default.chest_formspec = "size[9,9.75]".. "background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]".. default.inventory_header.. "list[current_name;main;0,0.5;9,4;]".. "list[current_player;main;0,5.5;9,3;9]".. "list[current_player;main;0,8.74;9,1;]" local chest_inv_size = 4*9 local chest_inv_vers = 2 function default.get_locked_chest_formspec(pos) local meta = minetest.get_meta(pos) local inv_v = meta:get_int("chest_inv_ver") if inv_v and inv_v < chest_inv_vers then local inv = meta:get_inventory() inv:set_size("main",chest_inv_size) meta:set_int("chest_inv_ver",chest_inv_vers) end local spos = pos.x .. "," .. pos.y .. "," ..pos.z local formspec = "size[9,9.75]".. "background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]".. default.inventory_header.. "list[nodemeta:".. spos .. ";main;0,0.5;9,4;]".. "list[current_player;main;0,5.5;9,3;9]".. "list[current_player;main;0,8.74;9,1;]" return formspec end minetest.register_abm({ nodenames = {"default:chest"}, interval = 1, chance = 1, action = function(pos, node) local meta = minetest.get_meta(pos) local inv_v = meta:get_int("chest_inv_ver") if inv_v and inv_v < chest_inv_vers then local inv = meta:get_inventory() inv:set_size("main",chest_inv_size) meta:set_int("chest_inv_ver",chest_inv_vers) end end })