minetest.setting_getbool("creative_mode") then if armor_change_only then -- Stay on survival inventory plage if only the armor has been changed mcl_inventory.set_creative_formspec(player, 0, 0, nil, "inv") else mcl_inventory.set_creative_formspec(player, 0, 1) end return end local inv = player:get_inventory() inv:set_width("craft", 2) inv:set_size("craft", 4) local player_name = player:get_player_name() -- Show armor and player image -- TODO: Use player.png to allow for custom skins local img = "crafting_player2d.png" local armor_img = "" local player_preview = "image[0.6,0.2;2,4;"..img.."]" if show_armor and armor.textures[player_name] and armor.textures[player_name].preview then img = armor.textures[player_name].preview local s1 = img:find("character_preview") if s1 ~= nil then s1 = img:sub(s1+21) img = "crafting_player2d.png"..s1 end player_preview = "image[1.1,0.2;2,4;"..img.."]" end local armor_slots = {"head", "torso", "legs", "feet"} local armor_slot_imgs = "" for a=1,4 do if inv:get_stack("armor", a+1):is_empty() then armor_slot_imgs = armor_slot_imgs .. "image[0,"..(a-1)..";1,1;crafting_slot_"..armor_slots[a]..".png]" end end local form = "size[9,8.75]".. "background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png^crafting_inventory.png"..armor_img.."]".. mcl_vars.inventory_header.. player_preview.. --armor "list[detached:"..player_name.."_armor;armor;0,0;1,1;1]".. "list[detached:"..player_name.."_armor;armor;0,1;1,1;2]".. "list[detached:"..player_name.."_armor;armor;0,2;1,1;3]".. "list[detached:"..player_name.."_armor;armor;0,3;1,1;4]".. armor_slot_imgs.. -- craft and inventory "list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,7.74;9,1;]".. "list[current_player;craft;4,1;2,2]".. "list[current_player;craftpreview;7,1.5;1,1;]".. -- crafting guide button "image_button[8,0;1,1;craftguide_book.png;__mcl_craftguide;]".. "tooltip[__mcl_craftguide;Show crafting recipes]".. -- help button "image_button[8,1;1,1;doc_button_icon_lores.png;__mcl_doc;]".. "tooltip[__mcl_doc;Help]".. -- achievements button "image_button[8,2;1,1;mcl_achievements_button.png;__mcl_achievements;]".. "tooltip[__mcl_achievements;Achievements]".. -- for shortcuts "listring[current_player;main]".. "listring[current_player;craft]".. "listring[current_player;main]".. "listring[detached:"..player_name.."_armor;armor]".. -- inventory marker "inv" player:set_inventory_formspec(form) end local function set_workbench(player) player:get_inventory():set_width("craft", 3) player:get_inventory():set_size("craft", 9) local form = "size[9,8.75]".. "background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png^crafting_inventory_workbench.png]".. mcl_vars.inventory_header.. "list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,7.74;9,1;]".. "list[current_player;craft;1.75,0.5;3,3;]".. "list[current_player;craftpreview;6.1,1.5;1,1;]".. "image_button[8,0;1,1;craftguide_book.png;__mcl_craftguide;]".. "tooltip[__mcl_craftguide;Show crafting recipes]".. "listring[current_player;main]".. "listring[current_player;craft]".. -- inventory marker "wob" --player:set_inventory_formspec(form) minetest.show_formspec(player:get_player_name(), "main", form) end --drop craf items and reset inventory on closing minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.quit then local formspec = player:get_inventory_formspec() local size = string.len(formspec) local marker = string.sub(formspec,size-2) if marker == "inv" or marker == "wob" or marker == "cin" then drop_fields(player,"craft") set_inventory(player) end end end) -- Drop crafting grid items on leaving minetest.register_on_leaveplayer(function(player) drop_fields(player, "craft") end) minetest.register_on_joinplayer(function(player) --init inventory player:get_inventory():set_width("main", 9) player:get_inventory():set_size("main", 36) --set hotbar size player:hud_set_hotbar_itemcount(9) --add hotbar images player:hud_set_hotbar_image("crafting_hotbar.png") player:hud_set_hotbar_selected_image("crafting_hotbar_selected.png") if show_armor then local set_player_armor_original = armor.set_player_armor local update_inventory_original = armor.update_inventory armor.set_player_armor = function(self, player) set_player_armor_original(self, player) update_armor(player) end armor.update_inventory = function(self, player) update_inventory_original(self, player) set_inventory(player, true) end armor:set_player_armor(player) armor:update_inventory(player) end set_inventory(player) --[[ Make sure the crafting grid is empty. Why? Because the player might have items remaining in the crafting grid from the previous join; this is likely when the server has been shutdown and the server didn't clean up the player inventories. ]] drop_fields(player, "craft") end) minetest.register_node("mcl_inventory:workbench", { description = "Crafting Table", _doc_items_longdesc = "A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts.", _doc_items_usagehelp = "Rightclick the crafting table to access the 3×3 crafting grid.", _doc_items_hidden = false, is_ground_content = false, tiles = {"crafting_workbench_top.png", "default_wood.png", "crafting_workbench_side.png", "crafting_workbench_side.png", "crafting_workbench_front.png", "crafting_workbench_front.png"}, paramtype2 = "facedir", paramtype = "light", groups = {handy=1,axey=1, deco_block=1, material_wood=1}, on_rightclick = function(pos, node, clicker, itemstack) set_workbench(clicker) end, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 12.5, _mcl_hardness = 2.5, }) minetest.register_craft({ output = "mcl_inventory:workbench", recipe = { {"group:wood", "group:wood"}, {"group:wood", "group:wood"} } }) minetest.register_craft({ type = "fuel", recipe = "mcl_inventory:workbench", burntime = 15, }) minetest.register_alias("crafting:workbench", "mcl_inventory:workbench") if minetest.setting_getbool("creative_mode") then dofile(minetest.get_modpath("mcl_inventory").."/creative.lua") end