mcl_weather.nether_dust = {} mcl_weather.nether_dust.particles_count = 99 -- calculates coordinates and draw particles for Nether dust mcl_weather.nether_dust.add_dust_particles = function(player) for i=mcl_weather.nether_dust.particles_count, 1,-1 do local rpx, rpy, rpz = mcl_weather.get_random_pos_by_player_look_dir(player) minetest.add_particle({ pos = {x = rpx, y = rpy - math.random(6, 18), z = rpz}, velocity = {x = math.random(-30,30)*0.01, y = math.random(-15,15)*0.01, z = math.random(-30,30)*0.01}, acceleration = {x = math.random(-50,50)*0.02, y = math.random(-20,20)*0.02, z = math.random(-50,50)*0.02}, expirationtime = 3, size = math.random(6,20)*0.01, collisiondetection = false, object_collision = false, vertical = false, glow = math.random(0,minetest.LIGHT_MAX), texture = "mcl_particles_nether_dust"..tostring(i%3+1)..".png", playername = player:get_player_name() }) end end local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime if timer >= 0.7 then timer = 0 else return end for _, player in ipairs(minetest.get_connected_players()) do if (mcl_weather.is_underwater(player) or not mcl_worlds.has_dust(player:get_pos())) then return false end mcl_weather.nether_dust.add_dust_particles(player) end end)