-- Minetest 0.4 mod: bucket -- See README.txt for licensing and other information. minetest.register_alias("bucket:bucket_empty", "mcl_buckets:bucket_empty") minetest.register_alias("bucket:bucket_water", "mcl_buckets:bucket_water") minetest.register_alias("bucket:bucket_lava", "mcl_buckets:bucket_lava") local mod_doc = minetest.get_modpath("doc") local mod_mcl_core = minetest.get_modpath("mcl_core") local mod_mclx_core = minetest.get_modpath("mclx_core") if mod_mcl_core then minetest.register_craft({ output = 'mcl_buckets:bucket_empty 1', recipe = { {'mcl_core:iron_ingot', '', 'mcl_core:iron_ingot'}, {'', 'mcl_core:iron_ingot', ''}, } }) end mcl_buckets = {} mcl_buckets.liquids = {} -- Sound helper functions for placing and taking liquids local sound_place = function(itemname, pos) local def = minetest.registered_nodes[itemname] if def and def.sounds and def.sounds.place then minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos}) end end local sound_take = function(itemname, pos) local def = minetest.registered_nodes[itemname] if def and def.sounds and def.sounds.dug then minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos}) end end local place_liquid = function(pos, itemstring) local fullness = minetest.registered_nodes[itemstring].liquid_range sound_place(itemstring, pos) minetest.add_node(pos, {name=itemstring, param2=fullness}) end -- Register a new liquid -- source_place = a string or function. -- * string: name of the node to place -- * function(pos): will returns name of the node to place with pos being the placement position -- source_take = table of liquid source node names to take -- itemname = itemstring of the new bucket item (or nil if liquid is not takeable) -- inventory_image = texture of the new bucket item (ignored if itemname == nil) -- name = user-visible bucket description -- longdesc = long explanatory description (for help) -- usagehelp = short usage explanation (for help) -- extra_check = optional function(pos) which can returns false to avoid placing the liquid -- groups = optional list of item groups -- -- This function can be called from any mod (which depends on this one) function mcl_buckets.register_liquid(source_place, source_take, itemname, inventory_image, name, longdesc, usagehelp, extra_check, groups) for i=1, #source_take do mcl_buckets.liquids[source_take[i]] = { source_place = source_place, source_take = source_take[i], itemname = itemname, } if type(source_place) == "string" then mcl_buckets.liquids[source_place] = mcl_buckets.liquids[source_take[i]] end end if itemname ~= nil then minetest.register_craftitem(itemname, { description = name, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, inventory_image = inventory_image, stack_max = 16, liquids_pointable = true, groups = groups, on_place = function(itemstack, user, pointed_thing) -- Must be pointing to node if pointed_thing.type ~= "node" then return end local node = minetest.get_node(pointed_thing.under) local place_pos = pointed_thing.under local nn = node.name -- Call on_rightclick if the pointed node defines it if user and not user:get_player_control().sneak then if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then return minetest.registered_nodes[nn].on_rightclick(place_pos, node, user, itemstack) or itemstack end end local node_place if type(source_place) == "function" then node_place = source_place(place_pos) else node_place = source_place end -- Check if pointing to a buildable node local item = itemstack:get_name() if extra_check and extra_check(place_pos) == false then -- Fail placement of liquid elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then -- buildable; replace the node local pns = user:get_player_name() if minetest.is_protected(place_pos, pns) then return itemstack end place_liquid(place_pos, node_place) if mod_doc and doc.entry_exists("nodes", node_place) then doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place) end else -- not buildable to; place the liquid above -- check if the node above can be replaced local abovenode = minetest.get_node(pointed_thing.above) if minetest.registered_nodes[abovenode.name] and minetest.registered_nodes[abovenode.name].buildable_to then local pn = user:get_player_name() if minetest.is_protected(pointed_thing.above, pn) then return itemstack end place_liquid(pointed_thing.above, node_place) if mod_doc and doc.entry_exists("nodes", node_place) then doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place) end else -- do not remove the bucket with the liquid return end end -- Handle bucket item and inventory stuff if not minetest.settings:get_bool("creative_mode") then -- Add empty bucket and put it into inventory, if possible. -- Drop empty bucket otherwise. local new_bucket = ItemStack("mcl_buckets:bucket_empty") if itemstack:get_count() == 1 then return new_bucket else local inv = user:get_inventory() if inv:room_for_item("main", new_bucket) then inv:add_item("main", new_bucket) else minetest.add_item(user:getpos(), new_bucket) end itemstack:take_item() return itemstack end else return end end, _on_dispense = function(stack, pos, droppos, dropnode, dropdir) local iname = stack:get_name() local buildable = minetest.registered_nodes[dropnode.name].buildable_to if extra_check and extra_check(droppos) == false then -- Fail placement of liquid elseif buildable then -- buildable; replace the node if minetest.is_protected(droppos, "") then return stack end local node_place if type(source_place) == "function" then node_place = source_place(droppos) else node_place = source_place end place_liquid(droppos, node_place) stack:set_name("mcl_buckets:bucket_empty") end return stack end, }) end end minetest.register_craftitem("mcl_buckets:bucket_empty", { description = "Empty Bucket", _doc_items_longdesc = "A bucket can be used to collect and release liquids.", _doc_items_usagehelp = "Punch a liquid source to collect the liquid. With the filled bucket, you can right-click somewhere to empty the bucket which will create a liquid source at the position you've clicked at.", inventory_image = "bucket.png", stack_max = 16, liquids_pointable = true, on_place = function(itemstack, user, pointed_thing) -- Must be pointing to node if pointed_thing.type ~= "node" then return end -- Call on_rightclick if the pointed node defines it local node = minetest.get_node(pointed_thing.under) local nn = node.name if user and not user:get_player_control().sneak then if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack end end -- Check if pointing to a liquid source local liquiddef = mcl_buckets.liquids[nn] local new_bucket if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source_take) then -- Fill bucket, but not in Creative Mode if not minetest.settings:get_bool("creative_mode") then new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)}) end minetest.add_node(pointed_thing.under, {name="air"}) sound_take(nn, pointed_thing.under) if mod_doc and doc.entry_exists("nodes", nn) then doc.mark_entry_as_revealed(user:get_player_name(), "nodes", nn) end elseif nn == "mcl_cauldrons:cauldron_3" then -- Take water out of full cauldron minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"}) if not minetest.settings:get_bool("creative_mode") then new_bucket = ItemStack("mcl_buckets:bucket_water") end sound_take("mcl_core:water_source", pointed_thing.under) elseif nn == "mcl_cauldrons:cauldron_3r" then -- Take river water out of full cauldron minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"}) if not minetest.settings:get_bool("creative_mode") then new_bucket = ItemStack("mcl_buckets:bucket_river_water") end sound_take("mclx_core:river_water_source", pointed_thing.under) end -- Add liquid bucket and put it into inventory, if possible. -- Drop new bucket otherwise. if new_bucket then if itemstack:get_count() == 1 then return new_bucket else local inv = user:get_inventory() if inv:room_for_item("main", new_bucket) then inv:add_item("main", new_bucket) else minetest.add_item(user:getpos(), new_bucket) end if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end return itemstack end end end, _on_dispense = function(stack, pos, droppos, dropnode, dropdir) -- Fill empty bucket with liquid or drop bucket if no liquid local collect_liquid = false local liquiddef = mcl_buckets.liquids[dropnode.name] local new_bucket if liquiddef ~= nil and liquiddef.itemname ~= nil and (dropnode.name == liquiddef.source_take) then -- Fill bucket new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(dropnode.param2)}) sound_take(dropnode.name, droppos) collect_liquid = true end if collect_liquid then minetest.set_node(droppos, {name="air"}) -- Fill bucket with liquid stack = new_bucket else -- No liquid found: Drop empty bucket minetest.add_item(droppos, stack) stack:take_item() end return stack end, }) if mod_mcl_core then -- Lava bucket mcl_buckets.register_liquid( function(pos) local dim = mcl_worlds.pos_to_dimension(pos) if dim == "nether" then return "mcl_nether:nether_lava_source" else return "mcl_core:lava_source" end end, {"mcl_core:lava_source", "mcl_nether:nether_lava_source"}, "mcl_buckets:bucket_lava", "bucket_lava.png", "Lava Bucket", "A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution.", "Choose a place where you want to empty the bucket, then get in a safe spot somewhere above it. Be prepared to run away when something goes wrong as the lava will soon start to flow after placing. To empty the bucket (which places a lava source), right-click on your chosen place." ) -- Water bucket mcl_buckets.register_liquid( "mcl_core:water_source", {"mcl_core:water_source"}, "mcl_buckets:bucket_water", "bucket_water.png", "Water Bucket", "A bucket can be used to collect and release liquids. This one is filled with water.", "Right-click on any block to empty the bucket and put a water source on this spot.", function(pos) local nn = minetest.get_node(pos).name -- Pour water into cauldron if minetest.get_item_group(nn, "cauldron") ~= 0 then -- Put water into cauldron if nn ~= "mcl_cauldrons:cauldron_3" then minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"}) end sound_place("mcl_core:water_source", pos) return false -- Evaporate water if used in Nether (except on cauldron) else local dim = mcl_worlds.pos_to_dimension(pos) if dim == "nether" then minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}) return false end end end, { water_bucket = 1 } ) end if mod_mclx_core then -- River water bucket mcl_buckets.register_liquid( "mclx_core:river_water_source", {"mclx_core:river_water_source"}, "mcl_buckets:bucket_river_water", "bucket_river_water.png", "River Water Bucket", "A bucket can be used to collect and release liquids. This one is filled with river water.", "Right-click on any block to empty the bucket and put a river water source on this spot.", function(pos) local nn = minetest.get_node(pos).name -- Pour into cauldron if minetest.get_item_group(nn, "cauldron") ~= 0 then -- Put water into cauldron if nn ~= "mcl_cauldrons:cauldron_3r" then minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3r"}) end sound_place("mcl_core:water_source", pos) return false else -- Evaporate water if used in Nether (except on cauldron) local dim = mcl_worlds.pos_to_dimension(pos) if dim == "nether" then minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}) return false end end end, { water_bucket = 1 } ) end minetest.register_craft({ type = "fuel", recipe = "mcl_buckets:bucket_lava", burntime = 1000, replacements = {{"mcl_buckets:bucket_lava", "mcl_buckets:bucket_empty"}}, })