-- 
-- Snowballs and other throwable items
--

local GRAVITY = tonumber(minetest.setting_get("movement_gravity"))

local entity_mapping = {
	["mcl_throwing:snowball"] = "mcl_throwing:snowball_entity",
	["mcl_throwing:egg"] = "mcl_throwing:egg_entity",
	["mcl_throwing:ender_pearl"] = "mcl_throwing:ender_pearl_entity",
}

local velocities = {
	["mcl_throwing:snowball_entity"] = 22,
	["mcl_throwing:egg_entity"] = 22,
	["mcl_throwing:ender_pearl_entity"] = 22,
}

mcl_throwing.throw = function(throw_item, pos, dir, velocity)
	if velocity == nil then
		velocity = velocities[entity_name]
	end
	if velocity == nil then
		velocity = 22
	end

	local itemstring = ItemStack(throw_item):get_name()
	local obj = minetest.add_entity(pos, entity_mapping[itemstring])
	obj:setvelocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity})
	obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
	return obj
end

-- Throw item
local throw_function = function(entity_name, velocity)
	local func = function(item, player, pointed_thing)
		local playerpos = player:getpos()
		local dir = player:get_look_dir()
		local obj = mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity)
		obj:get_luaentity()._thrower = player:get_player_name()
		if not minetest.setting_getbool("creative_mode") then
			item:take_item()
		end
		return item
	end
	return func
end

-- Staticdata handling because objects may want to be reloaded
local get_staticdata = function(self)
	local data = {
		_lastpos = self._lastpos,
		_thrower = self._thrower,
	}
	return minetest.serialize(data)
end

local on_activate = function(self, staticdata, dtime_s)
	local data = minetest.deserialize(staticdata)
	if data then
		self._lastpos = data._lastpos
		self._thrower = data._thrower
	end
end

-- The snowball entity
local snowball_ENTITY={
	physical = false,
	timer=0,
	textures = {"mcl_throwing_snowball.png"},
	visual_size = {x=0.5, y=0.5},
	collisionbox = {0,0,0,0,0,0},

	get_staticdata = get_staticdata,
	on_activate = on_activate,

	_lastpos={},
}
local egg_ENTITY={
	physical = false,
	timer=0,
	textures = {"mcl_throwing_egg.png"},
	visual_size = {x=0.45, y=0.45},
	collisionbox = {0,0,0,0,0,0},

	get_staticdata = get_staticdata,
	on_activate = on_activate,

	_lastpos={},
}
-- Ender pearl entity
local pearl_ENTITY={
	physical = false,
	timer=0,
	textures = {"mcl_throwing_ender_pearl.png"},
	visual_size = {x=0.9, y=0.9},
	collisionbox = {0,0,0,0,0,0},

	get_staticdata = get_staticdata,
	on_activate = on_activate,

	_lastpos={},
	_thrower = nil,		-- Player ObjectRef of the player who threw the ender pearl
}

-- Snowball on_step()--> called when snowball is moving.
local snowball_on_step = function(self, dtime)
	self.timer=self.timer+dtime
	local pos = self.object:getpos()
	local node = minetest.get_node(pos)
	local def = minetest.registered_nodes[node.name]

	-- Destroy when hitting a solid node
	if self._lastpos.x~=nil then
		if (def and def.walkable) or not def then
			self.object:remove()
			return
		end
	end
	self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set _lastpos-->Node will be added at last pos outside the node
end

-- Movement function of egg
local egg_on_step = function(self, dtime)
	self.timer=self.timer+dtime
	local pos = self.object:getpos()
	local node = minetest.get_node(pos)
	local def = minetest.registered_nodes[node.name]

	-- Destroy when hitting a solid node
	if self._lastpos.x~=nil then
		if (def and def.walkable) or not def then
			-- 1/8 chance to spawn a chick
			-- FIXME: Spawn chicks instead of chickens
			-- FIXME: Chicks have a quite good chance to spawn in walls
			local r = math.random(1,8)
			if r == 1 then
				minetest.add_entity(self._lastpos, "mobs_mc:chicken")

				-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
				local r = math.random(1,32)
				if r == 1 then
					local offsets = {
						{ x=0.7, y=0, z=0 },
						{ x=-0.7, y=0, z=-0.7 },
						{ x=-0.7, y=0, z=0.7 },
					}
					for o=1, 3 do
						local pos = vector.add(self._lastpos, offsets[o])
						minetest.add_entity(pos, "mobs_mc:chicken")
					end
				end
			end
			self.object:remove()
			return
		end
	end
	self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
end

-- Movement function of ender pearl
local pearl_on_step = function(self, dtime)
	self.timer=self.timer+dtime
	local pos = self.object:getpos()
	local node = minetest.get_node(pos)
	local def = minetest.registered_nodes[node.name]

	-- Destroy when hitting a solid node
	if self._lastpos.x~=nil then
		if (def and def.walkable) or not def then
			local player = minetest.get_player_by_name(self._thrower)
			if player then
				-- Teleport and hurt player
				player:setpos(pos)
				player:set_hp(player:get_hp() - 5)
			end
			self.object:remove()
			return
		end
	end
	self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
end

snowball_ENTITY.on_step = snowball_on_step
egg_ENTITY.on_step = egg_on_step
pearl_ENTITY.on_step = pearl_on_step

minetest.register_entity("mcl_throwing:snowball_entity", snowball_ENTITY)
minetest.register_entity("mcl_throwing:egg_entity", egg_ENTITY)
minetest.register_entity("mcl_throwing:ender_pearl_entity", pearl_ENTITY)

-- Snowball
minetest.register_craftitem("mcl_throwing:snowball", {
	description = "Snowball",
	inventory_image = "mcl_throwing_snowball.png",
	stack_max = 16,
	on_use = throw_function("mcl_throwing:snowball_entity"),
	on_construct = function(pos)
	pos.y = pos.y - 1
		if minetest.get_node(pos).name == "default:dirt_with_grass" then
			minetest.set_node(pos, {name="default:dirt_with_snow"})
		end
	end,
})

-- Egg
minetest.register_craftitem("mcl_throwing:egg", {
	description = "Egg",
	inventory_image = "mcl_throwing_egg.png",
	stack_max = 16,
	on_use = throw_function("mcl_throwing:egg_entity"),
	groups = { craftitem = 1 },
})

-- Ender Pearl
minetest.register_craftitem("mcl_throwing:ender_pearl", {
	description = "Ender Pearl",
	wield_image = "mcl_throwing_ender_pearl.png",
	inventory_image = "mcl_throwing_ender_pearl.png",
	stack_max = 16,
	on_use = throw_function("mcl_throwing:ender_pearl_entity"),
})