local node_sounds if minetest.get_modpath("mcl_sounds") then node_sounds = mcl_sounds.node_sound_wood_defaults() end -- Helper function local function round(num, idp) local mult = 10^(idp or 0) return math.floor(num * mult + 0.5) / mult end mcl_banners = {} mcl_banners.colors = { -- Format: -- [ID] = { banner description, wool, unified dyes color group, overlay color, dye, color name for emblazonings } ["unicolor_white"] = {"white", "White Banner", "mcl_wool:white", "#FFFFFF", "mcl_dye:white", "White" }, ["unicolor_darkgrey"] = {"grey", "Grey Banner", "mcl_wool:grey", "#303030", "mcl_dye:dark_grey", "Grey" }, ["unicolor_grey"] = {"silver", "Light Grey Banner", "mcl_wool:silver", "#5B5B5B", "mcl_dye:grey", "Light Grey" }, ["unicolor_black"] = {"black", "Black Banner", "mcl_wool:black", "#000000", "mcl_dye:black", "Black" }, ["unicolor_red"] = {"red", "Red Banner", "mcl_wool:red", "#BC0000", "mcl_dye:red", "Red" }, ["unicolor_yellow"] = {"yellow", "Yellow Banner", "mcl_wool:yellow", "#E6CD00", "mcl_dye:yellow", "Yellow" }, ["unicolor_dark_green"] = {"green", "Green Banner", "mcl_wool:green", "#006000", "mcl_dye:dark_green", "Green" }, ["unicolor_cyan"] = {"cyan", "Cyan Banner", "mcl_wool:cyan", "#00ACAC", "mcl_dye:cyan", "Cyan" }, ["unicolor_blue"] = {"blue", "Blue Banner", "mcl_wool:blue", "#0000AC", "mcl_dye:blue", "Blue" }, ["unicolor_red_violet"] = {"magenta", "Magenta Banner", "mcl_wool:magenta", "#AC007C", "mcl_dye:magenta", "Magenta"}, ["unicolor_orange"] = {"orange", "Orange Banner", "mcl_wool:orange", "#E67300", "mcl_dye:orange", "Orange" }, ["unicolor_violet"] = {"purple", "Purple Banner", "mcl_wool:purple", "#6400AC", "mcl_dye:violet", "Violet" }, ["unicolor_brown"] = {"brown", "Brown Banner", "mcl_wool:brown", "#603000", "mcl_dye:brown", "Brown" }, ["unicolor_pink"] = {"pink", "Pink Banner", "mcl_wool:pink", "#DE557C", "mcl_dye:pink", "Pink" }, ["unicolor_lime"] = {"lime", "Lime Banner", "mcl_wool:lime", "#30AC00", "mcl_dye:green", "Lime" }, ["unicolor_light_blue"] = {"light_blue", "Light Blue Banner", "mcl_wool:light_blue", "#4040CF", "mcl_dye:lightblue", "Light Blue" }, } -- Add pattern/emblazoning crafting recipes dofile(minetest.get_modpath("mcl_banners").."/patterncraft.lua") -- Overlay ratios (0-255) local base_color_ratio = 224 local layer_ratio = 255 local standing_banner_entity_offset = { x=0, y=-0.499, z=0 } local hanging_banner_entity_offset = { x=0, y=-1.7, z=0 } local on_destruct_standing_banner = function(pos) -- Find this node's banner entity and make it drop as an item local checkpos = vector.add(pos, standing_banner_entity_offset) local objects = minetest.get_objects_inside_radius(checkpos, 0.5) for _, v in ipairs(objects) do if v:get_entity_name() == "mcl_banners:standing_banner" then v:get_luaentity():_drop() end end end local on_destruct_hanging_banner = function(pos) -- Find this node's banner entity and make it drop as an item local checkpos = vector.add(pos, hanging_banner_entity_offset) local objects = minetest.get_objects_inside_radius(checkpos, 0.5) for _, v in ipairs(objects) do if v:get_entity_name() == "mcl_banners:hanging_banner" then v:get_luaentity():_drop() end end end local make_banner_texture = function(base_color, layers) local colorize if mcl_banners.colors[base_color] then colorize = mcl_banners.colors[base_color][4] end if colorize then -- Base texture with base color local base = "(mcl_banners_banner_base.png^[mask:mcl_banners_base_inverted.png)^((mcl_banners_banner_base.png^[colorize:"..colorize..":"..base_color_ratio..")^[mask:mcl_banners_base.png)" -- Optional pattern layers if layers then local finished_banner = base for l=1, #layers do local layerinfo = layers[l] local pattern = "mcl_banners_" .. layerinfo.pattern .. ".png" local color = mcl_banners.colors[layerinfo.color][4] -- Generate layer texture local layer = "(("..pattern.."^[colorize:"..color..":"..layer_ratio..")^[mask:"..pattern..")" finished_banner = finished_banner .. "^" .. layer end return { finished_banner } end return { base } else return { "mcl_banners_banner_base.png" } end end -- Banner nodes. -- These are an invisible nodes which are only used to destroy the banner entity. -- All the important banner information (such as color) is stored in the entity. -- It is used only used internally. -- Standing banner node -- This one is also used for the help entry to avoid spamming the help with 16 entries. minetest.register_node("mcl_banners:standing_banner", { _doc_items_entry_name = "Banner", _doc_items_image = "mcl_banners_item_base.png^mcl_banners_item_overlay.png", _doc_items_longdesc = "Banners are tall colorful decorative blocks. They can be placed on the floor and at walls. Banners can be emblazoned with a variety of patterns using a lot of dye in crafting.", _doc_items_usagehelp = "Use crafting to draw a pattern on top of the banner. Emblazoned banners can be emblazoned again to combine various patterns. You can draw up to 6 layers on a banner that way. You can copy the pattern of a banner by placing two banners of the same color in the crafting grid—one needs to be emblazoned, the other one must be clean. Finally, you can use a banner on a cauldron with water to wash off its top-most layer.", walkable = false, is_ground_content = false, paramtype = "light", sunlight_propagates = true, drawtype = "airlike", inventory_image = "mcl_banners_item_base.png", wield_image = "mcl_banners_item_base.png", tiles = { "blank.png" }, selection_box = {type = "fixed", fixed= {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, groups = {axey=1,handy=1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, }, stack_max = 16, sounds = node_sounds, drop = "", -- Item drops are handled in entity code on_destruct = on_destruct_standing_banner, _mcl_hardness = 1, _mcl_blast_resistance = 5, }) -- Hanging banner node minetest.register_node("mcl_banners:hanging_banner", { walkable = false, is_ground_content = false, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, drawtype = "airlike", inventory_image = "mcl_banners_item_base.png", wield_image = "mcl_banners_item_base.png", tiles = { "blank.png" }, selection_box = {type = "wallmounted", wall_side = {-0.5, -0.5, -0.5, -4/16, 0.5, 0.5} }, groups = {axey=1,handy=1, attached_node = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1, }, stack_max = 16, sounds = node_sounds, drop = "", -- Item drops are handled in entity code on_destruct = on_destruct_hanging_banner, _mcl_hardness = 1, _mcl_blast_resistance = 5, }) for colorid, colortab in pairs(mcl_banners.colors) do local itemid = colortab[1] local desc = colortab[2] local wool = colortab[3] local colorize = colortab[4] local itemstring = "mcl_banners:banner_item_"..itemid local inv if colorize then inv = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")" else inv = "mcl_banners_item_base.png^mcl_banners_item_overlay.png" end -- Banner items. -- This is the player-visible banner item. It comes in 16 base colors. -- The multiple items are really only needed for the different item images. -- TODO: Combine the items into only 1 item. minetest.register_craftitem(itemstring, { description = desc, _doc_items_create_entry = false, inventory_image = inv, wield_image = inv, -- Banner group groups together the banner items, but not the nodes. -- Used for crafting. groups = { banner = 1, deco_block = 1, }, stack_max = 16, on_place = function(itemstack, placer, pointed_thing) local above = pointed_thing.above local under = pointed_thing.under local node_under = minetest.get_node(under) if placer and not placer:get_player_control().sneak then -- Use pointed node's on_rightclick function first, if present if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack end if minetest.get_modpath("mcl_cauldrons") then -- Use banner on cauldron to remove the top-most layer. This reduces the water level by 1. local new_node if node_under.name == "mcl_cauldrons:cauldron_3" then new_node = "mcl_cauldrons:cauldron_2" elseif node_under.name == "mcl_cauldrons:cauldron_2" then new_node = "mcl_cauldrons:cauldron_1" elseif node_under.name == "mcl_cauldrons:cauldron_1" then new_node = "mcl_cauldrons:cauldron" end if new_node then local imeta = itemstack:get_meta() local layers_raw = imeta:get_string("layers") local layers = minetest.deserialize(layers_raw) if type(layers) == "table" and #layers > 0 then table.remove(layers) imeta:set_string("layers", minetest.serialize(layers)) local newdesc = mcl_banners.make_advanced_banner_description(itemstack:get_definition().description, layers) imeta:set_string("description", newdesc) end -- Washing off reduces the water level by 1. -- (It is possible to waste water if the banner had 0 layers.) minetest.set_node(pointed_thing.under, {name=new_node}) -- Play sound (from mcl_potions mod) minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}) return itemstack end end end -- Place the node! local hanging = false -- Standing or hanging banner. The placement rules are enforced by the node definitions local _, success = minetest.item_place_node(ItemStack("mcl_banners:standing_banner"), placer, pointed_thing) if not success then -- Forbidden on ceiling if pointed_thing.under.y ~= pointed_thing.above.y then return itemstack end _, success = minetest.item_place_node(ItemStack("mcl_banners:hanging_banner"), placer, pointed_thing) if not success then return itemstack end hanging = true end local place_pos if minetest.registered_nodes[node_under.name].buildable_to then place_pos = under else place_pos = above end if hanging then place_pos = vector.add(place_pos, hanging_banner_entity_offset) else place_pos = vector.add(place_pos, standing_banner_entity_offset) end local banner if hanging then banner = minetest.add_entity(place_pos, "mcl_banners:hanging_banner") else banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner") end local imeta = itemstack:get_meta() local layers_raw = imeta:get_string("layers") local layers = minetest.deserialize(layers_raw) banner:get_luaentity():_set_textures(colorid, layers) -- Set rotation local final_yaw if hanging then local pdir = vector.direction(pointed_thing.under, pointed_thing.above) final_yaw = minetest.dir_to_yaw(pdir) else -- Determine the rotation based on player's yaw local yaw = placer:get_look_horizontal() -- Select one of 16 possible rotations (0-15) local rotation_level = round((yaw / (math.pi*2)) * 16) final_yaw = (rotation_level * (math.pi/8)) + math.pi end banner:set_yaw(final_yaw) if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos}) return itemstack end, }) if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_wool") then minetest.register_craft({ output = itemstring, recipe = { { wool, wool, wool }, { wool, wool, wool }, { "", "mcl_core:stick", "" }, } }) end if minetest.get_modpath("doc") then -- Add item to node alias doc.add_entry_alias("nodes", "mcl_banners:standing_banner", "craftitems", itemstring) doc.add_entry_alias("nodes", "mcl_banners:hanging_banner", "craftitems", itemstring) end end -- Banner entities. local entity_standing = { physical = false, collide_with_objects = false, visual = "mesh", mesh = "amc_banner.b3d", visual_size = { x=2.499, y=2.499 }, textures = make_banner_texture(), collisionbox = { 0, 0, 0, 0, 0, 0 }, _base_color = nil, -- base color of banner _layers = nil, -- table of layers painted over the base color. -- This is a table of tables with each table having the following fields: -- color: layer color ID (see colors table above) -- pattern: name of pattern (see list above) get_staticdata = function(self) local out = { _base_color = self._base_color, _layers = self._layers } return minetest.serialize(out) end, on_activate = function(self, staticdata) if staticdata and staticdata ~= "" then local inp = minetest.deserialize(staticdata) self._base_color = inp._base_color self._layers = inp._layers self.object:set_properties({ textures = make_banner_texture(self._base_color, self._layers), }) end -- Make banner slowly swing self.object:set_animation({x=0, y=80}, 25) self.object:set_armor_groups({immortal=1}) end, -- This is a custom function which causes the banner to be dropped as item and destroys the entity. _drop = function(self) local pos = self.object:getpos() pos.y = pos.y + 1 if not minetest.settings:get_bool("creative_mode") and self._base_color then -- Spawn item local banner = ItemStack("mcl_banners:banner_item_"..mcl_banners.colors[self._base_color][1]) local meta = banner:get_meta() meta:set_string("layers", minetest.serialize(self._layers)) meta:set_string("description", mcl_banners.make_advanced_banner_description(banner:get_definition().description, self._layers)) minetest.add_item(pos, banner) end -- Destroy entity self.object:remove() end, -- Set the banner textures. This function can be used by external mods. -- Meaning of parameters: -- * self: Lua entity reference to entity. -- * other parameters: Same meaning as in make_banner_texture _set_textures = function(self, base_color, layers) if base_color then self._base_color = base_color end if layers then self._layers = layers end self.object:set_properties({textures = make_banner_texture(self._base_color, self._layers)}) end, } minetest.register_entity("mcl_banners:standing_banner", entity_standing) local entity_hanging = table.copy(entity_standing) entity_hanging.mesh = "amc_banner_hanging.b3d" minetest.register_entity("mcl_banners:hanging_banner", entity_hanging) minetest.register_craft({ type = "fuel", recipe = "group:banner", burntime = 15, })