--MCmobs v0.2 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes --dofile(minetest.get_modpath("mobs").."/api.lua") mobs:register_mob("mobs_mc:ghast", { type = "monster", pathfinding = true, group_attack = true, hp_min = 10, hp_max = 10, collisionbox = {-1.45, -1.45, -1.45 ,1.45, 1.45, 1.45}, visual_size = {x=3.0, y=3.0}, textures = { {"ghast_white.png", "ghast_white.png", "ghast_front.png", "ghast_white.png", "ghast_white.png", "ghast_white.png"} }, visual = "cube", blood_texture ="mobs_blood.png", rotate = 270, makes_footstep_sound = true, sounds = { shoot = "mobs_fireball", death = "zombiedeath", damage = "ghast_damage", attack = "mobs_fireball", random = "mobs_eerie", }, walk_velocity = .8, run_velocity = 2.6, damage = 1, armor = 100, drops = { {name = "mcl_mobitems:ghast_tear", chance = 1, min = 0, max = 1,}, {name = "default:gunpowder", chance = 1, min = 0, max = 2,}, }, animation = { speed_normal = 24, speed_run = 48, stand_start = 0, stand_end = 23, walk_start = 24, walk_end = 47, run_start = 48, run_end = 62, hurt_start = 64, hurt_end = 86, death_start = 88, death_end = 118, }, drawtype = "front", water_damage = 10, lava_damage = 0, light_damage = 0, fall_damage = 0, view_range = 16, --attack_type = "dogshoot", attack_type = "dogshoot", arrow = "mobs_monster:fireball", shoot_interval = 3.5, shoot_offset = 1, --'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight) --'dogshoot_count_max' number of seconds before switching above modes. dogshoot_switch = 1, dogshoot_count_max =1, passive = false, jump = true, jump_height = 4, floats=1, fly = true, jump_chance = 98, fear_height = 120, }) mobs:register_spawn("mobs_mc:ghast", {"default:flowing_lava", "nether:rack","air"}, 17, -1, 5000, 1, -2000) -- fireball (weapon) mobs:register_arrow(":mobs_monster:fireball", { visual = "sprite", visual_size = {x = 0.5, y = 0.5}, textures = {"mobs_fireball.png"}, velocity = 6, -- direct hit, no fire... just plenty of pain hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 8}, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 8}, }, nil) end, -- node hit, bursts into flame hit_node = function(self, pos, node) mobs:explosion(pos, 1, 1, 0) end }) -- spawn eggs mobs:register_egg("mobs_mc:ghast", "Spawn Ghast", "spawn_egg_ghast.png") if minetest.setting_get("log_mods") then minetest.log("action", "MC Ghast loaded") end