local S = minetest.get_translator("mesecons_noteblock") minetest.register_node("mesecons_noteblock:noteblock", { description = S("Note Block"), _tt_help = S("Plays a musical note when powered by redstone power"), _doc_items_longdesc = S("A note block is a musical block which plays one of many musical notes and different intruments when it is punched or supplied with redstone power."), _doc_items_usagehelp = S("Use the note block to choose the next musical note (there are 25 semitones, or 2 octaves). The intrument played depends on the material of the block below the note block:").."\n\n".. S("• Glass: Sticks").."\n".. S("• Wood: Bass guitar").."\n".. S("• Stone: Bass drum").."\n".. S("• Sand or gravel: Snare drum").."\n".. S("• Block of Gold: Bell").."\n".. S("• Clay: Flute").."\n".. S("• Packed Ice: Chime").."\n".. S("• Wool: Guitar").."\n".. S("• Bone Block: Xylophne").."\n".. S("• Block of Iron: Iron xylophne").."\n".. S("• Soul Sand: Cow bell").."\n".. S("• Pumpkin: Didgeridoo").."\n".. S("• Block of Emerald: Square wave").."\n".. S("• Hay Bale: Banjo").."\n".. S("• Glowstone: Electric piano").."\n".. S("• Anything else: Piano").."\n\n".. S("The note block will only play a note when it is below air, otherwise, it stays silent."), tiles = {"mesecons_noteblock.png"}, groups = {handy=1,axey=1, material_wood=1, flammable=-1}, is_ground_content = false, place_param2 = 0, on_rightclick = function (pos, node, clicker) -- change sound when rightclicked local protname = clicker:get_player_name() if minetest.is_protected(pos, protname) then minetest.record_protection_violation(pos, protname) return end node.param2 = (node.param2+1)%25 mesecon.noteblock_play(pos, node.param2) minetest.set_node(pos, node) end, on_punch = function (pos, node) -- play current sound when punched mesecon.noteblock_play(pos, node.param2) end, sounds = mcl_sounds.node_sound_wood_defaults(), mesecons = {effector = { -- play sound when activated action_on = function (pos, node) mesecon.noteblock_play(pos, node.param2) end, rules = mesecon.rules.alldirs, }}, _mcl_blast_resistance = 0.8, _mcl_hardness = 0.8, }) minetest.register_craft({ output = '"mesecons_noteblock:noteblock" 1', recipe = { {"group:wood", "group:wood", "group:wood"}, {"group:wood", "mesecons:redstone", "group:wood"}, {"group:wood", "group:wood", "group:wood"}, } }) minetest.register_craft({ type = "fuel", recipe = "mesecons_noteblock:noteblock", burntime = 15 }) local soundnames_piano = { [0] = "mesecons_noteblock_c", "mesecons_noteblock_csharp", "mesecons_noteblock_d", "mesecons_noteblock_dsharp", "mesecons_noteblock_e", "mesecons_noteblock_f", "mesecons_noteblock_fsharp", "mesecons_noteblock_g", "mesecons_noteblock_gsharp", "mesecons_noteblock_a", "mesecons_noteblock_asharp", "mesecons_noteblock_b", "mesecons_noteblock_c2", "mesecons_noteblock_csharp2", "mesecons_noteblock_d2", "mesecons_noteblock_dsharp2", "mesecons_noteblock_e2", "mesecons_noteblock_f2", "mesecons_noteblock_fsharp2", "mesecons_noteblock_g2", "mesecons_noteblock_gsharp2", "mesecons_noteblock_a2", "mesecons_noteblock_asharp2", "mesecons_noteblock_b2", -- TODO: Add dedicated sound file? "mesecons_noteblock_b2", } mesecon.noteblock_play = function (pos, param2) local block_above_name = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name if block_above_name ~= "air" then -- Don't play sound if no air is above return end local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name local param2_to_pitch = function(param2) return 2^((param2-12)/12) end local pitched = false local soundname, pitch if block_below_name == "mcl_core:goldblock" then soundname="mesecons_noteblock_bell" elseif block_below_name == "mcl_core:clay" then soundname="mesecons_noteblock_flute" elseif block_below_name == "mcl_core:packed_ice" then soundname="mesecons_noteblock_chime" elseif block_below_name == "mcl_core:bone_block" then soundname="mesecons_noteblock_xylophone_wood" elseif block_below_name == "mcl_core:ironblock" then soundname="mesecons_noteblock_xylophone_metal" elseif block_below_name == "mcl_nether:soul_sand" then soundname="mesecons_noteblock_cowbell" elseif block_below_name == "mcl_farming:pumpkin" or block_below_name == "mcl_farming:pumpkin_face" or block_below_name == "mcl_farming:pumpkin_face_light" then soundname="mesecons_noteblock_didgeridoo" elseif block_below_name == "mcl_core:emeraldblock" then soundname="mesecons_noteblock_squarewave" elseif block_below_name == "mcl_farming:hay_block" then soundname="mesecons_noteblock_banjo" elseif block_below_name == "mcl_nether:glowstone" then soundname="mesecons_noteblock_piano_digital" elseif minetest.get_item_group(block_below_name, "wool") ~= 0 then soundname="mesecons_noteblock_guitar" elseif minetest.get_item_group(block_below_name, "material_glass") ~= 0 then soundname="mesecons_noteblock_hit" elseif minetest.get_item_group(block_below_name, "material_wood") ~= 0 then soundname="mesecons_noteblock_bass_guitar" elseif minetest.get_item_group(block_below_name, "material_sand") ~= 0 then soundname="mesecons_noteblock_snare" elseif minetest.get_item_group(block_below_name, "material_stone") ~= 0 then soundname="mesecons_noteblock_bass_drum" else -- Default: One of 25 piano notes soundname = soundnames_piano[param2] -- Workaround: Final sound gets automatic higher pitch instead if param2 == 24 then pitch = 2^(1/12) end pitched = true end if not pitched then pitch = param2_to_pitch(param2) end minetest.sound_play(soundname, {pos = pos, gain = 1.0, max_hear_distance = 48, pitch = pitch}) end