local splash_image = function(colorstring, opacity) if not opacity then opacity = 127 end return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_splash_bottle.png" end local function register_splash(name, descr, color, def) local id = "mcl_potions:"..name.."_splash" minetest.register_craftitem(id, { description = descr, inventory_image = splash_image(color), on_use = function(item, placer, pointed_thing) --weapons_shot(itemstack, placer, pointed_thing, def.velocity, name) local velocity = 10 local dir = placer:get_look_dir(); local pos = placer:getpos(); local obj = minetest.env:add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying") obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity}) obj:setacceleration({x=0, y=-9.8, z=0}) item:take_item() return item end, stack_max = 1, }) local w = 0.7 minetest.register_entity(id.."_flying",{ textures = {splash_image(color)}, hp_max = 1, visual_size = {x=w/2,y=w/2}, collisionbox = {0,0,0,0,0,0}, on_step = function(self, dtime) local pos = self.object:getpos() local node = minetest.get_node(pos) local n = node.name local d = 2 local redux_map = {7/8,0.5,0.25} if n ~= "air" then minetest.sound_play("mcl_potions_breaking_glass") minetest.add_particlespawner({ amount = 40, time = 2, minpos = {x=pos.x-d, y=pos.y, z=pos.z-d}, maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d}, minvel = {x=-1, y=0, z=-1}, maxvel = {x=1, y=0.5, z=1}, minacc = {x=-0.5, y=0, z=-0.5}, maxacc = {x=0.5, y=.2, z=0.5}, minexptime = 1, maxexptime = 5, minsize = 2, maxsize = 4, collisiondetection = false, vertical = false, texture = "mcl_potions_sprite.png^[colorize:"..color..":127", }) self.object:remove() for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 4)) do if minetest.is_player(obj) then pos2 = obj:get_pos() local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2)) if rad > 0 then def.potion_fun(obj, redux_map[rad]) else def.potion_fun(obj, 1) end end end end end, }) end register_splash("awkward", "Splash Awkward Potion", "#0000FF", { potion_fun = function(player, redx) end, }) register_splash("mundane", "Splash Mundane Potion", "#0000FF", { potion_fun = function(player, redx) end, }) register_splash("thick", "Splash Thick Potion", "#0000FF", { potion_fun = function(player, redx) end, }) register_splash("healing", "Splash Healing", "#AA0000", { potion_fun = function(player, redx) player:set_hp(player:get_hp() + 3*redx) end, }) register_splash("healing_2", "Splash Healing II", "#DD0000", { potion_fun = function(player, redx) player:set_hp(player:get_hp() + 6*redx) end, }) register_splash("harming", "Splash Harming", "#660099", { potion_fun = function(player, redx) mcl_potions.healing_func(player, -4*redx) end, }) register_splash("harming_2", "Splash Harming II", "#330066", { potion_fun = function(player, redx) mcl_potions.healing_func(player, -6*redx) end, }) register_splash("leaping", "Splash Leaping", "#00CC33", { potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, 135*redx) end }) register_splash("leaping_2", "Splash Leaping II", "#00EE33", { potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.4, 135*redx) end }) register_splash("leaping_plus", "Splash Leaping +", "#00DD33", { potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, 360*redx) end }) register_splash("swiftness", "Splash Swiftness", "#009999", { potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, 135*redx) end }) register_splash("swiftness_2", "Splash Swiftness II", "#00BBBB", { potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.4, 135*redx) end }) register_splash("swiftness_plus", "Splash Swiftness +", "#00BBBB", { potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, 360*redx) end }) register_splash("slowness", "Splash Slowness ", "#000080", { potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, 68*redx) end }) register_splash("slowness_plus", "Splash Slowness +", "#000066", { potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, 180*redx) end }) register_splash("poison", "Splash Poison", "#335544", { potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end }) register_splash("poison_2", "Splash Poison II", "#446655", { potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end }) register_splash("poison_plus", "Splash Poison II", "#557766", { potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end }) register_splash("regeneration", "Splash Regeneration", "#A52BB2", { potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 180*redx) end }) register_splash("regeneration_2", "Splash Regeneration II", "#B52CC2", { potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 180*redx) end }) register_splash("regeneration_plus", "Splash Regeneration +", "#C53DD3", { potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 300*redx) end }) register_splash("invisibility", "Splash Invisibility", "#B0B0B0", { potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, 135*redx) end }) register_splash("invisibility", "Splash Invisibility", "#A0A0A0", { potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, 300*redx) end })