local S = minetest.get_translator("mcl_chests") local mod_doc = minetest.get_modpath("doc") local no_rotate, simple_rotate if minetest.get_modpath("screwdriver") then no_rotate = screwdriver.disallow simple_rotate = screwdriver.rotate_simple end --[[ List of open chests. Key: Player name Value: If player is using a chest: { pos = } Otherwise: nil ]] local open_chests = {} -- To be called if a player opened a chest local player_chest_open = function(player, pos) open_chests[player:get_player_name()] = { pos = pos } end -- Simple protection checking functions local protection_check_move = function(pos, from_list, from_index, to_list, to_index, count, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return count end end local protection_check_put_take = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return stack:get_count() end end local trapped_chest_mesecons_rules = mesecon.rules.pplate -- To be called when a chest is closed (only relevant for trapped chest atm) local chest_update_after_close = function(pos) local node = minetest.get_node(pos) if node.name == "mcl_chests:trapped_chest_on" then minetest.swap_node(pos, {name="mcl_chests:trapped_chest", param2 = node.param2}) mesecon.receptor_off(pos, trapped_chest_mesecons_rules) elseif node.name == "mcl_chests:trapped_chest_on_left" then minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) mesecon.receptor_off(pos, trapped_chest_mesecons_rules) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2}) mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) elseif node.name == "mcl_chests:trapped_chest_on_right" then minetest.swap_node(pos, {name="mcl_chests:trapped_chest_right", param2 = node.param2}) mesecon.receptor_off(pos, trapped_chest_mesecons_rules) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) end end -- To be called if a player closed a chest local player_chest_close = function(player) local name = player:get_player_name() if open_chests[name] == nil then return end local pos = open_chests[name].pos chest_update_after_close(pos) open_chests[name] = nil end -- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters local register_chest = function(basename, desc, longdesc, usagehelp, tt_help, tiles_table, hidden, mesecons, on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop, canonical_basename) -- START OF register_chest FUNCTION BODY if not drop then drop = "mcl_chests:"..basename else drop = "mcl_chests:"..drop end -- The basename of the "canonical" version of the node, if set (e.g.: trapped_chest_on → trapped_chest). -- Used to get a shared formspec ID and to swap the node back to the canonical version in on_construct. if not canonical_basename then canonical_basename = basename end local double_chest_add_item = function(top_inv, bottom_inv, listname, stack) if not stack or stack:is_empty() then return end local name = stack:get_name() local top_off = function(inv, stack) for c, chest_stack in ipairs(inv:get_list(listname)) do if stack:is_empty() then break end if chest_stack:get_name() == name and chest_stack:get_free_space() > 0 then stack = chest_stack:add_item(stack) inv:set_stack(listname, c, chest_stack) end end return stack end stack = top_off(top_inv, stack) stack = top_off(bottom_inv, stack) if not stack:is_empty() then stack = top_inv:add_item(listname, stack) if not stack:is_empty() then bottom_inv:add_item(listname, stack) end end end minetest.register_node("mcl_chests:"..basename, { description = desc, _tt_help = tt_help, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, _doc_items_hidden = hidden, tiles = tiles_table.small, paramtype = "light", paramtype2 = "facedir", stack_max = 64, drop = drop, groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1}, is_ground_content = false, sounds = mcl_sounds.node_sound_wood_defaults(), on_construct = function(pos) local param2 = minetest.get_node(pos).param2 local meta = minetest.get_meta(pos) --[[ This is a workaround for Minetest issue 5894 . Apparently if we don't do this, large chests initially don't work when placed at chunk borders, and some chests randomly don't work after placing. ]] -- FIXME: Remove this workaround when the bug has been fixed. -- BEGIN OF WORKAROUND -- meta:set_string("workaround", "ignore_me") meta:set_string("workaround", nil) -- Done to keep metadata clean -- END OF WORKAROUND -- local inv = meta:get_inventory() inv:set_size("main", 9*3) --[[ The "input" list is *another* workaround (hahahaha!) around the fact that Minetest does not support listrings to put items into an alternative list if the first one happens to be full. See . This list is a hidden input-only list and immediately puts items into the appropriate chest. It is only used for listrings and hoppers. This workaround is not that bad because it only requires a simple “inventory allows” check for large chests.]] -- FIXME: Refactor the listrings as soon Minetest supports alternative listrings -- BEGIN OF LISTRING WORKAROUND inv:set_size("input", 1) -- END OF LISTRING WORKAROUND if minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "right")).name == "mcl_chests:"..canonical_basename then minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_right",param2=param2}) local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right") minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_left", param2 = param2 }) elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename then minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_left",param2=param2}) local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left") minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 }) else minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename, param2 = param2 }) end end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end, allow_metadata_inventory_move = protection_check_move, allow_metadata_inventory_take = protection_check_put_take, allow_metadata_inventory_put = protection_check_put_take, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) -- BEGIN OF LISTRING WORKAROUND if listname == "input" then local inv = minetest.get_inventory({type="node", pos=pos}) inv:add_item("main", stack) end -- END OF LISTRING WORKAROUND end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5, on_rightclick = function(pos, node, clicker) minetest.show_formspec(clicker:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z, "size[9,8.75]".. "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Chest"))).."]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]".. mcl_formspec.get_itemslot_bg(0,0.5,9,3).. "label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "list[current_player;main;0,4.5;9,3;9]".. mcl_formspec.get_itemslot_bg(0,4.5,9,3).. "list[current_player;main;0,7.74;9,1;]".. mcl_formspec.get_itemslot_bg(0,7.74,9,1).. "listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]".. "listring[current_player;main]") if on_rightclick_addendum then on_rightclick_addendum(pos, node, clicker) end end, on_destruct = function(pos) local players = minetest.get_connected_players() for p=1, #players do minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z) end end, mesecons = mesecons, on_rotate = simple_rotate, }) minetest.register_node("mcl_chests:"..basename.."_left", { tiles = tiles_table.left, paramtype = "light", paramtype2 = "facedir", groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1}, drop = drop, is_ground_content = false, sounds = mcl_sounds.node_sound_wood_defaults(), on_construct = function(pos) local n = minetest.get_node(pos) local param2 = n.param2 local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left") if not p or minetest.get_node(p).name ~= "mcl_chests:"..canonical_basename.."_right" then n.name = "mcl_chests:"..canonical_basename minetest.swap_node(pos, n) end end, on_destruct = function(pos) local n = minetest.get_node(pos) if n.name == "mcl_chests:"..basename then return end local players = minetest.get_connected_players() for p=1, #players do minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z) end local param2 = n.param2 local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left") if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_right" then return end for pl=1, #players do minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z) end minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 }) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end, allow_metadata_inventory_move = protection_check_move, allow_metadata_inventory_take = protection_check_put_take, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 -- BEGIN OF LISTRING WORKAROUND elseif listname == "input" then local inv = minetest.get_inventory({type="node", pos=pos}) if inv:room_for_item("main", stack) then return -1 else local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left") local other_inv = minetest.get_inventory({type="node", pos=other_pos}) if other_inv:room_for_item("main", stack) then return -1 else return 0 end end -- END OF LISTRING WORKAROUND else return stack:get_count() end end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) -- BEGIN OF LISTRING WORKAROUND if listname == "input" then local inv = minetest.get_inventory({type="node", pos=pos}) local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left") local other_inv = minetest.get_inventory({type="node", pos=other_pos}) double_chest_add_item(inv, other_inv, "main", stack) end -- END OF LISTRING WORKAROUND end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5, on_rightclick = function(pos, node, clicker) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") minetest.show_formspec(clicker:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z, "size[9,11.5]".. "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Large Chest"))).."]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]".. mcl_formspec.get_itemslot_bg(0,0.5,9,3).. "list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]".. mcl_formspec.get_itemslot_bg(0,3.5,9,3).. "label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "list[current_player;main;0,7.5;9,3;9]".. mcl_formspec.get_itemslot_bg(0,7.5,9,3).. "list[current_player;main;0,10.75;9,1;]".. mcl_formspec.get_itemslot_bg(0,10.75,9,1).. -- BEGIN OF LISTRING WORKAROUND "listring[current_player;main]".. "listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";input]".. -- END OF LISTRING WORKAROUND "listring[current_player;main]".. "listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]".. "listring[current_player;main]".. "listring[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main]") if on_rightclick_addendum_left then on_rightclick_addendum_left(pos, node, clicker) end end, mesecons = mesecons, on_rotate = no_rotate, }) minetest.register_node("mcl_chests:"..basename.."_right", { tiles = tiles_table.right, paramtype = "light", paramtype2 = "facedir", groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1}, drop = drop, is_ground_content = false, sounds = mcl_sounds.node_sound_wood_defaults(), on_construct = function(pos) local n = minetest.get_node(pos) local param2 = n.param2 local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right") if not p or minetest.get_node(p).name ~= "mcl_chests:"..canonical_basename.."_left" then n.name = "mcl_chests:"..canonical_basename minetest.swap_node(pos, n) end end, on_destruct = function(pos) local n = minetest.get_node(pos) if n.name == "mcl_chests:"..basename then return end local players = minetest.get_connected_players() for p=1, #players do minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z) end local param2 = n.param2 local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right") if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_left" then return end for pl=1, #players do minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z) end minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 }) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end, allow_metadata_inventory_move = protection_check_move, allow_metadata_inventory_take = protection_check_put_take, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 -- BEGIN OF LISTRING WORKAROUND elseif listname == "input" then local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right") local other_inv = minetest.get_inventory({type="node", pos=other_pos}) if other_inv:room_for_item("main", stack) then return -1 else local inv = minetest.get_inventory({type="node", pos=pos}) if inv:room_for_item("main", stack) then return -1 else return 0 end end -- END OF LISTRING WORKAROUND else return stack:get_count() end end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) -- BEGIN OF LISTRING WORKAROUND if listname == "input" then local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right") local other_inv = minetest.get_inventory({type="node", pos=other_pos}) local inv = minetest.get_inventory({type="node", pos=pos}) double_chest_add_item(other_inv, inv, "main", stack) end -- END OF LISTRING WORKAROUND end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5, on_rightclick = function(pos, node, clicker) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") minetest.show_formspec(clicker:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z, "size[9,11.5]".. "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Large Chest"))).."]".. "list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,0.5;9,3;]".. mcl_formspec.get_itemslot_bg(0,0.5,9,3).. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]".. mcl_formspec.get_itemslot_bg(0,3.5,9,3).. "label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "list[current_player;main;0,7.5;9,3;9]".. mcl_formspec.get_itemslot_bg(0,7.5,9,3).. "list[current_player;main;0,10.75;9,1;]".. mcl_formspec.get_itemslot_bg(0,10.75,9,1).. -- BEGIN OF LISTRING WORKAROUND "listring[current_player;main]".. "listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";input]".. -- END OF LISTRING WORKAROUND "listring[current_player;main]".. "listring[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main]".. "listring[current_player;main]".. "listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]") if on_rightclick_addendum_right then on_rightclick_addendum_right(pos, node, clicker) end end, mesecons = mesecons, on_rotate = no_rotate, }) if mod_doc then doc.add_entry_alias("nodes", "mcl_chests:"..basename, "nodes", "mcl_chests:"..basename.."_left") doc.add_entry_alias("nodes", "mcl_chests:"..basename, "nodes", "mcl_chests:"..basename.."_right") end -- END OF register_chest FUNCTION BODY end local chestusage = S("To access its inventory, rightclick it. When broken, the items will drop out.") register_chest("chest", S("Chest"), S("Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other."), chestusage, S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"), { small = {"default_chest_top.png", "mcl_chests_chest_bottom.png", "mcl_chests_chest_right.png", "mcl_chests_chest_left.png", "mcl_chests_chest_back.png", "default_chest_front.png"}, left = {"default_chest_top_big.png", "default_chest_top_big.png", "mcl_chests_chest_right.png", "mcl_chests_chest_left.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"}, right = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "mcl_chests_chest_right.png", "mcl_chests_chest_left.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"}, }, false ) local traptiles = { small = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"}, left = {"mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_side_big.png^[transformFX", "mcl_chests_chest_trapped_front_big.png"}, right = {"mcl_chests_chest_trapped_top_big.png^[transformFX", "mcl_chests_chest_trapped_top_big.png^[transformFX", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_side_big.png", "mcl_chests_chest_trapped_front_big.png^[transformFX"}, } register_chest("trapped_chest", S("Trapped Chest"), S("A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other."), chestusage, S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest") .. "\n" .. S("Emits a redstone signal when opened"), traptiles, nil, {receptor = { state = mesecon.state.off, rules = trapped_chest_mesecons_rules, }}, function(pos, node, clicker) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on", param2 = node.param2}) mesecon.receptor_on(pos, trapped_chest_mesecons_rules) player_chest_open(clicker, pos) end, function(pos, node, clicker) local meta = minetest.get_meta(pos) meta:set_int("players", 1) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2}) mesecon.receptor_on(pos, trapped_chest_mesecons_rules) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2}) mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules) player_chest_open(clicker, pos) end, function(pos, node, clicker) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2}) mesecon.receptor_on(pos, trapped_chest_mesecons_rules) minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2}) mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules) player_chest_open(clicker, pos) end ) register_chest("trapped_chest_on", nil, nil, nil, nil, traptiles, true, {receptor = { state = mesecon.state.on, rules = trapped_chest_mesecons_rules, }}, function(pos, node, clicker) player_chest_open(clicker, pos) end, function(pos, node, clicker) player_chest_open(clicker, pos) end, function(pos, node, clicker) player_chest_open(clicker, pos) end, "trapped_chest", "trapped_chest" ) local function close_if_trapped_chest(pos, player) local node = minetest.get_node(pos) if node.name == "mcl_chests:trapped_chest_on" then minetest.swap_node(pos, {name="mcl_chests:trapped_chest", param2 = node.param2}) mesecon.receptor_off(pos, trapped_chest_mesecons_rules) player_chest_close(player) elseif node.name == "mcl_chests:trapped_chest_on_left" then minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) mesecon.receptor_off(pos, trapped_chest_mesecons_rules) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2}) mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) player_chest_close(player) elseif node.name == "mcl_chests:trapped_chest_on_right" then minetest.swap_node(pos, {name="mcl_chests:trapped_chest_right", param2 = node.param2}) mesecon.receptor_off(pos, trapped_chest_mesecons_rules) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) player_chest_close(player) end end -- Disable trapped chest when it has been closed minetest.register_on_player_receive_fields(function(player, formname, fields) if formname:find("mcl_chests:trapped_chest_") == 1 then if fields.quit then player_chest_close(player) end end end) minetest.register_on_leaveplayer(function(player) player_chest_close(player) end) minetest.register_craft({ output = 'mcl_chests:chest', recipe = { {'group:wood', 'group:wood', 'group:wood'}, {'group:wood', '', 'group:wood'}, {'group:wood', 'group:wood', 'group:wood'}, } }) minetest.register_craft({ type = 'fuel', recipe = 'mcl_chests:chest', burntime = 15 }) minetest.register_craft({ type = 'fuel', recipe = 'mcl_chests:trapped_chest', burntime = 15 }) local formspec_ender_chest = "size[9,8.75]".. "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Ender Chest"))).."]".. "list[current_player;enderchest;0,0.5;9,3;]".. mcl_formspec.get_itemslot_bg(0,0.5,9,3).. "label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "list[current_player;main;0,4.5;9,3;9]".. mcl_formspec.get_itemslot_bg(0,4.5,9,3).. "list[current_player;main;0,7.74;9,1;]".. mcl_formspec.get_itemslot_bg(0,7.74,9,1).. "listring[current_player;enderchest]".. "listring[current_player;main]" minetest.register_node("mcl_chests:ender_chest", { description = S("Ender Chest"), _tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"), _doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."), _doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."), tiles = {"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png", "mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png", "mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"}, -- Note: The “container” group is missing here because the ender chest does not -- have an inventory on its own groups = {pickaxey=1, deco_block=1, material_stone=1}, is_ground_content = false, paramtype = "light", light_source = 7, paramtype2 = "facedir", sounds = mcl_sounds.node_sound_stone_defaults(), drop = "mcl_core:obsidian 8", on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec_ender_chest) end, _mcl_blast_resistance = 3000, _mcl_hardness = 22.5, on_rotate = simple_rotate, }) minetest.register_lbm({ label = "Update ender chest + shulker box formspecs (0.51.0)", name = "mcl_chests:update_formspecs_0_51_0", nodenames = { "mcl_chests:ender_chest", "group:shulker_box" }, action = function(pos, node) minetest.registered_nodes[node.name].on_construct(pos) minetest.log("action", "[mcl_chests] Node formspec updated at "..minetest.pos_to_string(pos)) end, }) minetest.register_on_joinplayer(function(player) local inv = player:get_inventory() inv:set_size("enderchest", 9*3) end) minetest.register_craft({ output = 'mcl_chests:ender_chest', recipe = { {'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'}, {'mcl_core:obsidian', 'mcl_end:ender_eye', 'mcl_core:obsidian'}, {'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'}, } }) -- Shulker boxes local boxtypes = { white = S("White Shulker Box"), grey = S("Light Grey Shulker Box"), orange = S("Orange Shulker Box"), cyan = S("Cyan Shulker Box"), magenta = S("Magenta Shulker Box"), violet = S("Purple Shulker Box"), lightblue = S("Light Blue Shulker Box"), blue = S("Blue Shulker Box"), yellow = S("Yellow Shulker Box"), brown = S("Brown Shulker Box"), green = S("Lime Shulker Box"), dark_green = S("Green Shulker Box"), pink = S("Pink Shulker Box"), red = S("Red Shulker Box"), dark_grey = S("Grey Shulker Box"), black = S("Black Shulker Box"), } local shulker_mob_textures = { white = "mobs_mc_shulker_white.png", grey = "mobs_mc_shulker_silver.png", orange = "mobs_mc_shulker_orange.png", cyan = "mobs_mc_shulker_cyan.png", magenta = "mobs_mc_shulker_magenta.png", violet = "mobs_mc_shulker_purple.png", lightblue = "mobs_mc_shulker_light_blue.png", blue = "mobs_mc_shulker_blue.png", yellow = "mobs_mc_shulker_yellow.png", brown = "mobs_mc_shulker_brown.png", green = "mobs_mc_shulker_lime.png", dark_green = "mobs_mc_shulker_green.png", pink = "mobs_mc_shulker_pink.png", red = "mobs_mc_shulker_red.png", dark_grey = "mobs_mc_shulker_gray.png", black = "mobs_mc_shulker_black.png", } local canonical_shulker_color = "violet" local formspec_shulker_box = "size[9,8.75]".. "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Shulker Box"))).."]".. "list[current_name;main;0,0.5;9,3;]".. mcl_formspec.get_itemslot_bg(0,0.5,9,3).. "label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "list[current_player;main;0,4.5;9,3;9]".. mcl_formspec.get_itemslot_bg(0,4.5,9,3).. "list[current_player;main;0,7.74;9,1;]".. mcl_formspec.get_itemslot_bg(0,7.74,9,1).. "listring[current_name;main]".. "listring[current_player;main]" for color, desc in pairs(boxtypes) do local mob_texture = shulker_mob_textures[color] local is_canonical = color == canonical_shulker_color local longdesc, usagehelp, create_entry, entry_name if mod_doc then if is_canonical then longdesc = S("A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.") usagehelp = S("To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out.") entry_name = S("Shulker Box") else create_entry = false end end minetest.register_node("mcl_chests:"..color.."_shulker_box", { description = desc, _tt_help = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents"), _doc_items_create_entry = create_entry, _doc_items_entry_name = entry_name, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, tiles = { "mcl_chests_"..color.."_shulker_box_top.png", -- top "[combine:16x16:-32,-28="..mob_texture, -- bottom "[combine:16x16:0,-36="..mob_texture..":0,-16="..mob_texture, -- side "[combine:16x16:-32,-36="..mob_texture..":-32,-16="..mob_texture, -- side "[combine:16x16:-16,-36="..mob_texture..":-16,-16="..mob_texture, -- side "[combine:16x16:-48,-36="..mob_texture..":-48,-16="..mob_texture, -- side }, groups = {handy=1,pickaxey=1, container=3, deco_block=1, dig_by_piston=1, shulker_box=1}, is_ground_content = false, sounds = mcl_sounds.node_sound_stone_defaults(), stack_max = 1, drop = "", paramtype = "light", paramtype2 = "facedir", -- TODO: Make shulker boxes rotatable -- This doesn't work, it just destroys the inventory: -- on_place = minetest.rotate_node, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec_shulker_box) local inv = meta:get_inventory() inv:set_size("main", 9*3) end, _on_dispense = function(stack, pos, droppos, dropnode, dropdir) -- Place shulker box as node if minetest.registered_nodes[dropnode.name].buildable_to then minetest.set_node(droppos, {name = stack:get_name(), param2 = minetest.dir_to_facedir(dropdir)}) local imeta = stack:get_metadata() local iinv_main = minetest.deserialize(imeta) local ninv = minetest.get_inventory({type="node", pos=droppos}) ninv:set_list("main", iinv_main) stack:take_item() end return stack end, after_place_node = function(pos, placer, itemstack, pointed_thing) local nmeta = minetest.get_meta(pos) local ninv = nmeta:get_inventory() local imeta = itemstack:get_metadata() local iinv_main = minetest.deserialize(imeta) ninv:set_list("main", iinv_main) ninv:set_size("main", 9*3) if minetest.settings:get_bool("creative_mode") then if not ninv:is_empty("main") then return nil else return itemstack end else return nil end end, on_destruct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local items = {} for i=1, inv:get_size("main") do local stack = inv:get_stack("main", i) items[i] = stack:to_string() end local data = minetest.serialize(items) local boxitem = ItemStack("mcl_chests:"..color.."_shulker_box") boxitem:set_metadata(data) if minetest.settings:get_bool("creative_mode") then if not inv:is_empty("main") then minetest.add_item(pos, boxitem) end else minetest.add_item(pos, boxitem) end end, allow_metadata_inventory_move = protection_check_move, allow_metadata_inventory_take = protection_check_put_take, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 end -- Do not allow to place shulker boxes into shulker boxes local group = minetest.get_item_group(stack:get_name(), "shulker_box") if group == 0 or group == nil then return stack:get_count() else return 0 end end, _mcl_blast_resistance = 30, _mcl_hardness = 6, }) if mod_doc and not is_canonical then doc.add_entry_alias("nodes", "mcl_chests:"..canonical_shulker_color.."_shulker_box", "nodes", "mcl_chests:"..color.."_shulker_box") end minetest.register_craft({ type = "shapeless", output = 'mcl_chests:'..color..'_shulker_box', recipe = { 'group:shulker_box', 'mcl_dye:'..color } }) end minetest.register_craft({ output = 'mcl_chests:violet_shulker_box', recipe = { {'mcl_mobitems:shulker_shell'}, {'mcl_chests:chest'}, {'mcl_mobitems:shulker_shell'}, } }) -- Save metadata of shulker box when used in crafting minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) local new = itemstack:get_name() if minetest.get_item_group(itemstack:get_name(), "shulker_box") ~= 1 then return end local original for i = 1, #old_craft_grid do local item = old_craft_grid[i]:get_name() if minetest.get_item_group(item, "shulker_box") == 1 then original = old_craft_grid[i] break end end if original then local ometa = original:get_meta():to_table() local nmeta = itemstack:get_meta() nmeta:from_table(ometa) return itemstack end end) minetest.register_lbm({ -- Disable active/open trapped chests when loaded because nobody could -- have them open at loading time. -- Fixes redstone weirdness. label = "Disable active trapped chests", name = "mcl_chests:reset_trapped_chests", nodenames = { "mcl_chests:trapped_chest_on", "mcl_chests:trapped_chest_on_left", "mcl_chests:trapped_chest_on_right" }, run_at_every_load = true, action = function(pos, node) minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " ..minetest.pos_to_string(pos)) chest_update_after_close(pos) end, }) -- Legacy minetest.register_lbm({ label = "Update ender chest formspecs (0.60.0)", name = "mcl_chests:update_ender_chest_formspecs_0_60_0", nodenames = { "mcl_chests:ender_chest" }, run_at_every_load = false, action = function(pos, node) local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec_ender_chest) end, }) minetest.register_lbm({ label = "Update shulker box formspecs (0.60.0)", name = "mcl_chests:update_shulker_box_formspecs_0_60_0", nodenames = { "group:shulker_box" }, run_at_every_load = false, action = function(pos, node) local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec_shulker_box) end, })