local reverse = true local function destruct_bed(pos, n) local node = minetest.get_node(pos) local other if n == 2 then local dir = minetest.facedir_to_dir(node.param2) other = vector.subtract(pos, dir) elseif n == 1 then local dir = minetest.facedir_to_dir(node.param2) other = vector.add(pos, dir) end if reverse then reverse = not reverse minetest.remove_node(other) minetest.check_for_falling(other) else reverse = not reverse end end local beddesc = "Beds allow you to sleep at night and make the time pass faster." local beduse = "Right-click on the bed to sleep in it. This only works when the sun sets, at night or during a thunderstorm." if minetest.settings:get_bool("enable_bed_respawn") == false then beddesc = beddesc .. "\n" .. "In local folklore, legends are told of other worlds where setting the start point for your next would be possible. But this world is not one of them." else beddesc = beddesc .. "\n" .. "By sleeping in a bed, you set the starting point for your next life." end if minetest.settings:get_bool("enable_bed_night_skip") == false then beddesc = beddesc .. "\n" .. "In this strange world, going to bed won't skip the night, but you can skip thunderstorms." else beddesc = beddesc .. "\n" .. "Sleeping allows you to skip the night if you're the only player in this world. If you're not alone, the night is skipped when all players in this world went to sleep. Thunderstorms can be skipped in the same manner." end local default_sounds if minetest.get_modpath("mcl_sounds") then default_sounds = mcl_sounds.node_sound_wood_defaults() end function mcl_beds.register_bed(name, def) local node_box_bottom, selection_box_bottom, collision_box_bottom if def.nodebox and def.nodebox.bottom then node_box_bottom = { type = "fixed", fixed = def.nodebox.bottom } end if def.selectionbox and def.selectionbox.bottom then selection_box_bottom = { type = "fixed", fixed = def.selectionbox.bottom } end if def.collisionbox and def.collisionbox.bottom then collision_box_bottom = { type = "fixed", fixed = def.collisionbox.bottom } end minetest.register_node(name .. "_bottom", { description = def.description, _doc_items_longdesc = def._doc_items_longdesc or beddesc, _doc_items_usagehelp = def._doc_items_usagehelp or beduse, inventory_image = def.inventory_image, wield_image = def.wield_image, drawtype = "nodebox", tiles = def.tiles.bottom, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, stack_max = 1, groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50}, _mcl_hardness = 0.2, _mcl_blast_resistance = 1, sounds = def.sounds or default_sounds, node_box = node_box_bottom, selection_box = selection_box_bottom, collision_box = collision_box_bottom, on_place = function(itemstack, placer, pointed_thing) local under = pointed_thing.under -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end local pos local undername = minetest.get_node(under).name if minetest.registered_items[undername] and minetest.registered_items[undername].buildable_to then pos = under else pos = pointed_thing.above end if minetest.is_protected(pos, placer:get_player_name()) and not minetest.check_player_privs(placer, "protection_bypass") then minetest.record_protection_violation(pos, placer:get_player_name()) return itemstack end local node_def = minetest.registered_nodes[minetest.get_node(pos).name] if not node_def or not node_def.buildable_to then return itemstack end local dir = minetest.dir_to_facedir(placer:get_look_dir()) local botpos = vector.add(pos, minetest.facedir_to_dir(dir)) if minetest.is_protected(botpos, placer:get_player_name()) and not minetest.check_player_privs(placer, "protection_bypass") then minetest.record_protection_violation(botpos, placer:get_player_name()) return itemstack end local botdef = minetest.registered_nodes[minetest.get_node(botpos).name] if not botdef or not botdef.buildable_to then return itemstack end minetest.set_node(pos, {name = name .. "_bottom", param2 = dir}) minetest.set_node(botpos, {name = name .. "_top", param2 = dir}) if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end return itemstack end, on_destruct = function(pos) destruct_bed(pos, 1) end, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) mcl_beds.on_rightclick(pos, clicker) return itemstack end, on_rotate = function(pos, node, user, mode, new_param2) local dir = minetest.facedir_to_dir(node.param2) local p = vector.add(pos, dir) local node2 = minetest.get_node_or_nil(p) if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or not node.param2 == node2.param2 then return false end if minetest.is_protected(p, user:get_player_name()) then minetest.record_protection_violation(p, user:get_player_name()) return false end if mode ~= screwdriver.ROTATE_FACE then return false end local newp = vector.add(pos, minetest.facedir_to_dir(new_param2)) local node3 = minetest.get_node_or_nil(newp) local node_def = node3 and minetest.registered_nodes[node3.name] if not node_def or not node_def.buildable_to then return false end if minetest.is_protected(newp, user:get_player_name()) then minetest.record_protection_violation(newp, user:get_player_name()) return false end node.param2 = new_param2 -- do not remove_node here - it will trigger destroy_bed() minetest.set_node(p, {name = "air"}) minetest.set_node(pos, node) minetest.set_node(newp, {name = name .. "_top", param2 = new_param2}) return true end, }) local node_box_top, selection_box_top, collision_box_top if def.nodebox and def.nodebox.top then node_box_top = { type = "fixed", fixed = def.nodebox.top } end if def.selectionbox and def.selectionbox.top then selection_box_top = { type = "fixed", fixed = def.selectionbox.top } end if def.collisionbox and def.collisionbox.top then collision_box_top = { type = "fixed", fixed = def.collisionbox.top } end minetest.register_node(name .. "_top", { drawtype = "nodebox", tiles = def.tiles.top, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, -- FIXME: Should be bouncy=66, but this would be a higher bounciness than slime blocks! groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50}, _mcl_hardness = 0.2, _mcl_blast_resistance = 1, sounds = def.sounds or default_sounds, drop = name .. "_bottom", node_box = node_box_top, selection_box = selection_box_top, collision_box = collision_box_top, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) mcl_beds.on_rightclick(pos, clicker) return itemstack end, on_rotate = false, on_destruct = function(pos) destruct_bed(pos, 2) end, }) minetest.register_alias(name, name .. "_bottom") if def.recipe then minetest.register_craft({ output = name, recipe = def.recipe }) end doc.add_entry_alias("nodes", name.."_bottom", "nodes", name.."_top") end