local node_sounds if minetest.get_modpath("mcl_sounds") then node_sounds = mcl_sounds.node_sound_wood_defaults() end -- Helper function local function round(num, idp) local mult = 10^(idp or 0) return math.floor(num * mult + 0.5) / mult end local colors = { -- ID, description, wool, unified dyes color group, overlay color, ["unicolor_white"] = {"white", "White Banner", "mcl_wool:white", "#FFFFFFD0" }, ["unicolor_darkcolor"] = {"grey", "Grey Banner", "mcl_wool:grey", "#303030D0" }, ["unicolor_grey"] = {"silver", "Light Grey Banner", "mcl_wool:silver", "#5B5B5BD0" }, ["unicolor_black"] = {"black", "Black Banner", "mcl_wool:black", "#000000E0" }, ["unicolor_red"] = {"red", "Red Banner", "mcl_wool:red", "#CC0000D0" }, ["unicolor_yellow"] = {"yellow", "Yellow Banner", "mcl_wool:yellow", "#CCB800D0" }, ["unicolor_dark_green"] = {"green", "Green Banner", "mcl_wool:green", "#008000D0" }, ["unicolor_cyan"] = {"cyan", "Cyan Banner", "mcl_wool:cyan", "#00CCCCD0" }, ["unicolor_blue"] = {"blue", "Blue Banner", "mcl_wool:blue", "#0000CCD0" }, ["unicolor_red_violet"] = {"magenta", "Magenta Banner", "mcl_wool:magenta", "#CC009CD0" }, ["unicolor_orange"] = {"orange", "Orange Banner", "mcl_wool:orange", "#CC5000D0" }, ["unicolor_violet"] = {"purple", "Purple Banner", "mcl_wool:purple", "#5000CCD0" }, ["unicolor_brown"] = {"brown", "Brown Banner", "mcl_wool:brown", "#7A3C00D0" }, ["unicolor_pink"] = {"pink", "Pink Banner", "mcl_wool:pink", "#EE658CD0" }, ["unicolor_lime"] = {"lime", "Lime Banner", "mcl_wool:lime", "#50CC00D0"}, ["unicolor_light_blue"] = {"light_blue", "Light Blue Banner", "mcl_wool:light_blue", "#5050FFD0" }, } local on_destruct_standing_banner = function(pos) local objects = minetest.get_objects_inside_radius(pos, 0.5) for _, v in ipairs(objects) do if v:get_entity_name() == "mcl_banners:standing_banner" then v:remove() end end end local make_banner_texture = function(colorid) local colorize if colors[colorid] then colorize = colors[colorid][4] end if colorize then return { "(mcl_banners_banner_base.png^[mask:mcl_banners_base_inverted.png)^((mcl_banners_banner_base.png^[colorize:"..colorize..")^[mask:mcl_banners_base.png)" } else return { "mcl_banners_banner_base.png" } end end for colorid, colortab in pairs(colors) do local itemid = colortab[1] local desc = colortab[2] local wool = colortab[3] local colorize = colortab[4] local itemstring_standing = "mcl_banners:standding_banner_"..itemid local inv if colorize then inv = "mcl_banners_item_base.png^(mcl_banners_item_overlay.png^[colorize:"..colorize..")" else inv = "mcl_banners_item_base.png^mcl_banners_item_overlay.png" end -- Banner node minetest.register_node(itemstring_standing, { description = desc, _doc_items_longdesc = "Banners are tall decorative blocks which can be placed on the floor.", walkable = false, is_ground_content = false, paramtype = "light", sunlight_propagates = true, drawtype = "airlike", inventory_image = inv, wield_image = inv, tiles = { "blank.png" }, selection_box = {type = "fixed", fixed= {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2} }, groups = { banner = 1, deco_block = 1, attached_node = 1 }, stack_max = 16, sounds = node_sounds, on_place = function(itemstack, placer, pointed_thing) local above = pointed_thing.above local under = pointed_thing.under -- Use pointed node's on_rightclick function first, if present local node_under = minetest.get_node(under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack end end -- Place the node! local _, success = minetest.item_place_node(itemstack, placer, pointed_thing) if not success then return itemstack end local place_pos if minetest.registered_nodes[node_under.name].buildable_to then place_pos = under else place_pos = above end place_pos.y = place_pos.y - 0.5 local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner") banner:set_properties({textures=make_banner_texture(colorid)}) banner:get_luaentity()._base_color = colorid -- Determine the rotation based on player's yaw local yaw = placer:get_look_horizontal() -- Select one of 16 possible rotations (0-15) local rotation_level = round((yaw / (math.pi*2)) * 16) local final_yaw = (rotation_level * (math.pi/8)) + math.pi banner:set_yaw(final_yaw) if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos}) return itemstack end, on_destruct = on_destruct_standing_banner, _mcl_hardness = 1, _mcl_blast_resistance = 5, }) if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_wool") then minetest.register_craft({ output = itemstring_standing, recipe = { { wool, wool, wool }, { wool, wool, wool }, { "", "mcl_core:stick", "" }, } }) end end minetest.register_entity("mcl_banners:standing_banner", { physical = false, collide_with_objects = false, visual = "mesh", mesh = "amc_banner.b3d", visual_size = { x=2.499, y=2.499 }, textures = make_banner_texture(), collisionbox = { 0, 0, 0, 0, 0, 0 }, _base_color = nil, get_staticdata = function(self) local out = { _base_color = self._base_color } return minetest.serialize(out) end, on_activate = function(self, staticdata) if staticdata and staticdata ~= "" then local inp = minetest.deserialize(staticdata) self._base_color = inp._base_color self.object:set_properties({textures = make_banner_texture(self._base_color)}) end self.object:set_armor_groups({immortal=1}) end, }) minetest.register_craft({ type = "fuel", recipe = "group:banner", burntime = 15, })