dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua") -- Regisiter Head Armor minetest.register_tool("3d_armor:helmet_leather", { description = "Leather Cap", inventory_image = "3d_armor_inv_helmet_leather.png", groups = {armor_head=5, armor_heal=0, armor_use=100}, wear = 0, }) minetest.register_tool("3d_armor:helmet_iron", { description = "Iron Helmet", inventory_image = "3d_armor_inv_helmet_iron.png", groups = {armor_head=10, armor_heal=5, armor_use=250}, wear = 0, }) minetest.register_tool("3d_armor:helmet_gold", { description = "Golden Helmet", inventory_image = "3d_armor_inv_helmet_gold.png", groups = {armor_head=15, armor_heal=10, armor_use=500}, wear = 0, }) minetest.register_tool("3d_armor:helmet_diamond",{ description = "Diamond Helmet", inventory_image = "3d_armor_inv_helmet_diamond.png", groups = {armor_head=20, armor_heal=15, armor_use=750}, wear = 0, }) minetest.register_tool("3d_armor:helmet_chain", { description = "Chain Helmet", inventory_image = "3d_armor_inv_helmet_chain.png", groups = {armor_head=15, armor_heal=10, armor_use=500}, wear = 0, }) -- Regisiter Torso Armor minetest.register_tool("3d_armor:chestplate_leather", { description = "Leather Tunic", inventory_image = "3d_armor_inv_chestplate_leather.png", groups = {armor_torso=15, armor_heal=0, armor_use=100}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_iron", { description = "Iron Chestplate", inventory_image = "3d_armor_inv_chestplate_iron.png", groups = {armor_torso=20, armor_heal=5, armor_use=250}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_gold", { description = "Golden Chestplate", inventory_image = "3d_armor_inv_chestplate_gold.png", groups = {armor_torso=25, armor_heal=10, armor_use=500}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_diamond",{ description = "Diamond Chestplate", inventory_image = "3d_armor_inv_chestplate_diamond.png", groups = {armor_torso=30, armor_heal=15, armor_use=750}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_chain", { description = "Chain Chestplate", inventory_image = "3d_armor_inv_chestplate_chain.png", groups = {armor_torso=25, armor_heal=10, armor_use=500}, wear = 0, }) -- Regisiter Leg Armor minetest.register_tool("3d_armor:leggings_leather", { description = "Leather Pants", inventory_image = "3d_armor_inv_leggings_leather.png", groups = {armor_legs=10, armor_heal=0, armor_use=100}, wear = 0, }) minetest.register_tool("3d_armor:leggings_iron", { description = "Iron Leggings", inventory_image = "3d_armor_inv_leggings_iron.png", groups = {armor_legs=15, armor_heal=5, armor_use=250}, wear = 0, }) minetest.register_tool("3d_armor:leggings_gold", { description = "Golden Leggings", inventory_image = "3d_armor_inv_leggings_gold.png", groups = {armor_legs=20, armor_heal=10, armor_use=500}, wear = 0, }) minetest.register_tool("3d_armor:leggings_diamond",{ description = "Diamond Leggins", inventory_image = "3d_armor_inv_leggings_diamond.png", groups = {armor_legs=25, armor_heal=15, armor_use=750}, wear = 0, }) minetest.register_tool("3d_armor:leggings_chain", { description = "Chain Leggings", inventory_image = "3d_armor_inv_leggings_chain.png", groups = {armor_legs=20, armor_heal=10, armor_use=500}, wear = 0, }) -- Regisiter Boots minetest.register_tool("3d_armor:boots_leather", { description = "Leather Boots", inventory_image = "3d_armor_inv_boots_leather.png", groups = {armor_feet=5, armor_heal=0, armor_use=100}, wear = 0, }) minetest.register_tool("3d_armor:boots_iron", { description = "Iron Boots", inventory_image = "3d_armor_inv_boots_iron.png", groups = {armor_feet=10, armor_heal=5, armor_use=250}, wear = 0, }) minetest.register_tool("3d_armor:boots_gold", { description = "Golden Boots", inventory_image = "3d_armor_inv_boots_gold.png", groups = {armor_feet=15, armor_heal=10, armor_use=500}, wear = 0, }) minetest.register_tool("3d_armor:boots_diamond",{ description = "Diamond Boots", inventory_image = "3d_armor_inv_boots_diamond.png", groups = {armor_feet=20, armor_heal=15, armor_use=750}, wear = 0, }) minetest.register_tool("3d_armor:boots_chain", { description = "Chain Boots", inventory_image = "3d_armor_inv_boots_chain.png", groups = {armor_feet=15, armor_heal=10, armor_use=500}, wear = 0, }) -- Register Craft Recipies local craft_ingreds = { leather = { "mcl_mobitems:leather" }, iron = { "mcl_core:iron_ingot", "mcl_core:iron_nugget" }, gold = { "mcl_core:gold_ingot", "mcl_core:gold_nugget" }, diamond = { "mcl_core:diamond" }, chain = { nil, "mcl_core:iron_nugget"} , } for k, v in pairs(craft_ingreds) do -- material local m = v[1] -- cooking result local c = v[2] if m ~= nil then minetest.register_craft({ output = "3d_armor:helmet_"..k, recipe = { {m, m, m}, {m, "", m}, {"", "", ""}, }, }) minetest.register_craft({ output = "3d_armor:chestplate_"..k, recipe = { {m, "", m}, {m, m, m}, {m, m, m}, }, }) minetest.register_craft({ output = "3d_armor:leggings_"..k, recipe = { {m, m, m}, {m, "", m}, {m, "", m}, }, }) minetest.register_craft({ output = "3d_armor:boots_"..k, recipe = { {m, "", m}, {m, "", m}, }, }) end if c ~= nil then minetest.register_craft({ type = "cooking", output = c, recipe = "3d_armor:helmet_"..k, cooktime = 10, }) minetest.register_craft({ type = "cooking", output = c, recipe = "3d_armor:chestplate_"..k, cooktime = 10, }) minetest.register_craft({ type = "cooking", output = c, recipe = "3d_armor:leggings_"..k, cooktime = 10, }) minetest.register_craft({ type = "cooking", output = c, recipe = "3d_armor:boots_"..k, cooktime = 10, }) end end