--[[ This mod registers 3 nodes: - One node for the horizontal-facing dropper (mcl_droppers:dropper) - One node for the upwards-facing droppers (mcl_droppers:dropper_up) - One node for the downwards-facing droppers (mcl_droppers:dropper_down) 3 node definitions are needed because of the way the textures are defined. All node definitions share a lot of code, so this is the reason why there are so many weird tables below. ]] local S = minetest.get_translator("mcl_droppers") -- For after_place_node local setup_dropper = function(pos) -- Set formspec and inventory local form = "size[9,8.75]".. "label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "list[current_player;main;0,4.5;9,3;9]".. mcl_formspec.get_itemslot_bg(0,4.5,9,3).. "list[current_player;main;0,7.74;9,1;]".. mcl_formspec.get_itemslot_bg(0,7.74,9,1).. "label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]".. "list[current_name;main;3,0.5;3,3;]".. mcl_formspec.get_itemslot_bg(3,0.5,3,3).. "listring[current_name;main]".. "listring[current_player;main]" local meta = minetest.get_meta(pos) meta:set_string("formspec", form) local inv = meta:get_inventory() inv:set_size("main", 9) end local orientate_dropper = function(pos, placer) -- Not placed by player if not placer then return end -- Pitch in degrees local pitch = placer:get_look_vertical() * (180 / math.pi) if pitch > 55 then minetest.swap_node(pos, {name="mcl_droppers:dropper_up"}) elseif pitch < -55 then minetest.swap_node(pos, {name="mcl_droppers:dropper_down"}) end end local on_rotate if minetest.get_modpath("screwdriver") then on_rotate = screwdriver.rotate_simple end -- Shared core definition table local dropperdef = { is_ground_content = false, sounds = mcl_sounds.node_sound_stone_defaults(), after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1, inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return count end end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return stack:get_count() end end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return stack:get_count() end end, _mcl_blast_resistance = 3.5, _mcl_hardness = 3.5, mesecons = {effector = { -- Drop random item when triggered action_on = function (pos, node) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local droppos if node.name == "mcl_droppers:dropper" then droppos = vector.subtract(pos, minetest.facedir_to_dir(node.param2)) elseif node.name == "mcl_droppers:dropper_up" then droppos = {x=pos.x, y=pos.y+1, z=pos.z} elseif node.name == "mcl_droppers:dropper_down" then droppos = {x=pos.x, y=pos.y-1, z=pos.z} end local dropnode = minetest.get_node(droppos) -- Do not drop into solid nodes, unless they are containers local dropnodedef = minetest.registered_nodes[dropnode.name] if dropnodedef.walkable and not dropnodedef.groups.container then return end local stacks = {} for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then table.insert(stacks, {stack = stack, stackpos = i}) end end if #stacks >= 1 then local r = math.random(1, #stacks) local stack = stacks[r].stack local dropitem = ItemStack(stack) dropitem:set_count(1) local stack_id = stacks[r].stackpos -- If it's a container, attempt to put it into the container local dropped = mcl_util.move_item_container(pos, droppos, nil, stack_id) -- No container? if not dropped and not dropnodedef.groups.container then -- Drop item normally minetest.add_item(droppos, dropitem) stack:take_item() inv:set_stack("main", stack_id, stack) end end end, rules = mesecon.rules.alldirs, }}, on_rotate = on_rotate, } -- Horizontal dropper local horizontal_def = table.copy(dropperdef) horizontal_def.description = S("Dropper") horizontal_def._tt_help = S("9 inventory slots").."\n"..S("Drops item when powered by redstone power") horizontal_def._doc_items_longdesc = S("A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it.") horizontal_def._doc_items_usagehelp = S("Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Use the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.") horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing) setup_dropper(pos) orientate_dropper(pos, placer) end horizontal_def.tiles = { "default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "mcl_droppers_dropper_front_horizontal.png" } horizontal_def.paramtype2 = "facedir" horizontal_def.groups = {pickaxey=1, container=2, material_stone=1} minetest.register_node("mcl_droppers:dropper", horizontal_def) -- Down dropper local down_def = table.copy(dropperdef) down_def.description = S("Downwards-Facing Dropper") down_def.after_place_node = setup_dropper down_def.tiles = { "default_furnace_top.png", "mcl_droppers_dropper_front_vertical.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png" } down_def.groups = {pickaxey=1, container=2,not_in_creative_inventory=1, material_stone=1} down_def._doc_items_create_entry = false down_def.drop = "mcl_droppers:dropper" minetest.register_node("mcl_droppers:dropper_down", down_def) -- Up dropper -- The up dropper is almost identical to the down dropper, it only differs in textures local up_def = table.copy(down_def) up_def.description = S("Upwards-Facing Dropper") up_def.tiles = { "mcl_droppers_dropper_front_vertical.png", "default_furnace_bottom.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png" } minetest.register_node("mcl_droppers:dropper_up", up_def) -- Ladies and gentlemen, I present to you: the crafting recipe! minetest.register_craft({ output = 'mcl_droppers:dropper', recipe = { {"mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble",}, {"mcl_core:cobble", "", "mcl_core:cobble",}, {"mcl_core:cobble", "mesecons:redstone", "mcl_core:cobble",}, } }) -- Add entry aliases for the Help if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mcl_droppers:dropper", "nodes", "mcl_droppers:dropper_down") doc.add_entry_alias("nodes", "mcl_droppers:dropper", "nodes", "mcl_droppers:dropper_up") end -- Legacy minetest.register_lbm({ label = "Update dropper formspecs (0.60.0)", name = "mcl_droppers:update_formspecs_0_60_0", nodenames = { "mcl_droppers:dropper", "mcl_droppers:dropper_down", "mcl_droppers:dropper_up" }, action = function(pos, node) setup_dropper(pos) minetest.log("action", "[mcl_droppers] Node formspec updated at "..minetest.pos_to_string(pos)) end, })