minetest.register_node("mesecons_noteblock:noteblock", { description = "Note Block", _doc_items_longdesc = "A note block is a musical block which plays one of many musical notes and different intruments when it is punched or supplied with redstone power.", _doc_items_usagehelp = [[Rightclick the note block to choose the next musical note (there are 24 half notes, or 2 octaves). The intrument played depends on the material of the block below the note block: • Glass: Sticks • Wood: Bass guitar • Stone: Bass drum • Sand or gravel: Snare drum • Anything else: Piano The note block will only play a note when it is below air, otherwise, it stays silent.]], tiles = {"mesecons_noteblock.png"}, groups = {handy=1,axey=1, material_wood=1}, is_ground_content = false, place_param2 = 0, on_rightclick = function (pos, node) -- change sound when rightclicked node.param2 = (node.param2+1)%24 mesecon.noteblock_play(pos, node.param2) minetest.set_node(pos, node) end, on_punch = function (pos, node) -- play current sound when punched mesecon.noteblock_play(pos, node.param2) end, sounds = mcl_sounds.node_sound_wood_defaults(), mesecons = {effector = { -- play sound when activated action_on = function (pos, node) mesecon.noteblock_play(pos, node.param2) end }}, _mcl_blast_resistance = 4, _mcl_hardness = 0.8, }) minetest.register_craft({ output = '"mesecons_noteblock:noteblock" 1', recipe = { {"group:wood", "group:wood", "group:wood"}, {"group:wood", "mesecons:redstone", "group:wood"}, {"group:wood", "group:wood", "group:wood"}, } }) minetest.register_craft({ type = "fuel", recipe = "mesecons_noteblock:noteblock", burntime = 15 }) local soundnames_piano = { [0] = "mesecons_noteblock_c", "mesecons_noteblock_csharp", "mesecons_noteblock_d", "mesecons_noteblock_dsharp", "mesecons_noteblock_e", "mesecons_noteblock_f", "mesecons_noteblock_fsharp", "mesecons_noteblock_g", "mesecons_noteblock_gsharp", "mesecons_noteblock_a", "mesecons_noteblock_asharp", "mesecons_noteblock_b", "mesecons_noteblock_c2", "mesecons_noteblock_csharp2", "mesecons_noteblock_d2", "mesecons_noteblock_dsharp2", "mesecons_noteblock_e2", "mesecons_noteblock_f2", "mesecons_noteblock_fsharp2", "mesecons_noteblock_g2", "mesecons_noteblock_gsharp2", "mesecons_noteblock_a2", "mesecons_noteblock_asharp2", "mesecons_noteblock_b2", } mesecon.noteblock_play = function (pos, param2) local block_above_name = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name if block_above_name ~= "air" then -- Don't play sound if no air is above return end -- Default: One of 24 piano notes local soundname = soundnames_piano[param2] local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name if minetest.get_item_group(block_below_name, "material_glass") ~= 0 then -- TODO: 24 sticks and clicks soundname="mesecons_noteblock_temp_stick" elseif minetest.get_item_group(block_below_name, "material_wood") ~= 0 then -- TODO: 24 bass guitar sounds soundname="mesecons_noteblock_temp_bass_guitar" elseif minetest.get_item_group(block_below_name, "material_sand") ~= 0 then -- TODO: 24 snare drum sounds soundname="mesecons_noteblock_temp_snare" elseif minetest.get_item_group(block_below_name, "material_stone") ~= 0 then -- TODO: 24 bass drum sounds soundname="mesecons_noteblock_temp_kick" end minetest.sound_play(soundname, {pos = pos, gain = 1.0, max_hear_distance = 48,}) end