------------------------------------------------------------------------------- -- function to fill empty space below baseplate when building on a hill ------------------------------------------------------------------------------- function settlements.ground(pos, pr) -- role model: Wendelsteinkircherl, Brannenburg local p2 = vector.new(pos) local cnt = 0 local mat = "mcl_core:dirt" p2.y = p2.y-1 while true do cnt = cnt+1 if cnt > 20 then break end if cnt>pr:next(2,4) then mat = "mcl_core:stone" end minetest.swap_node(p2, {name=mat}) p2.y = p2.y-1 end end ------------------------------------------------------------------------------- -- function clear space above baseplate ------------------------------------------------------------------------------- function settlements.terraform(settlement_info, pr) local fheight, fwidth, fdepth, schematic_data for i, built_house in ipairs(settlement_info) do -- pick right schematic_info to current built_house for j, schem in ipairs(settlements.schematic_table) do if settlement_info[i]["name"] == schem["name"] then schematic_data = schem break end end local pos = settlement_info[i]["pos"] if settlement_info[i]["rotat"] == "0" or settlement_info[i]["rotat"] == "180" then fwidth = schematic_data["hwidth"] fdepth = schematic_data["hdepth"] else fwidth = schematic_data["hdepth"] fdepth = schematic_data["hwidth"] end --fheight = schematic_data["hheight"] * 3 -- remove trees and leaves above fheight = schematic_data["hheight"] -- remove trees and leaves above -- -- now that every info is available -> create platform and clear space above -- for xi = 0,fwidth-1 do for zi = 0,fdepth-1 do for yi = 0,fheight *3 do if yi == 0 then local p = {x=pos.x+xi, y=pos.y, z=pos.z+zi} settlements.ground(p, pr) else -- write ground -- local p = {x=pos.x+xi, y=pos.y+yi, z=pos.z+zi} -- local node = mcl_mapgen_core.get_node(p) -- if node and node.name ~= "air" then -- minetest.swap_node(p,{name="air"}) -- end minetest.swap_node({x=pos.x+xi, y=pos.y+yi, z=pos.z+zi},{name="air"}) end end end end end end